全面战争:战锤3

全面战争:战锤3

Equal faction potential
25 条留言
Serj Targarien  [作者] 1 月 28 日 下午 10:56 
"Dynamic Faction Strength & Starting Armies" has superseded this mod, as it gives you MCT control over faction potential, and you can equalize giving them whatever base you want.

I'm really busy with real life work so I'm not maintaining or fixing my mod score the time being.
GarrGarr 1 月 28 日 下午 2:43 
yes, this mod reduces all FP to 0 instead of equalizing at an average base, thus making hard feel like easy.
ZeButcher888 2024 年 9 月 20 日 下午 3:40 
i think,, with this mod all factions become weak. i'm at turn 55 and all AI armies still consist of tier 1, 2 and 3 units.. only garrisons have better units cause im using a better garrisons mod
´EE`∞EternaL 2024 年 7 月 16 日 上午 9:20 
thank you so much, I would apreciate that really. and take your time with it.
Serj Targarien  [作者] 2024 年 7 月 16 日 上午 9:18 
No problem, I'll check redundancies when I have time, but in any case, activating both shouldn't hurt any of them, so you can keep it linked with no problem.
´EE`∞EternaL 2024 年 7 月 16 日 上午 6:45 
I have reuploaded "No Handicap For Minor Factions" and linked your excellent mod to my description. I hope you are okay with this and that my mod doesnt conflict with yours. Let me know if my mod is redundant. Greetings
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3290529855
´EE`∞EternaL 2024 年 2 月 24 日 上午 1:52 
i completely agree with you. the bias for major factions is such a paradox to a sandbox game, which a strategy game like total war should be.
I also disable confederations and replace them with vassalization and many more anti-snowball mods.
Serj Targarien  [作者] 2024 年 2 月 24 日 上午 1:47 
I'm using it in my own playthroughs and I feel it makes small factions thrive more instead of everybody being gobbled up by the major factions a few turns in.

I'm combining it with other mods disabling AI confederation and making other changes to their behavior, but yeah, I'm satisfied on how it works. Makes for a more balanced and less "gamey" feel to the map. I don't think LL should always be winning more battles just because more dev time has been invested into them and they look cooler.
´EE`∞EternaL 2024 年 2 月 24 日 上午 1:36 
im very happy with this mod, so i defo appreciate it very much that you shared it.
i think it already influenced my new campaign to some variables that didnt happen before.
Serj Targarien  [作者] 2024 年 2 月 24 日 上午 1:32 
To combat this, you can use either "Unnatural Selection Ultimate" or "Dynamic Faction Strength & Starting Armies" and apply an equal flat bonus to every army if you want.

To be truthful, I made the mod mostly for myself and shared just for other people to have it available, then it seems to have become the most popular and controversial mod I've published to date. Maybe I'll update the description to be more clear in the future, bit for mow I'm enjoying playing the new patch, so no ETA.
GarrGarr 2024 年 2 月 22 日 下午 3:27 
This mod also reduces difficulty since you're reducing fp for all, not just equalizing.
´EE`∞EternaL 2024 年 2 月 14 日 上午 5:30 
that sounds very promising. i will try it out in my new campaign. thank you for your work!
Serj Targarien  [作者] 2024 年 2 月 14 日 上午 3:50 
They are compatible, this mod hammers all faction potentials to a value of zero while that one nullifies most of potential effects on AI vs AI by altering two values in another table.

With both of them you should feel the most effects, while using that mod in it's own will help minor factions a bit while still making major faction thrive more because of other cheats they get.
´EE`∞EternaL 2024 年 2 月 14 日 上午 2:43 
is it compatible with "Autoresolve Equalizer for AI factions?". does it do different things than this mod?
Serj Targarien  [作者] 2024 年 2 月 14 日 上午 1:57 
Same thing, Unnatural Selection Ultimate lets you buff or weaken any faction you want, either by hand or in a partially random way using MCT. Learn to use it and you can basically tailor the campaign flow to your own needs.
Not bad 2024 年 2 月 14 日 上午 1:11 
Is there a mod that weakens certain factions at the start of the game? For example, it annoys me that Tyrion always defeats his neighbors, but how to make him less aggressive, strong and expansion prone?
Serj Targarien  [作者] 2024 年 2 月 14 日 上午 12:02 
That's "Unnatural Selection Ultimate". Look for it and give it a go.
Sean 2024 年 2 月 13 日 下午 11:03 
You know what'd be useful too? A mod that lets you designate specific factions to be "lucky". For example, I have all the OVN mods installed but unless I'm playing as them they pretty uniformly get stomped within 20 turns. Once I had Araby hobble to turn 45. Being able to guarantee certain factions become regional powers would be cool, because there's some factions you just never get to see in a lategame state
Pious Skeleton 2024 年 2 月 13 日 下午 1:11 
I've used AI Max Difficulty which, if the description is accurate, does the opposite of your mod and maxes out potential for everyone. All the AI, including minor factions, spam out armies like crazy and have very high growth.

Yeah, I hate that and I have no idea why CA decided to design it that way. Flogis Battle AI fixes this, as well as improving battle AI in general. While the changes are not massive, they are noticeable and I'm enjoying battles far more than I was prior, particularly against minor factions.

Same. I doubt we'll see cheats go away but if the rumors of a new non-Warscape engine are true, there is some potential for more improvements in that regard.
Serj Targarien  [作者] 2024 年 2 月 13 日 下午 1:00 
Mostly autoresolve against other AI, though I may be wrong. Other mods affect values that are more related to economy.

Even battle AI against the player is worse in minor factions vs major, though this mod doesn't touch that. I just wish Total War AI would be able to evolve in a different way than making the AI cheat in different and numerous ways. Hoping for the best in future games.
Pious Skeleton 2024 年 2 月 13 日 下午 12:54 
Yeah, I'm not bashing your mod or anything, I'm just curious.

It was my understanding that Potential was a means of scaling AI cheats to things like growth, upkeep reduction, etc more so than just auto resolve values.
Serj Targarien  [作者] 2024 年 2 月 13 日 下午 12:35 
Potential only affects AI vs AI battles. Even more for factions outside of the Fog of War. The vanilla game does this to create a situation where legendary lords seem powerful as they survive longer. In this mod, which factions survive longer will depend on earlier victories. It also negates the difference between closer and further away wars.

It may make the game easier for the player because it may create more balanced AI territories while you steamroll the map, so the developers made up the Strategic Threat system so bigger empires lose relations with every other faction. You can also use campaign or battle difficulty and stats to make the game more difficult for yourself, or use "Random Potential 2" or "Unnatural Selection Ultimate" which take a different approach to balance by randomizing the potential of every major and minor faction with different levels of customization.

In the end, modding is all about choice, and everyone has a different approach to what balance or fun is
Pious Skeleton 2024 年 2 月 13 日 上午 11:41 
I like the idea behind it but wouldn't this have the unintended consequence of making the game easier for the player by weakening major factions? Is there a clean way of boosting minor faction potential and, if so, would that be a better solution or not?
Serj Targarien  [作者] 2024 年 2 月 13 日 上午 11:34 
It does, they are equal to minor factions, which are... just factions?

The game makes factions more powerful by making them cheat in autoresolve, so without bonus everyone is now on equal grounds. Now for major factions to survive they will have to actually win their battles. There are secondary systems working against secondary factions, though, like personality types and other hidden handicaps that are handled by the "No Handicaps for Minor Factions" mod.

The point of this mod is to try to make factions actually equal, so if you help minor factions they may actually participate in the game instead of completely disappearing form the world map in 10 or 20 turns.
Pious Skeleton 2024 年 2 月 13 日 上午 11:23 
If all values are set to zero, doesn't this weaken every major faction?