Distance
Ascension
6 条留言
Hyperdeath 2022 年 8 月 12 日 上午 11:03 
I’m in 2022
Happyshopper 2014 年 12 月 13 日 下午 12:38 
I'm not a fan to be honest, this track requires learning rather than reactions. It doesn't feel like much thought went into the layout - barriers across the road immediately after a hump in the road so you can't see it in time to jump, and barriers immediately after respawn points so you have to drive around rather than just go. I'm sure once you know the map it might play well but there's no flow in my humble opinion.
Inkly 2014 年 12 月 12 日 下午 12:05 
I kind of like the unstable terrain feel of it, it doesn't make it unplayable. Looking forward to your new levels!
Bophades  [作者] 2014 年 12 月 12 日 上午 11:49 
Eh, it's all messed up since the gravity disable trigger retriggers globally upon death, and the music doesn't start up again.
These are things I have no idea how to address.
My next level for the Community Advent will be better I hope
Inkly 2014 年 12 月 12 日 上午 11:46 
Love it!
One of my favorite community tracks.
Thanks for such an awesome build!
Bophades  [作者] 2014 年 10 月 15 日 下午 2:34 
I think I'll make a better level with some of the themes of being inside a district like at the middle of the level, the next time I have time to work on one.