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报告翻译问题






First Blood easiest
Mission Impossible hardest / highest
Thank you veru much!)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3255590356
But they don't explain at all what specific changes are happening in the game.
I don't understand the 'chance to halve double loot.'
If you halve a double, it becomes a single. So, it sounds like it's saying you get a single.
Do you mean 'get' or 'receive' double loot? Or does 'halve' refer to something else?
The saddest thing is that now it is impossible to find a mod where you can adjust the number of enemies and the amount of starting capital at the same time.
Anything like this in the future?
Thank you
This mod only alters Base Game difficult properties tied to difficulty (First blood, Vommando, Mission Impossible). I dont plan on adding extra features outside of this scope here.
I will maybe look into doing separated drop chance mod.
I have seen on discord that there is some work being done on orginal custom settings mod so meybe it will be avaiable again.
It would be nice if you could add options for base drop chances (just like in "Custom Settings" mod, but it's broken and abandoned now). E.g. I prefer lower drop chances, even 0% for weapons in order to make progress and upgrading slower and more difficult, while others prefer increased drop chances (there are multiple mods for that).
I tend to stack the rest of the game against myself to make up for it though, with more/harder enemies, and I also don't like having a lot of surplus funds, so I'm still forced to get my income going to keep paying all of those salaries.
Thanks again, @Lucjan!
Sure I can add, just send me exactly what values you want and I will add them. (If only number mod option wasn't unusable)
Currently, a value of "1000" yields $440,000 (100% + 1000% = 1100% or 11.0), and a value of "100" yields $80,000 (100% + 100% = 200% or 2.0), which is quite a large difference.
I think adding values of "200" ($120,000) and "500" ($240,000) would be nice for those of us who maybe want to hire certain team for 14 days at the start, but not necessarily have a huge surplus of funds afterwards.
This one will become pretty popular.