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Comunicar un error de traducción
Затем измени поле Keyword на уникальный фрагмент имени файла звука. Это может быть любая часть пути (имя папки, ID мода, буква), главное, чтобы она не затрагивала лишние звуки.
Чтобы узнать полное имя файла, включи опцию «Показывать играющие звуки» (в той же вкладке). Когда звук прозвучит, его имя появится на экране (можно сделать скриншот).
Вот пример:
{
"Keyword": "sound",
"GainMult": 2,
"RangeMult": 1.2,
"SidechainMult": 1.2,
"SidechainRelease": 1.1,
"Distortion": true,
"PitchMult": 0.98,
"MuffleInfluence": 0.95,
"KeywordExclusions": []
},
Are you perhaps talking about the drowning static effect that plays over the radio when a player is speaking underwater without a suit/mask? If so, scroll down a bit further to the "Drowning Bubbles" option (Voice tab) and disable that.
You can also tweak the effect overall by adjusting the various "Unsubmerged Reverb" sliders in the Dynamic tab, including the option to disable the echo entirely.
Alternatively, if you would like to keep that muffling and just make it less prominent, you can add it to the "Custom Sounds" list instead and tweak the "muffleInfluence" value to be lower.
%LOCALAPPDATA%/Daedalic Entertainment GmbH\Barotrauma\ModConfigs\SoundproofWalls_Config.json
Then edit the "MaxSourceCount" value to be 240 or under. Alternatively, you can just delete the file and a new one will be created with default values.
Also, this issue has been fixed since you first encountered it last week. You can no longer set this value above 240 from the menu.
Classic mode is almost identical to 1.0 and only has the vanilla muffle effect.
I'm curious to know what imperfections you're talking about. The polish and quality of this mod is my top priority so I am highly motivated to fix any issues. If you could be a bit more specific I would greatly appreciate it. Thanks.
Won't let me enable it.
@Lux - I fixed yours too.
Thanks for the bug reports everyone!
https://youtu.be/QyZud4W3SF0
Gasp of air when you're just out in the water etc...would be cool.
Yes, I could allow the player to hear their own echo, but it might be a lot of work. I'll look into it.
You can also, for example, make the sound ignore walls while still being fully muffled by other sources, like water. For behaviour like that, check out the other lists in the Advanced tab.
It would be cool to hear the bass from the music echoing throughout the boat.
console said it could not delete a file because the folder was read only; i tried to change its property and remove the read only attribute but it still spouted out the same error
please advise, the mod almost feels essential to my playthroughs at this point because of how polished and immersive it is compared to vanilla
[09/14/2025 20:15:30] WARNING: [SoundproofWalls] Failed to route source ID 24 to target slot ID 1 via send 0, Invalid value