Hearts of Iron IV

Hearts of Iron IV

Expanded Generic Focus Tree
237 条留言
SeppoNam 14 小时以前 
thank you goblin conscript
Goblin Conscript 10 月 26 日 上午 12:02 
Weird request, but would it be possible to add a decision that changes the country's focus tree to this one (and potentially remove starting national spirits when you click it).

Switzerland sucks but I don't want to disable an entire DLC to play as it when I feel like it, and some other mods that would work with this override the focus tree. Another generic focus tree mod had this feature, though I think this one's vastly superior aside from that missing feature :)
Goblin Conscript 10 月 26 日 上午 12:00 
@SeppoNam A good mod to pair this with is 'better non aligned'. It adds a non aligned advisor to all countries.
emantematico 10 月 19 日 上午 6:02 
Perfect mod
SeppoNam 10 月 17 日 下午 10:56 
when playing venezeula, there is no political advisor for non-aligned meaning the only way to get non-aligned support is through focus trees, this mod lacks such and the only national focuses that boost your non-aligned support are from going the remove ideology path, except you need 5% non-aligned already to get it.
darthvader1977 10 月 13 日 下午 12:20 
can you make it so that the focus like fascist regime changes the ideolegy of the country at like 50%+ supoart
TacticalTea  [作者] 9 月 29 日 上午 11:31 
If you would like to translate the mod and fragment it, go for it!
kskskwi1 9 月 29 日 上午 11:29 
I'm Korean, so please understand that I'm using a translator. Can I take this mod and make a fragmented mod (since it's mostly focused on the basics)?
SoldadoRyyan_n 9 月 16 日 下午 6:43 
Excellent mod!. I love it so much, playing with Argentina is beautiful now hehe
Shad0kin 9 月 16 日 下午 5:51 
@TacticalTea would it be possible to add your mod to my game rework mod? I need to add 2 focuses that will collected by the AI to make it work correctly or I would just suggest using this mod while playing mine. Let me know. great work on this one, thanks!
darthvader1977 9 月 1 日 上午 10:03 
what is the strongest democratic path?
dciercoles 8 月 21 日 上午 7:35 
Update it plss
IntentStone 8 月 18 日 下午 2:00 
This mod works perfectly for me, thank you for your work on this project. @TacticalTea
TacticalTea  [作者] 8 月 16 日 上午 6:07 
Hi, so long as I am credited, anyone is free to use this mod.
Ortex 8 月 15 日 上午 9:22 
Hello! Can I have permission to use this mod as the generic focus? All credits will be given
nastyneil77 8 月 3 日 下午 9:48 
@napoleonboneyman any mod that changes focus trees will not be ironman compatible.
Spookius Mono (Monkey) 7 月 19 日 上午 12:59 
Update
napoleonboneyman 7 月 17 日 上午 6:37 
does it work with ironman
Emperor Palpatine 7 月 5 日 下午 10:56 
Hello! Can I have permission to use this mod as the generic focus? All credits will be given
Buikbaard 6 月 28 日 上午 5:54 
@whoburntmytoast @cursive57 I edited this focusmod and i kinda fixed the way puppets work
lennydersaas 6 月 13 日 上午 7:32 
How does the "Forced Integration" work for the communist path since when I play it i have above 60% compliance but the decision does not appear
danteee 6 月 3 日 上午 8:25 
can we use in a mod?
LØTUS 5 月 18 日 下午 3:11 
update it pls
Buikbaard 5 月 12 日 上午 10:08 
@populace i got a version where you swap into Non aligned without cheats https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3444167708
firestar1461 5 月 9 日 下午 6:24 
The best generic focus tree mod I ever played. Good enough to make me wish some other countries with focuses has this generic tree instead of their normal tree (looking at you, New Zealand). Combine this mod with more formable nations and its amazing.
BrAzZo 5 月 8 日 下午 12:25 
Amazing work! But I have a question: Would you be able to make a version for Kaiserreich?
populace 5 月 7 日 下午 5:05 
I have been using this for a while and its very fun. But a problem is there is no way to change to Non aligned without cheats if you go full right side. I think it could go in either the coronation focus/noble focus or [Leader]'s Authority.
EthanS 4 月 30 日 下午 6:41 
i was playing mengkukuo, but when i rebelled against japan nothing happened.
Dracarchon 4 月 16 日 下午 1:21 
Will do! Thank you!
TacticalTea  [作者] 4 月 16 日 下午 1:01 
Go for it, so long as credit is given my mod is free to use.
Dracarchon 4 月 15 日 下午 3:21 
Permission to use this as my generic focus tree in my mod? All credits will be given
Non1KK🎩 4 月 13 日 上午 3:50 
Is there any way to make the Ai choose a political branch corresponding to the ideology of the party?
Non1KK🎩 4 月 11 日 上午 5:05 
During the civil war, the focus remains with the rebels, which leads to the fact that after a while, if the rebel side wins, they become the same ones from whom they rebelled, this is very strange and I think it's worth fixing, make sure that the focus branch starts over with the rebels
SS2point0 3 月 20 日 上午 3:22 
I know there is a path for countries that have been made a puppet, but is it possible to add a rule through the game's system to force countries who have been made a puppet through game start/release/peace deal to either stay the same ideology as their master or go down the same ideology path as their master? Like, if UK goes communist then Jordan and Palestine go down it too, etc.
Diegonan8824 3 月 8 日 上午 10:08 
we can a theocratic path please?
cursive57 3 月 7 日 上午 6:47 
i think when a puppet state turns into an ideology completely opposed with its master's one the AI should declare independence as quick as possible because i had games with philippines, burma and malaysia turning communist but still staying a puppet, which leads to a war alongside of another ideology and isn't realist. There should be a decision to declare independence when a radical party comes to power which leads to a war with the master if he refuses the independence, or a peacefully agreement if the puppet turns democrat
beniers.R 2 月 25 日 下午 12:59 
was hoping that this would work with many of the nations in my converted victoria 3 savegame but it does not work. :(
Helion139 2 月 13 日 上午 2:42 
Are you planning to add some expanded content for the facists? Like idk being able to pick between national socialism, christian fascism (falange, iron guard), normal fascism?
RustedDragon 2 月 8 日 下午 8:31 
I love this mod to death, the political tree is so well done.
General Pop Off 2 月 8 日 上午 6:12 
fuck yeah its updated
william.ellis2010 2 月 8 日 上午 3:30 
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Gustav Kuriga 2 月 7 日 上午 12:09 
Albania and Afghanistan had no focus tree.
General Pop Off 2 月 6 日 下午 5:43 
hey when are you going to update the mod
csokizalan 1 月 29 日 上午 12:22 
this mod is great! i can finally get some content for realesable nations
Gustav Kuriga 1 月 22 日 下午 11:27 
@The Dark Slayer That's a vanilla issue, not something caused by this mod. The AI is... dumb. Very dumb.
Cocotintin28 2024 年 12 月 30 日 下午 3:03 
Hello, are you planning to add an anarchist branch?
VadosGaming 2024 年 12 月 27 日 上午 8:12 
There is a pretty annoying bug in Fascist path for AI. If the AI does the "Claims on our Neighbours" focus, they for some reason get an instant war goal on one of the countries that they get claim on. Well it's not that big of the deal, but the AI does something very confusing - they concentrate on the wargoal country 5-10% of their army, but on the other two - everything else. This results in a bizarre scenario that i witnessed while observing.
Italy had a wargoal on France and had claims on Switzerland and on one of the UK colonies. Where their divisions were? 18 divisions on Swiss border, 20+ divisions in Ethiopia, 6 divisions on Egypt. But what with the French? 3 divisions on border and 1 in Corsica... Yeaaaaah. Italy got quickly capitulated.
Please fix this.
RedCommunist 2024 年 12 月 21 日 下午 5:16 
Is there a compatibility patch for Millennium Dawn? It seems to work without any issues, just all the icons are missing.
Melvin™ 2024 年 12 月 18 日 下午 8:56 
Was testing earlier, Ukraine didn't seem to work