安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I'm really busy with real life work so I'm not maintaining or fixing my mod score the time being.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3290529855
I also disable confederations and replace them with vassalization and many more anti-snowball mods.
I'm combining it with other mods disabling AI confederation and making other changes to their behavior, but yeah, I'm satisfied on how it works. Makes for a more balanced and less "gamey" feel to the map. I don't think LL should always be winning more battles just because more dev time has been invested into them and they look cooler.
i think it already influenced my new campaign to some variables that didnt happen before.
To be truthful, I made the mod mostly for myself and shared just for other people to have it available, then it seems to have become the most popular and controversial mod I've published to date. Maybe I'll update the description to be more clear in the future, bit for mow I'm enjoying playing the new patch, so no ETA.
With both of them you should feel the most effects, while using that mod in it's own will help minor factions a bit while still making major faction thrive more because of other cheats they get.
Yeah, I hate that and I have no idea why CA decided to design it that way. Flogis Battle AI fixes this, as well as improving battle AI in general. While the changes are not massive, they are noticeable and I'm enjoying battles far more than I was prior, particularly against minor factions.
Same. I doubt we'll see cheats go away but if the rumors of a new non-Warscape engine are true, there is some potential for more improvements in that regard.
Even battle AI against the player is worse in minor factions vs major, though this mod doesn't touch that. I just wish Total War AI would be able to evolve in a different way than making the AI cheat in different and numerous ways. Hoping for the best in future games.
It was my understanding that Potential was a means of scaling AI cheats to things like growth, upkeep reduction, etc more so than just auto resolve values.
It may make the game easier for the player because it may create more balanced AI territories while you steamroll the map, so the developers made up the Strategic Threat system so bigger empires lose relations with every other faction. You can also use campaign or battle difficulty and stats to make the game more difficult for yourself, or use "Random Potential 2" or "Unnatural Selection Ultimate" which take a different approach to balance by randomizing the potential of every major and minor faction with different levels of customization.
In the end, modding is all about choice, and everyone has a different approach to what balance or fun is
The game makes factions more powerful by making them cheat in autoresolve, so without bonus everyone is now on equal grounds. Now for major factions to survive they will have to actually win their battles. There are secondary systems working against secondary factions, though, like personality types and other hidden handicaps that are handled by the "No Handicaps for Minor Factions" mod.
The point of this mod is to try to make factions actually equal, so if you help minor factions they may actually participate in the game instead of completely disappearing form the world map in 10 or 20 turns.