Stellaris

Stellaris

Orbital buildings
36 条留言
Aurelias  [作者] 8 月 29 日 上午 3:51 
eh I'll just remove it for simplicity
kahvipensas 8 月 29 日 上午 1:28 
This mod has a file in common/ship_sizes/00_orbital_rings, and that file is not up to date when compared to vanilla. If no overwrite is intended, you should probably remove the file from this mod. Otherwise it will override the vanilla version.
Aurelias  [作者] 8 月 29 日 上午 12:21 
This mod doesn't add the orbital rings either only buildings and modules for them if the rings don't have triggers for bio ship empires thats on paradox
Aurelias  [作者] 8 月 29 日 上午 12:12 
im going to be honest i forgot Wilderness empires are even a thing lmfao
kahvipensas 8 月 28 日 上午 12:06 
At least Institute and Supercomputer are missing triggers related to Wilderness empires. Some economic categories have outdated code, for example biotrophies, chemists and refiners hacing incorrect parent. Orbital rings have no triggers for bioship empires.

This mod is currently not up to date at all.
Aurelias  [作者] 8 月 24 日 下午 11:33 
Done and done
Azerah 8 月 24 日 下午 4:16 
Same, this really enhance the experience
SolidID 7 月 17 日 上午 12:34 
yeah, me, too
Dracony 6 月 2 日 上午 6:41 
Hello, I love your mod and would like to ask for an update
I Darkstar X 5 月 14 日 上午 5:52 
<Obligatory 4.* check>
Skyhy 4 月 7 日 下午 1:59 
Thanks for the work maintaining this mod, I'm the author of the original and I'm glad to see that people still use it!
SerAiko 2024 年 12 月 15 日 下午 12:56 
Thanks @Aurelias, this mod looks to be great for the build game play. If you do re-visit this mod, I hope that 3.14 doesn't get in the way!
SolidID 2024 年 11 月 6 日 下午 1:33 
Hey does anyone know if this works with the v3.14.15?
Destwin 2024 年 7 月 14 日 下午 6:47 
Alright, thanks for letting us know and also for updating the mod in the future
Aurelias  [作者] 2024 年 7 月 13 日 下午 5:22 
i don't see why it wouldn't, but yes the comments do suggest there are a few things up with the mod and like i said within a previous comment its due for a revisit and an update which i will be working on after i finish one for another mod.
Destwin 2024 年 7 月 13 日 上午 7:35 
Does this work on 3.12? Comments are kinda ambiguous about it
Aurelias  [作者] 2024 年 6 月 3 日 上午 1:13 
As for the different Versions I'm assuming you mean checksums that is interesting I'll take a close look at that.
Aurelias  [作者] 2024 年 6 月 3 日 上午 1:11 
This mod is due for a visit anyway, that issue does seem like more of a steam detection issue like how they don't automatically update sometimes i'll see if anything in the mod is actually causing this but i do doubt it is. Could be a bugged steam ID?
BonumMonstrum 2024 年 6 月 2 日 上午 3:29 
Hi, I'm having problems updating the mod (and so are my friends). When we unsubscribe, the mod is not removed from the hard disk, and when we re-subscribe (after manually deleting the mod from the hard disk) it is not re-downloaded. There are 6 of us in total and we all have this problem - we noticed it because we always had different versions of the game with this mod.:steamsad:
Aurelias  [作者] 2024 年 5 月 20 日 上午 1:10 
Alright i'll take a look at it.
LjBETO4EK 2024 年 5 月 19 日 下午 1:55 
I don't have any modules in build list on 3.12.2. Tested this by running this mod standalone
Aurelias  [作者] 2024 年 5 月 18 日 下午 9:26 
Haven't checked up on this one, most likely if i was to guess
borsk 2024 年 5 月 15 日 下午 8:20 
does this still work in 3.12?
Legit-Rikk 2024 年 4 月 27 日 上午 9:14 
hahaha, it's hilarious to see the joke descriptions for the modules I wrote have made it all the way to this point. Thanks dude. I've always wondered if anyone picked up on the blatant reference I made on the orbital surveillance hub.
Aurelias  [作者] 2024 年 3 月 13 日 上午 11:39 
Alright that's odd I'll take a look at it tonight.
Pietrooperv 2024 年 3 月 13 日 上午 4:46 
I did some testing and the version of this mod marked as [OBSOLETE] does in fact work perfectly fine.
Pietrooperv 2024 年 3 月 13 日 上午 4:31 
I don't think I have any other mods that alter orbital buildings. The only thing I can think of that *might* affect it is additional vanilla buildings. But I made sure to put this mod below that one.
Aurelias  [作者] 2024 年 3 月 12 日 下午 5:17 
Where is it in your load order?
if you have anything else that edits orbital rings then its going to have issues
Pietrooperv 2024 年 3 月 12 日 下午 4:50 
This mod is broken, it doesn't add any orbital ring buildings at all.
borsk 2024 年 3 月 3 日 下午 12:49 
Would you mind also adopting my or creating your own compatibility patch for stellaris evolved - alpha? The only incompatibility is that both this mod and that one override the research insitute, so there isn't a lot of code the patch would need to contain
Next Evolution 2024 年 2 月 29 日 上午 7:47 
Actually, it works now! Nice mod
Aurelias  [作者] 2024 年 2 月 29 日 上午 2:09 
This is a very lite mod there actually not a lot involved in it so it can be hard to notice, I'm planning on adding more defining buildings for it.
Aurelias  [作者] 2024 年 2 月 29 日 上午 2:07 
Interesting do you happen to have any other mods that interact with Orbital rings before this one in the load order?
Next Evolution 2024 年 2 月 29 日 上午 1:06 
Hey, I love the idea of this mod, but it doesn't seem to do anything for me. I put it on the bottom of the load order to be safe, but yeah. no extra orbital ring buildings at all.
borsk 2024 年 2 月 13 日 下午 10:12 
(original mod author here) Yes, it should be safe to switch mid-game. Thank you, Aurealis, may this mod prosper in your hands
gpa1090 2024 年 2 月 13 日 上午 3:44 
If I am using the original version, can I switch to this version mid-game? Thanks.