Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Attendant
119 条留言
Trinity 17 小时以前 
New Attendant rework was released. It's a separate release though, so :shrug:
gamerx1 10 月 15 日 上午 4:41 
I dont think this will get updates any time soon
skelli_mramor 10 月 14 日 下午 1:08 
no updates? will be?
skelli_mramor 10 月 10 日 上午 6:51 
is bug with knives that can hit fallen opponent fixed?
gamerx1 9 月 27 日 上午 8:24 
here's yo bump, lol
Smudge 9 月 26 日 上午 1:51 
bump? lol
krillin 8 月 30 日 上午 1:57 
YOUR TAKING TOO LONG
gamerx1 8 月 16 日 上午 10:17 
Soon™
Lexi :D 8 月 14 日 下午 11:08 
Could someone please update this later?
Yesterday's Promise 7 月 10 日 上午 3:34 
masterful gambit sir, create the zoner that is truly unnaprochable
Vuelle 4 月 29 日 下午 12:06 
I wonder what interesting combos I can do with this character!
*grab* *grab* *grab* *grab* *grab* *grab* *grab* *grab* *grab* *grab* *grab* *grab* *grab* *grab* *grab* *grab* *grab* *grab* *grab* *grab* *grab* *grab* *grab* *grab* *grab* *grab* *grab* *grab* *grab* *grab* *grab* *grab* *grab* *grab* *grab* *grab* *grab* *grab* *grab* *grab* *grab* *grab* *grab* *grab* *grab* *grab* *grab* *grab* *grab* *grab* *grab* *grab* *grab* *grab* *grab* *grab* *grab* *grab* *grab* *grab* *grab* *grab* *grab* *grab* *grab* *grab* *grab* *grab* *grab* *grab*
LegoKirbyMan 2 月 3 日 下午 3:06 
I think I see the problem with this char now: the Time Gauge never actually depletes.
Colourdreams 1 月 28 日 下午 12:55 
why she still can combo out of grab?
why she needs 5 bars to do anything intresting?
will this mod ever get update it needs?
if no, im probably just gonna do it myself at some point) [\spoiler]
Haunted Pixel 1 月 12 日 上午 9:28 
It's a counter, but it can also be used during time stop (but don't do that)
Fresh 1 月 12 日 上午 8:27 
What does "Perfect Maid" do?
HumbleCat 2024 年 11 月 8 日 上午 10:49 
Such a beautiful addition, thaank you for including one of my favorite characters <3
Sloth 2024 年 10 月 17 日 下午 9:32 
luna dial being locked up makes sense, since it's mostly just another variety of time stop, its just as strong as world due to its instant cast time.

what would be balanced is a low meter time stop with high cast time and no hitting similar to luna dial
Colourdreams 2024 年 10 月 16 日 上午 11:45 
knifes are strong, but nor fun or intresting, crossing and close-up magic hit is obviously not intendet (and author can just turn them off during luna dial, so its fixable)
Haunted Pixel 2024 年 10 月 15 日 下午 11:36 
@Colourdreams The normal and slow knives can do a ton of chip damage, on top of forcing the opponent into a defensive position, which is more than just exploitable. And as mentioned previously, Crossing and Close-up Magic can let you hit at the end of timestop, which in turn allows the knives to shred the opponent.
Colourdreams 2024 年 10 月 15 日 上午 11:30 
not being able to realisticly use knife-setup time stop on character, whos main gimmick is throwing knifes in timestop is just stupid
i see the problem with it being exploitable, but compared to many other mods( and maybe even vanilla characters) it isnt that strong, and not having something in exchange (like her other, more interesting skillkards from soku) just makes her unfun to play

also, make knifes fizzle on walls
and fix infinite regrab, its way more broken than free luna dial
Haunted Pixel 2024 年 10 月 9 日 下午 10:10 
@dinosaur king Yeah that's intentional
Kyōryū 2024 年 10 月 9 日 下午 2:07 
is it just me or do the knives not hit during the time stop?
steph  [作者] 2024 年 9 月 11 日 下午 6:49 
i hear ya
Haunted Pixel 2024 年 9 月 11 日 下午 5:33 
I mean fair, but I don't think Luna Dial should be locked up the way it is now just for the sake of being more balanced.
This is just one of those instances where not everyone will agree on how they think a character should play, and it is ultimately up to the mod creator and what they feel works best
Fungushnitzel 2024 年 9 月 11 日 下午 12:07 
now im just sad
Fungushnitzel 2024 年 9 月 11 日 下午 12:07 
Aw man looking back at this the Haunted Pixel guy pushed really hard to make this character alot more lame. u should keep it really strong because I liked to have this character as an option when my friends whip out the op characters.
Fungushnitzel 2024 年 9 月 10 日 下午 6:57 
im praying that this character's luna dial becomes relevant again.
Frenchboi 2024 年 9 月 6 日 上午 6:47 
Yeah, the resource timer is irrelevant now too is what I meant to say aswell
But uh good luck with balancing this I guess :/
Haunted Pixel 2024 年 9 月 6 日 上午 6:17 
Yeah agreed, I mentioned it in my older comment but I do think Luna Dial should still remain a core part of the character's identity, and I do think costing meter on top of its own resource is the right play, but setting it to 5 makes the resource timer irrelevant, and doesn't really fix the other problems in the moveset as a whole.

It's mostly Luna Dial's synergy with the rest of the moveset that's the issue. If it negated any unfinished moves at the end for example, that'd be all it would need to feel more fair, since C-Up Magic and Crossing can just let you combo from one Luna Dial, but there are issues outside of Luna Dial that are just as important.
Frenchboi 2024 年 9 月 6 日 上午 4:44 
Shame for the luna dial being 5 bars instead of 2 or 3, as colourdreams said we already have a big timestop at bar 5, why put the "smaller length" timestop at the same bar number as the "bigg length" timestop ? :/
DabbingLucario 2024 年 8 月 27 日 上午 11:39 
update: yea the chaingrab thing is indeed a thing.
DabbingLucario 2024 年 8 月 27 日 上午 11:35 
u h h, i think i found a pretty significant bug
for some reason, she's able to hit the opponent during a getup even though it's supposed to be invulnerable
after doing a little testing i found that against a regular knockdown, if she uses her jab without a free cancel its a guaranteed hit unless the opponent dodges, because if they stay grounded, the move ends 5 frames before the then-forced getup is ready so she can just use another fast move and hit you anyway

this also means she can also combo pretty much anything but crossing off of a grab, since it forces a f10 getup (might even be able to chain grab > smthn like slap > grab again, havent tested that though so unsure)
Colourdreams 2024 年 8 月 20 日 下午 10:07 
or make it free but only usible on some range out of enemy, if you want to prevent exploiting
Colourdreams 2024 年 8 月 20 日 下午 9:58 
what the point of makin luna dial 5 bar ? its useless now, you already has timestop on bar 5
make it bar 1 or at least bar 2
[G]αтιηнσ 2024 年 8 月 16 日 上午 10:28 
Sakuya my beloved
steph  [作者] 2024 年 8 月 14 日 上午 11:57 
jesus
Haunted Pixel 2024 年 7 月 12 日 上午 6:41 
Oh I forgot. There's also a bug with Crossing where missing the move stops it from working on the ground for the rest of the match
Mosb 2024 年 7 月 11 日 下午 8:07 
dudes busted
Haunted Pixel 2024 年 7 月 11 日 上午 10:35 
Alright. Luna Dial.

It's her big gimmick so obviously it needs to be good, but combined with the rest of her tools its downright oppressive. It can trap an opponent in frame disadvantage, can combo into attacks, is an auto-charge resource, and just enables some massive tomfoolery. It's more of a win condition than anything.

• To start, I think it should cost a point of meter to use, on top of its normal auto-recharge. It doesn't have to expend the full meter, just make it require one meter but only use up like half. That or make Luna Dial take a little longer to charge up. It's online and at its strongest too often.
• I'm a little torn on this, but Crossing and especially Close-up Magic are so easily abusable with Luna Dial that resetting her position when LD ends often gets negated anyway. C-up Magic itself is a fantastic movement tool, and maybe with the other nerfs I mentioned it won't be necessary, but it may need a small nerf to its movement ability and damage.
Haunted Pixel 2024 年 7 月 11 日 上午 10:03 
• To start, I think normal knives should be parryable. Her ability to spam walls of knives is extremely oppressive, and only the fast knives being parryable doesn't help. Most characters are helpless against her knives, since they beat out all projectiles and immediately cut off escape, forcing the opponent into taking chip damage. There's nothing stopping her from walling and slowly chipping away until either Luna Dial comes online, or the opponent does something predictable.
• The knives can also tank the fps, specifically when spammed during Sakuya's World, so the knives need to, yknow, NOT do that.
• Crossing's hitbox is pretty insane, it could use a little trimming.
• Close-up Magic's hitbox is ACTUALLY insane. Why does it extend so far above her?? I think it'd be best if it were a more horizontal hitbox, ESPECIALLY given its insane synergy with Luna Dial. It can have a smaller hitbox above and below her, but definitely not to the degree that it is currently.
Haunted Pixel 2024 年 7 月 11 日 上午 9:59 
There's a few suggestions I'd like to make regarding balancing this character. Before I list them, I'm going to preface by saying that I truly do love this mod. In fact it's my favourite character in the workshop, she's been the most fun to play and master, and it's for that reason I want to see this mod improved overall.

Note that Luna Dial is getting its own dedicated section because dear god, Dio WISHES he had this level of busted time control.
Funky Dunkers 2024 年 6 月 18 日 下午 2:59 
If I suck em I might fall
to my hands and knees
and say more please
Funky Dunkers 2024 年 6 月 18 日 下午 2:59 
and they're 20 feet tall
Funky Dunkers 2024 年 6 月 18 日 下午 2:58 
Haunted Pixel






























Big gay balls
2024 年 6 月 17 日 下午 1:44 
A diplomat explaining to a tank designer how to do his job? My my how nice of you to give an accurate metaphor of your backseat developing , anyways as much as I would looove to go on yet another pointless argument amongst so many others I came here to give my thanks to the creator of this mod. not talk endlessly about how we say we have no power over what the creator does buuut we reaaaaaally think he should definitely positively may I even say absolutely do as we say because duh. Thus, toodles
Haunted Pixel 2024 年 6 月 17 日 下午 1:26 
I really am tired of having to go over all of this. This mod is good, but it has flaws that should be addressed in some way if the creator wishes to create a more enjoyable experience, because as it stands, people who enjoy this character won't have as many opportunities to play them online if others see them as broken.

End of discussion.
Haunted Pixel 2024 年 6 月 17 日 下午 1:24 
I'm sick of regurgitating the same stuff. NOBODY IS SAYING THIS IS A BAD MOD. Very much the opposite. Hell I keep it installed when I plan to play Singleplayer. The REASON I and others like me are providing criticism and balancing suggestions is because we want to help make a character that's fun for everybody, not just someone looking to fuel a power fantasy and say they're good at the game. If anybody here truly believed this was a bad mod, we wouldn't be offering feedback. It is entirely up to the creator of the mod on whether they'd like to act on those suggestions, but, objectively, it does need some sort of balancing for a Multiplayer environment.

Regarding your suggestion that I make my own mod, first, that's like asking a diplomat to design a tank, or an artist to design a canvas. Second, if I did in fact have the skills necessary to design a mod, I most likely would. But I don't. All the more reason to suggest ideas.
2024 年 6 月 17 日 上午 9:42 
and if you reaaaaally cant stand the mod? there's a nice little button called unsubscribe and keep your two cents, even better why don't you make your own mod? since you have oh so important ideas of what a character should be
2024 年 6 月 17 日 上午 9:41 
and i don't caaare~, yomi hustle mods aren't made by some professional ahh tekken company or an addition to a balanced rooster, they are non profit passion projects made for fun. which is why so many people love these mods it gives freedom to create over the top and complex abilities that no normal fighting games could give, hell the turn based frame system allows for creations like diavolo to be possible, and its not like the creators downright make invincible characters they still want them to be somewhat fightable(some more than others heh) in the end all we do is give them opinions and they choose what they want for their vision simple as that. in a fight its either a bad matchup or it isn't, and if it is? who cares its still fun to fight against new mechanics and ways the others found to use it against you, hell it gives new ideas and characters to try.
Haunted Pixel 2024 年 6 月 16 日 下午 3:37 
你好 We've been over this more than enough times now, so let me get my point across in one comment.

Luna Dial is LITERALLY a busted swiss-army knife. It has:

•Insane free damage due to combo potential, and by extension free pressure
•Almost guaranteed free escape from pressure, including her other options
•As mentioned, a combo extender that can COMBO INTO ITSELF if you keep your opponent trapped in a combo
•It costs nothing to pull out and is instead on a timer
•Oh and you force your opponent to approach, otherwise you get access to this ridiculous move. That's right, not only does your opponent get punished for playing the game, YOU can just camp and win, with next to no risk.

Do I really have to keep saying the same stuff, here?

It is inherently a broken ability on its own, and that's without factoring in her other tools. To say otherwise is blatant ignorance, and you are objectively incorrect to say there's nothing wrong with this move.