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Rapporter et oversættelsesproblem
I just wanted to report an error at oeo_planet_cracked.txt
It seems there is a duplicate --solar_system = {-- inside --solar_system = {-- more than likely causing an error when cracking planets depending on how Clausewitz decides to read it. In my case it was read like this:
The clause opened at ("events\\oeo_on_planet_cracked.txt", Ln: 3, Col: 16) was not closed.
If I was to ask for anything, it'd be for the models of the basic resource structures to default differently for shipsets so that it uses something more fitting. At the very least for bio-genesis shipsets to use their default resource miner or something.
Question, though: wouldn't that -200% Council Agenda Speed hit a bit too hard, and make Council Agendas impossible at about halfway through the cap to 1100 size?
Is there some way to achieve both of these at once, or a way to toggle which will show?
@Ikaza The only way for you to get the previous version would be for me to directly send you the files or reupload a new mod with those older files. I recommend joining my discord since I announce when I’m updating the mod there and let people know they should save a local backup ahead of time.
I gotta say that requiring influence rather than unity makes building most of the new structures kinda painful, especially with the empire sprawl penalty increasing the cost further. Are they mainly intended for tall empires?
It's probably a big ask, but is it possible to add either an event on game start, an edict, or a policy that allows the player to 'disable' the trade upkeep and revert to vanilla upkeep? The way the game is balanced it's hard to get adequate trade in my experience for some of the bigger megas unless I play a megacorp. Understandable if not interested in adding this little bit of customization. If not, or in general, would you be willing to advise how I might remove the trade upkeep by editing the files locally? Thank you!
@Thaxll'ssillyia I know what’s causing that issue and I’m working on a fix
@Haekel I have no power to remove corrupted megastructures in your save. Please use a console command to remove them if they are bothering you.