Project Zomboid

Project Zomboid

Skill boost magazines
10 条留言
Vytautas 2024 年 12 月 29 日 下午 1:33 
Eh, if you dont then you dont.
sidlo01  [作者] 2024 年 12 月 29 日 上午 6:32 
I will just need to find time for it
Vytautas 2024 年 12 月 28 日 上午 5:45 
Any plans to port it to 42? Lol.
sidlo01  [作者] 2024 年 6 月 22 日 下午 2:50 
It was used on Multiplayer server so It should work
Vytautas 2024 年 5 月 28 日 下午 3:49 
I guess this doesnt work in multiplayer?
Vytautas 2024 年 4 月 8 日 下午 2:39 
Ah, yeah, no problem. No, I was just wondering if it was possible to edit max boost limit/value with your mod. Turns out, I was only editing the overhead display values, and not the boost, and your mod only uses the vanilla mechanics of adding the boost, which stops at 125%.
A pretty useful mod, though. Thanks.
sidlo01  [作者] 2024 年 3 月 24 日 上午 6:13 
sorry I did not answer, max boost is 125% as in vanilla, you can check current boost by putting mouse over skill bar where it shows how much xp you need vice versa
Vytautas 2024 年 3 月 17 日 上午 10:57 
Oh, thats SMReport, so I guess that only points to the above-head display text... Huh.
Vytautas 2024 年 3 月 17 日 上午 10:53 
Nvm, its all but the passives. Tbh, the passives are the easiest to get 125% for, so no biggie.

But what actually determines the bonus that you get from your magazines? Is 125% a hard cap? I tried to set the 50+25 to 50+100, or 100+25, but all that did was just change the display number above the player. I dont know much about this stuff, but perhaps you simply called upon the vanilla function of adding the bonuses? Because I dont seem, with my current knowledge, to find where your mod adds them as a multiplier/percentage.
Vytautas 2024 年 3 月 16 日 下午 1:49 
Yeah, but what skills are affected? All? Only a few? Which ones?