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回報翻譯問題
Please read the end of the description.
Yes. In the file AmmoDefinitions.cs, removing the text which says "TurretTarget" will disable guidance for all turrets, but leaving it for fixed weapons. I won't be doing that for this mod, but feel free to reupload it and make the change yourself. The file can be opened with any text editor.
@Fuzzygamer
Are you locking on to targets using the Target Lock functionality in a cockpit? Excluding raycast, that is the only way to make the missiles home onto a target.
tested and can confirm the handheld launchers do home, though jankily.
I'm grouping y'all together for a collective answer. All blocks that shoot the vanilla Rocket have guidance enabled, fixed and turrets. I have no clue if this works for handheld launchers, but I did enable raycast guidance, so it's possible just by pointing a launcher at something, but I haven't actually tested this.
@killguard32
Load order shouldn't matter. Vanilla+ will detect this mod's configs automatically. In the case of conflicting mods, I would remove either the conflicting mod(s), or this one.
@Spartan
Yes! Missiles guide and will visibly track on dedicated servers.
Thanks for this awesomeness independent of Weapon Core.
(I'm kidding, I read the description. Good mod)
In general missile nomenclature, "homing" refers to a group of different guidance methods generalized as "homing guidance," such as passive and active homing. Other forms of guidance exist, such as various forms of line of sight guidance, beam riding , and several others. As for this mod, the closest form is semi-automatic command off line-of-sight with the only manual requirements being to look at a target, and right-click to initiate lock-on.
Glad to see a homing mod that doesn't need it, though. Thanks!