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My only complaint that comes to mind immediately, is the indoors parts, where you navigate a bunch of fences and pipes, it's a bit confusing trying to determine which way to go. We ended up circling back around two or three times until we found the correct path. I recommend guiding players where to go using official map techniques, such as painting graffiti in the desired direction, or using lights to draw the players eyes towards where the goal is, as opposed to the off-beat, wrong directions which can be more shrouded or subdued.
I feared chargers and smokers a lot at the start but they were not that bad.
Will the buildings be more detailed in a future version? That would be impressive to see a big industrial tower above you troughout the levels.
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No issues nor conflicts.
Played through on Easy & Expert, both where enjoyable.
Also I like the Rust Tower format. With the outside be this open cliff-like area and the inside be very CQC. Simple and clean, thanks.