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somehow your mod is pulling messages from what map you load into and spamming the console
spotlight_end was created
beam was created
spotlight_end was created
beam was created
base_gmodentity was created
base_gmodentity was created
base_gmodentity was created
base_gmodentity was created
base_gmodentity was created
instanced_scripted_scene was created
entity_blocker was created
entity_blocker was created
base_gmodentity was created
base_gmodentity was created
physics_npc_solver was created
base_gmodentity was created
base_gmodentity was created
base_gmodentity was created
path_track was created
path_track was created
path_track was created
path_track was created
path_track was created
npc_combinegunship was created
npc_combinegunship was created
npc_combinegunship was created
npc_combinegunship was created
https://prnt.sc/_7F2mUBm0wpQ
heres the map but it also happens on any map
see
will try adding, if it support SetParent and SetPos
flashlight already got shadows, not suprised then npc's try going somewhere and just by simple getting weapon into wall will shine it through
it gives the enemies position away
its a bit off seeing something emit light without anything actually glowing
Alright, i will try looking into this and adding if possible
Very good idea man, but it needs some work. I think you understand what exactly is missing. It would be much better if the flashlight on the npc was activated when they enter dark areas. A limiter that depends on the light sources surrounding the npc. I'm not sure, but is it possible to do something like this via RenderScene [wiki.facepunch.com]
Could you add a system where we can make the flashlight any color we want?