漫野奇谭

漫野奇谭

Ace Events
99 条留言
Stanfreed  [作者] 9 月 6 日 下午 4:45 
Fixed-- Also disabled victory event "A little poison"; if you liked it, you can still manually enable it via comic editor:steamthumbsup:
Stanfreed  [作者] 9 月 6 日 下午 4:38 
intended for comic visual purposes, not actual weapons;
thanks for report, i'll fix
GOGATSY 9 月 6 日 下午 3:59 
It seems that this mod adds two weapons to the spear (leaf) category: the violin and the lute. Was this intended?
kafkaesque_2000 7 月 24 日 下午 3:55 
Oh, right, I haven't used the bandits one lately because of the bug. I've had the Faithful die several times but don't remember getting the weapon. I'll have to check it out next time I get that event.
Stanfreed  [作者] 7 月 23 日 下午 7:17 
haven't made one specifically for her yet.
not all of them are made to bring the pets/companions back, some offer other things like
the faithful is there so that you get the weapon when it dies--
or the (former)bandits getting a class upgrade after dying once
kafkaesque_2000 7 月 23 日 下午 5:53 
I've got another question about the Kuchisaki-onna NPC. Most of your human "pets" have a death choice and come back, whereas the monster ones (Waterling, Faithful, etc.) don't and die. But the Kuchisaki-onna doesn't get the death choice. Is there a reason for that?
Brasstax 7 月 7 日 上午 7:49 
the hot springs event reads out quite strange when you have both mom and dad and son in the campaign and the son is speaking to the dad like hes her new bf despite being with her before the son came into the campaign
Stanfreed  [作者] 6 月 15 日 下午 7:34 
fixed that event
Denzarki 6 月 15 日 上午 8:47 
geez give us an edit button steam.. found it in the files.. it did come from this mod, staff_bartoth.. i will turn the mod back on.. i swear if the creepy dad hits on his daughter again though xD
Denzarki 6 月 15 日 上午 2:51 
Did the mythwood rattle come from this mod that lets you control 3 roe and breath fire? i turned the mod off and now his weapon is invisible lol
Denzarki 6 月 15 日 上午 1:50 
Oh lord my main guy flirted with his daughter.. that was awkward lol
Stanfreed  [作者] 6 月 2 日 下午 12:35 
I'll set it to exclude family related characters when I get the chance, lol
G.I.Bill 6 月 1 日 下午 11:48 
I just wanted to report an issue I ran into with the "Wanna work out?" tiding, which in my game triggered for a character and his sister. (It was funny and disturbing at the same time. LOL) Now, I've only just started looking into the workings of Wildermyth mods, but I believe the problem is that the scoring for the event "LOVER_WITH.hero+BOOKISH >= 81" can trigger if the BOOKISH trait is 81 or higher even if LOVER_WITH.hero is 0. I think that "(100*LOVER_WITH.hero)+BOOKISH >= 180" should achieve what I believe was the intended result of LOVER_WITH.hero = 1 and BOOKISH >= 80. I haven't yet tested that, and I'm basing it on my experience with programming in general and not Wildermyth modding in particular.
Stanfreed  [作者] 5 月 30 日 下午 5:16 
Thanks, I'll check when I can:steamthumbsup:
RustyDios 5 月 30 日 下午 4:31 
Names seem to be missing from the "dynamic.properties"
RustyDios 5 月 30 日 下午 4:21 
We got the town recruit with the two earth golems in the fight and just want point out that they didn't have correct localisation/name/text (in english)
kafkaesque_2000 3 月 4 日 下午 7:56 
Thanks for checking out the Kuchisaki-onna NPC. I guess it doesn't make a big difference.
Blackdark 3 月 3 日 下午 1:41 
Thanks! I was a bit surprised when one of my characters entered a battle after the event and had -8/10 HP. Glad that its fixed!
Stanfreed  [作者] 2 月 28 日 下午 9:47 
Oh, yeah temp hp is probably better since that event doesn't have any specific victory event attached to it to give the injury healing stuff. fixed
Stanfreed  [作者] 2 月 24 日 下午 4:42 
Thanks for the report, I'll add a "injury -200" buff for both the heroes afterwards when I get time
Blackdark 2 月 24 日 下午 1:33 
I've noticed for the It's Time event that the winner of the duel can be reduce to below 0 HP when leaving the event depending on how much damage they take. Maybe setting it to Temp HP would be better than giving regular HP.
Stanfreed  [作者] 2 月 17 日 下午 7:35 
I think that might be the endurance buff + whatever armor she has.;.. I don't see anything else that would cause this, or how it would show up in her history twice
Stanfreed  [作者] 2 月 15 日 下午 9:12 
thanks for the info! I'll check this out and update when I have time:steamhappy:
kafkaesque_2000 2 月 15 日 下午 7:35 
The Kuchisaki-onna NPC has the aspect "Started romance with kuchisaki" (might be not getting the name right) history line twice. Is that deliberate? The history line gives her armor 2 but since it's twice it's armor 4. Didn't look at all the other things linked to that; I guess having thinks like Sneer twice doesn't have any effect.
Stanfreed  [作者] 2024 年 12 月 28 日 下午 6:20 
This update adds 4 new events (would of been 5 but need to fix it)
Stanfreed  [作者] 2024 年 12 月 25 日 下午 4:48 
Thanks:steamhappy:
silver 2024 年 12 月 25 日 下午 2:05 
love your work!
Stanfreed  [作者] 2024 年 12 月 24 日 上午 11:48 
Update incoming sometime this week, with a few more events
Stanfreed  [作者] 2024 年 11 月 2 日 下午 12:37 
updated, should be removed. thanks for report
Stanfreed  [作者] 2024 年 11 月 2 日 下午 12:31 
I didn't actually fine-tune the abilities yet, updating now
Stanfreed  [作者] 2024 年 11 月 2 日 下午 12:30 
My bad, that weapon was mean as a joke, accidentally enabled it xD
Lunia 2024 年 11 月 2 日 下午 12:21 
I have a character who has pimp-slap and it only seems to move the enemy wherever I choose and not do any damage nor was it a swift action, but I was able to modify that by changing the cost to this "cost": { "class": "ActionPoints", "actionPoints": "free" },
Stanfreed  [作者] 2024 年 11 月 2 日 上午 8:35 
Added 2 more events "You're kinda smart" and "Do something crazy"
Fixed text alignment in comic of "I'm a grower":beatricetsun:
kafkaesque_2000 2024 年 8 月 25 日 下午 3:59 
Thanks! It's a fun event.
Stanfreed  [作者] 2024 年 8 月 24 日 下午 11:15 
Yeah, the death by fire thing doesn't work I think, lol
I remember having problems testing it when I 1st made it
kafkaesque_2000 2024 年 8 月 24 日 下午 9:45 
Is Honored One only supposed to happen if you die from fire? Because I get it every time and almost always not from a character being downed by fire. (Not that I'm complaining!)
Stanfreed  [作者] 2024 年 8 月 18 日 下午 10:48 
Added victory "Wait a minute...!" (for gay/lesbian heroes)
Stanfreed  [作者] 2024 年 8 月 16 日 上午 9:28 
Fixed 'I'm a grower"
Stanfreed  [作者] 2024 年 8 月 15 日 下午 5:59 
Hope it doesn't disappoint, I still have lots more events planned:steamhappy:
Blackdark 2024 年 8 月 15 日 下午 5:58 
Cool! gonna give this mod a try!
Stanfreed  [作者] 2024 年 8 月 15 日 下午 5:53 
Same priority. I rarely see my own events when I do playthroughs, lol
Blackdark 2024 年 8 月 15 日 下午 12:42 
Just curious about how frequently these events trigger. I want new events but some mods have their events happen so frequently that you never see vanilla events. Does this mesh well with vanilla events or do they have a higher priority?
Stanfreed  [作者] 2024 年 8 月 11 日 上午 7:02 
15 now "terms of endearment"
Stanfreed  [作者] 2024 年 8 月 10 日 上午 7:50 
14 now
Stanfreed  [作者] 2024 年 8 月 10 日 上午 7:14 
this update adds 13 more events!
Stanfreed  [作者] 2024 年 8 月 10 日 上午 6:55 
fix the problem with "you frightened me" (it had a mission enabled even though it's a mission victory event)
kafkaesque_2000 2024 年 7 月 20 日 下午 11:51 
Thanks for fiixing!
Stanfreed  [作者] 2024 年 7 月 20 日 下午 10:25 
fixed, the targets for the other 2 options were set to 'self' instead of 'hero'
thanks for report:steamhappy:
Stanfreed  [作者] 2024 年 7 月 20 日 下午 10:11 
thanks, i'll fix:bosshappy:
kafkaesque_2000 2024 年 7 月 20 日 下午 9:30 
There seems to be a bug with 2 of the 3 Deepqueen Mortal Choice Options. Option 1 works normally and your character gets the follower and then is out of the battle they fell in. Options 2 & 3 result in your character returning to the battle with 0 health but being completely invulnerable to damage for the rest of the fight.