边缘世界 RimWorld

边缘世界 RimWorld

Erin's Corvyia
197 条留言
Erin  [作者] 9 月 12 日 上午 11:32 
@Rubus
- I'm pretty sure that may be a patch on their end. I don't even know where to begin with that mod.
Rubus 9 月 12 日 上午 10:21 
Would it be possible to have this mod gel with intimacy - gender works so only gestors can be ferilized/lay eggs?
Erin  [作者] 8 月 18 日 下午 2:08 
@Winchi <Ꙃ>
- 1. That's nothing to do with the mod as far as I know, and without a log there's literally nothing I can do.
- 2. That may be an incompatibility. I do not use that mod and I've never seen any issues with their hatched eggs.
Winchi <Ꙃ> 8 月 18 日 下午 1:13 
2 problems with this mod.
1) When pawn with corviya body turns 13, she still wearing child clothes causing pink sqare texture bug.
2) Its cute to see when corviyas hatching eggs, but with better gene inheritance mod every egg is insanely random: newborn corviyas often having genes that does not present on parents. For example last pawn from egg came with waster face and Aronya tail despite her father is baseliner.
Winchi <Ꙃ> 8 月 15 日 下午 10:39 
Ye, thanks to resent update corviyas finally properly using their nests and laying eggs.
:sdcat::sdcat:
Reprogrammed Automaton 8 月 13 日 下午 12:58 
Works perfectly now, my dragum girl layed her egg with no issues and it hatched into a whelp perfectly as intended.

Thank you so much.
Erin  [作者] 8 月 13 日 上午 11:31 
@Reprogrammed Automaton
- Just incase I missed it when I updated last time, I uploaded the current version again just to make sure.
Erin  [作者] 8 月 13 日 上午 11:29 
@Reprogrammed Automaton
- I swear that was patched.
Reprogrammed Automaton 8 月 13 日 上午 11:13 
Would just like to report I am also having the egg/normal birth glitch.

A little saddened by it since this is by far my favriote mod for an egg laying gene since all the others kinda just pop out of the pawn and onto the ground which doesn't feel right at all....
Kittah Khan 8 月 4 日 下午 12:17 
Any chance you can enable AI use for short flight and chaotic call?
BurgerBaby 7 月 25 日 下午 5:15 
Thank you for the reply, I'm glad it's being looked into, I absolutely adore the Corvyia as a concept. Their big wings and fluffy feather bodies are just too cute <3
PFC Calico 7 月 25 日 上午 11:00 
Fair enough, I was using information that was current as of a couple of days ago from the ferny modlist discord. Thanks for clarifying, although my issue of stuttering from psycasters appears even when not using Corvyia in my colony but it doesn't happen when I don't have any psycasters.

Thanks for the help Erin, this is really helping try and pin down issues in my load order :)
Erin  [作者] 7 月 25 日 上午 10:32 
@PFC Calico
- Doubtful. I just investigated it myself on a 266 modlist that doesn't use Psycasts Expanded, and while it doesn't initially lag, it does build up. I can get Taranchuk to take a look, however I don't know how much I can do. It may just be a weird conflict that comes from having bigger modlists.

@darkfiretim
- After some testing, it doesn't actually cause spikes, but it slowly builds. This is on a relatively large modlist of mine. As I said above, I'm having Taranchuk take a look to see if there's anything he can do.
PFC Calico 7 月 25 日 上午 1:09 
@darkfiretim I have had a similar issue with stuttering, however at the time of your stutter does the corvyia in question have psypowers? I have found issue with vanilla psycasting expanded causing huge stutters and slowdowns. If you use that mod, try and go into developer mode and remove the psycast level hediff to see if it is the corvyia or any genes. Don't know whether you can remove the gene using developer mode though.
Erin  [作者] 7 月 24 日 下午 4:29 
@darkfiretim
- I'm trying to fix some other stuff right now with this mod but I'll see if I can have a look. I didn't find any performance issues with it at all when testing, so it could easily be some sort of conflict, but I don't know for sure.
darkfiretim 7 月 24 日 上午 4:51 
Love your mods and thank you for sharing them. Unfortunately, I have bug to report.

I just started a 1.6 run and ran into a problem with Corvid Instinct's "Shiny metal in room" thought. No error message as far as I could see but it devoured resources, 137ms max for frame and 205664us average per call. Caused a smooth 100tps 60fps colony to develop a pretty nasty stutter. It did get noticeably better when I put silver in the pawns room but the thought was still over 100ms and 150000us. After I removed the Corvid Instincts gene and reloaded the save everything went back to normal.

Here's the hugslog. https://gist.github.com/HugsLibRecordKeeper/a903f805c3f1fddd4b8d26f9231c547d
PFC Calico 7 月 20 日 下午 1:38 
Thanks for the reply, I have done a clean install of Rimworld as unfortunately reloading the save to just before birth had corrupted the save somehow (not saying it's your mod as I use Ferny's modpack XD) so I can't provide any more contextual information, sorry. I love all the xenotype mods you have made they are great fun to play with thanks ^^
Erin  [作者] 7 月 20 日 下午 1:34 
@PFC Calico
- Not fixed it yet. Taran is looking into it.
PFC Calico 7 月 20 日 下午 12:22 
I can confirm, both progress bars start as soon as she goes into labor and both progress at the same time but different rates; the egg laying is faster.
PFC Calico 7 月 20 日 下午 12:06 
Hi, I don't know if you fixed it but today I had the same problem as BurgerBaby. My Corvyia was mated with an Asraphae and I got the fertilised notification as expected. After 6 days I first got a notification that she was going into labor and I had the button pop up to have everyone go to the delivery room. I clicked on that and she, her partner and the doctor all went to her bedroom which also had a Corvyia nest in as well as a bed. She sat on the bed and the labor progress bar popped up and then she went to the nest and did a laying progress bar which filled and then completed, I can't remember whether I saw a notification for an egg or not or whether the labor bar stopped moving during this. She then gave normal birth after the labor bar finished and there was no egg.
Erin  [作者] 7 月 20 日 上午 4:02 
@BurgerBaby
- ... interesting. I'll take a look at it.
BurgerBaby 7 月 20 日 上午 2:25 
I'm posting this for my girlfriend who borrows the game from my account and can't post this herself.

I've tried everything from letting the birds naturally get pregnant to downloading an expanded genes mod to add asexual reproduction and I cannot get the birds to lay eggs. Their health tab says Fertilized and has the special Corvyia text that says they're going to lay an egg and their pregnancy only lasts the 6 days, but then they pop out a little bird baby. The closest I got was with the asexual reproduction, they started to lay an egg, their little action thing said "laying an egg", then they would stop squatting on the nest and go pop out a bird baby in bed. I linked to the hugslib log below.

This one is for the colony with natural pregnancies.
https://gist.github.com/HugsLibRecordKeeper/a0310a477ebb38962830b10b6818a1a0

This one has the expanded genes and added asexual reproduction:
https://gist.github.com/HugsLibRecordKeeper/7d4902e0a663c8c2f48bffabfee5aba1
삼치구이/CeroForGrill 7 月 18 日 下午 8:28 
This mod beautifully combines the characteristics of crows with elegant aesthetics. Above all, crows are adorable. I highly recommend playing it.
MercuryRiver 7 月 14 日 下午 9:39 
Thanks for the reply! Ill do some trials then and see how it goes
Erin  [作者] 7 月 14 日 下午 12:23 
@MercuryRiver
- I.. don't know. It would likely only hatch Corvyia, but If it has parents it should take whatever the parents have, like a vanilla pregnancy. That kinda thing is just "fuck around and find out" I guess. That goes for the nest, as well.
MercuryRiver 7 月 14 日 上午 9:43 
Question for you: if I add the egg laying gene to custom xenotype, will it lay its own eggs or still corvyia eggs? Also will the nest be used as well for anyone or only for corvyia? I really like the idea of being able to make several bird xenos with this, but the way its worded has me a little unsure if that will be possible, thank you for your time!
Erin  [作者] 7 月 13 日 上午 11:00 
@Inglix
- Already fixed. :)
Inglix 7 月 13 日 上午 10:59 
FYI, for 1.6 the Vanilla Expanded Framework renamed VanillaGenesExpanded.GeneExtension to VEF.Genes.GeneExtension. Because of this your compatibility patch for Anthrosonae is failing. You just need to update the Class attribute on the mod extension in GeneDefs_Ears.xml
Erin  [作者] 7 月 11 日 上午 4:18 
@Mooncake月饼
- I said to myself a few years ago that I wasn't a furry...

Look how that turned out :D

We're all a little bit furry lol
mooncake冰皮月饼 7 月 11 日 上午 4:07 
hmmm I think i'm turning into a furry. But these mods are way too awsome to give up. Ty for gifting us with these xenotypes!
Erin  [作者] 6 月 23 日 上午 8:06 
@Honeycomb
- tribal
StegosaurusTTV 6 月 22 日 下午 11:35 
What is a good style to pair with these cuties???
Head 6 月 1 日 下午 7:58 
Great mod! Thanks for making this
Erin  [作者] 6 月 1 日 下午 2:42 
@Phoenix Star
- odd...
Phoenix Star 6 月 1 日 下午 1:41 
Uh, hm. Nothing major for the record but damn was it weird. One of the Corvyia colonists with a baseliner husband had an offspring ... of a completely different Hybrid Xenotype. While being listed as "yep, DNA confirms it, you are absolutely her dad".

Which frankly weirded out the whole colony - kid is an awesome combo, absolute melee juggernaut but still. Think some Archotech might be involved. Not sure this has anything to do with your mod however (I have a lot of mods), but going to see if I can find the logs.
Rex705 4 月 29 日 下午 10:56 
Bird voice?
Nattix 4 月 14 日 下午 2:06 
Why do my eggs keep getting ruined, I keep them at 80 F :'(
ExplorerRowan 4 月 6 日 下午 3:00 
@Erin, One suggestion I have would be to add an ideology ritual that magically "encourages" an egg to favor its corvyia mother's xenotype. The ritual could require a nest and only be available to ideologies that have corvyia as a favored xenotype.
ExplorerRowan 4 月 6 日 下午 2:42 
@Comton, one of the ways I make sure there are a variety of xenotypes showing up is making sure a faction that contains them also exists. Base game turns off the generic factions that might have a variety of new xenotypes in favor of generally monolithic factions like the pigskins, neanderthals, impids, and yttakin groups. Best way to make sure more variety shows up in raids and such is adding more factions of generic groups.
Erin  [作者] 2024 年 12 月 8 日 上午 7:52 
@Tiny Spoder
- I mean it's been asked countless times, but the answer remains the same: probably, probably not. I don't use CE nor do I ever plan to. Patches have always been done on their end.
Tiny Spoder 2024 年 12 月 8 日 上午 2:03 
Hello, im not sure if this was asked before but will this mod work with CE
Erin  [作者] 2024 年 12 月 4 日 上午 4:23 
@Poptard
- No, sorry. That's the point of them unless you have a mod or another gene that forces only theirs to pass on.
Poptard 2024 年 12 月 3 日 下午 4:18 
Hello, I’m loving this mod.
I’m wondering though, is there any way for a full-fledged Corviya to be born? Since there are no males after all.
I’m trying to have a multi-generational colony with multiple enclaves, and all of the Corviya babies have hatched as hybrids, which seems like it will get more diluted as time goes on.
Skulgren 2024 年 10 月 26 日 下午 5:26 
Yes, we are so back!
Teneksi 2024 年 9 月 19 日 上午 12:28 
@Comton
Exactly like the FAQ says, use Xenotype Spawn Control. You'll have to manage your boredom.

I know it's daunting looking at so many lists and sliders, but do it once and you're done. Then you'll have modded and custom xenotypes spawning in wherever you wanted them to.


while i'm here, i adore these mods
I got especially excited for anthrosonae since I like the different face shapes ... and then I got bothered by them sticking through visage masks or hiding CE's balaclava. the fool I was
Erin  [作者] 2024 年 8 月 5 日 下午 2:12 
@Comton
- Oh. I'm not sure :(
Comton 2024 年 8 月 5 日 下午 12:47 
@Erin Sorry my phrases were stupids
I always liked having xenotypes mod but 100% of my playtrough, Rimworld is throwing me baseliners.
So I add them at the start with Character Editor
But during the game it's like vanilla... Yes there are mods here to configure xenotypes % per factions but I'm bored before starting configuring

So I wanted to know, how do you play with them ?
Erin  [作者] 2024 年 8 月 5 日 上午 11:36 
@Comton
- I don't quite get what you're saying...
Comton 2024 年 8 月 5 日 上午 11:03 
How do you play with all these beautiful races Erin ? Seriously, are you using genes, xenotypes mod for distributing them ? Dev mod or PC like mods ?
Or do you just create them because it's what pleasing you ?
Moonwarden64 2024 年 7 月 23 日 上午 10:28 
Add new mood and a hediff to "Corvid Instincts" that's active when they're surrounded by metallic structures, call it "Distracted by shinies" that makes them work and move a bit slower. The description would be something like " Ohhh... So many shinies :O "