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[string "local MS_MODNAME = 'workshop-2812783478';lo..."]:572: MODDED SKINS ERROR:
There was a problem registering "aka_injector_mf"!
Modded Skins WILL NOT allow official skins to be added to its systems!
LUA ERROR stack traceback:
=[C] in function 'assert'
local MS_MODNAME = 'workshop-2812783478';(此处省略local a-z = {})
local _env = ModManager:GetMod(MS_MODNAME)require("misc_items")require("emoji_items")require("clothing")require("scheduler")local MODDEDSKINS_VIGNETTE_ASSETS = {}
local CHECK = true
local MODDEDSKINSLOADED = false
BASE_BUILD_OVERRIDES = {}
MS_API_WARNING_MESSAGE = {
"MODDED SKINS WARNING:\n\t",
"You are creating skins for official entities. This is permitted for local mods to make testing easier\n\t",
"If you have not yet been curated however, please contact Hornet. Otherwise your mod WILL crash as a workshop release"
}
修复了某些情况下因皮肤代码重置而导致的与modded skin mod的崩溃
如果有其他情况在mod配置界面还可以改
function SpawnNewPlayerOnServerFromSim(player_guid, skin_base, clothing_body, clothing_hand, clothing_legs, clothing_feet, starting_item_skins, ...)if _SpawnNewPlayerOnServerFromSim ~= nil then
_SpawnNewPlayerOnServerFromSim(player_guid, skin_base, clothing_body, clothing_hand, clothing_legs, clothing_feet, starting_item_skins, ...)end
local _player = Ents[player_guid]
if _player ~= nil then
local skinner = _player.components.skinner
_player:DoTaskInTime(0, function()if not table.contains(DST_CHARACTERLIST, _player.prefab) and skinner.skin_name ~= nil then
skinner:SetSkinName(skinner.skin_name)end
skinner:SetClothing(skinner.clothing.glasses) end) end
end
MS_API_WARNING_MESSAGE = {
"MODDED SKINS WARNING:\n\t",
"You are creating skins for official entities. This is permitted for local mods to make testing easier\n\t",
"If you have not yet been curated however, please contact Hornet. Otherwise your mod WILL crash as a workshop release"
}