Sid Meier's Civilization VI

Sid Meier's Civilization VI

Cutha's Bridges More Better (CliffsNoProb)
11 条留言
Ascythian 1 月 11 日 上午 9:34 
You should mention that this need Gathering Storm.
Nandybear 2024 年 9 月 3 日 下午 3:49 
Ah poop, I shoulda put REPLACE instead of IGNORE in buildingmodifiers. Don't copy and paste while drunk kids!
Nandybear 2024 年 9 月 3 日 下午 3:40 
-- bridges have RAILROADS roads

INSERT OR REPLACE INTO Modifiers
(ModifierId, ModifierType)
VALUES ('MODIFIER_BRIDGES_ADD_RAILROAD_TO_ALL_ANDY', 'MODIFIER_GRANT_ROUTE_IN_RADIUS');

INSERT OR REPLACE INTO ModifierArguments
(ModifierId, Name, Value)
VALUES ('MODIFIER_BRIDGES_ADD_RAILROAD_TO_ALL_ANDY', 'Radius', 3),
('MODIFIER_BRIDGES_ADD_RAILROAD_TO_ALL_ANDY', 'RouteType', 'ROUTE_RAILROAD');

INSERT OR IGNORE INTO BuildingModifiers
(ModifierId, BuildingType)
VALUES ('MODIFIER_BRIDGES_ADD_RAILROAD_TO_ALL_ANDY', 'BUILDING_OLD_LONDON_BRIDGE' ),
('MODIFIER_BRIDGES_ADD_RAILROAD_TO_ALL_ANDY', 'BUILDING_LIME_BRIDGE' ),
('MODIFIER_BRIDGES_ADD_RAILROAD_TO_ALL_ANDY', 'BUILDING_TOWER_BRIDGE' ),
('MODIFIER_BRIDGES_ADD_RAILROAD_TO_ALL_ANDY', 'BUILDING_GOLDEN_GATE_BRIDGE' );

https://pastebin.com/vTRBtgUf

Change radius to 1 if you prefer it just to be on the bridge itself
Nandybear 2024 年 9 月 3 日 下午 3:36 
ello mate i've added railroads to the bridges, not sure on your thoughts, if they're too OP or not but I found it a valuable addition (I found a lot of time even with the AOE, if you had railroads, they'd go really far around to avoid especially lime bridge which has no road whatsoever)

Wondering if you thought worth adding (or anyone reading this), you can change it to modern or industrial roads if you think too OP, also drop the radius. I made this quick and dirty because I'm late game and already deep into railroads anyway. Golden gate comes with modern, london bridge comes with industrial, so ya, if anyone wants railroads instead, it's just a bit of a nuisance-remover for late game, and the benefits from getting a few pieces of railroad early aren't game breaking, imo 1/2
Nandybear 2024 年 8 月 12 日 下午 6:33 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3158120712 is another bridge wonder, I've only just found it so dunno if it needs your treatment or not but thought I'd let you know. Your mod has been immensely helpful!
Nandybear 2024 年 6 月 11 日 下午 3:48 
This is a great idea for a fix, well done. I tried to include the GOLDENGATE_REMOVE_CLIFFS modid but it doesn't even work so that was a bust.
Fummy 2024 年 5 月 19 日 上午 4:56 
I just noticed this today playing with the Port Lime Bridge mod that most of my bridges didnt work because of cliffs. Thanks for fixing it!
Cutha  [作者] 2024 年 5 月 2 日 下午 2:16 
I never noticed that there was an extra movement cost to use a bridge, I thought it was just the same as a regular road, no?
Johnnie Worker 2024 年 4 月 27 日 上午 10:56 
Would it be possible to lower the movement cost??

I'd be more than grateful if you'd tell me which line to change. Thanks in Advance.
Johnnie Worker 2024 年 4 月 15 日 上午 7:38 
I cannot thank you enough for your work!!
You are my savior!
Puddings 2024 年 2 月 24 日 上午 6:13 
Thank you for the great pics & mod <3