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Also, "warptexture" isn't what gave the models shininess, it was a combination of $bumpmap, and $phongexponenttexture.
Also, I know that the "quality" of armor isn't great because I am not so experienced in modeling, I looked into VMT's and some numbers doesn't match in mine, and original models. I think I might take a look and fix that problem soon.
I gotta ask, though, what happened to the normal maps? The armor looks completely flat, light isn't catching on panel lines or bolts, nor is it reflecting off the metallic parts.
By now, these models are considered "old", and various people in Source & VRChat have it.
That is strange but okay
No, I don't think that Joazzz knows about this, if he does - he probably doesn't give a shit about them.
also does joazz know about this?
Chaplains
Apothecaries
Commanders
Heavy Support
Close combat support
I will be adding special officers, like wolf priests as you mentioned, but only after I cover all of the first fouding.