全面战争:战锤3

全面战争:战锤3

OvN Lost Factions: Araby SFO Submod
71 条留言
Nyraxx 10 月 23 日 下午 6:29 
Hello, I just wanted to point out that Araby garrisons don't have heroes, and their towers have vanilla range instead of SFO range, is this intentional?
mmi.05 9 月 28 日 下午 1:36 
units don't have the ability to break through walls, even elephants, and many units' characteristics are incorrect, such as war elephants not having an advantage against infantry.units don't have the ability to break through walls, even elephants, and many units' characteristics are incorrect, such as war elephants not having an advantage against infantry.
Egil_Styrbjorn 9 月 26 日 上午 4:03 
Oh shit, here we update again
i am pro at total war 9 月 21 日 下午 1:27 
sfo changed the defensive supplies to be instant and not while under siege as well as increased the amount factions have so i would appreciate it if you could do the same for this submod please.
Hell Brothers 9 月 20 日 上午 9:56 
still crash
Sumbi 9 月 20 日 上午 9:35 
Thank you for the mod. Would be realy cool if you update the mod so i can play Araby again. Thanks again :)
Ghostgg10 9 月 19 日 下午 8:18 
mod crashes with new sfo update
Fesir 9 月 19 日 上午 4:17 
We get new version sfo and mod crash
Mad Dawg 8 月 25 日 上午 9:09 
please Update, main mod updated too
Tranok 8 月 16 日 上午 11:43 
Update?
Espritviril`` 4 月 21 日 上午 11:39 
Lİke Nuna said Wazar The Cruel legendary hero of Jaffar is not tagged as one, costs upkeep.
Also when I disable unit caps on SFO panel, I still get unit caps on Araby faction. (Playing Jaffar)

These two issues need fixes pls. Love me some Araby and SFO.

EDIT: Caravans also take slots from caps, that must not be intended for sure.
Hell Brothers 4 月 21 日 上午 1:51 
plz update my lord
InQuisition 4 月 15 日 下午 5:00 
@Blue Moon Rising - no this mod hasnt been updated yet because the main araby mod wasnt updated yet for the march update. However the OVN Araby mod just updated on the 11th so hopefully this mod gets an update soon as well :o
Arideer 3 月 10 日 上午 9:55 
is there a version without needing MPF, it breaks multiplayer support
Blue Moon Rising 3 月 6 日 下午 1:03 
is this mod updated?
I have gone through all the steps and the mod will cause the game to crash on startup.
left only necessary mods on and resubscribed to them all, load order is correct. this mod is the only sfo for ovn races I have that has this issue. any ideas what the cause is?
Mann 2 月 7 日 上午 9:30 
Another problem. Genies just disgustingly regenerate health and this is most likely a bug, not a convention
Mann 1 月 31 日 上午 9:00 
INAUDIBLE.
Sultan Jafar has a legendary hero that is not tagged with a unique color and tag as in sfo accepted
Lord-General Severus 1 月 27 日 上午 6:59 
Thanks for the update!
cryohellinc 1 月 25 日 上午 7:45 
Thank you! :)
Greyscale 1 月 25 日 上午 6:54 
PRAISE BE!
cryohellinc 1 月 25 日 上午 3:37 
Please update.
Jimboslice_Dynomite 1 月 24 日 下午 8:12 
still no update?
falx 2024 年 10 月 31 日 上午 9:24 
Would you be kind enough to update this mod and others in the OvN lineup if possible.:steamthumbsup:
Evan 2024 年 9 月 24 日 上午 8:42 
please update this good sir when you can
falx 2024 年 9 月 11 日 上午 8:36 
I join those waiting for a long awaited important update and ask the author to hear our prayers.
💀Kralazar Mallus💀 2024 年 9 月 11 日 上午 5:56 
upd?
cryohellinc 2024 年 8 月 29 日 上午 6:17 
Can we get an update please?
falx 2024 年 8 月 9 日 上午 11:29 
Strange, why despite yesterday's update , in the mod manager of the workshop this mod is shown as obsolete ?:summer2019tortoise:
GrokomBey 2024 年 7 月 15 日 上午 8:38 
Update pls
Slonvprotivogaze 2024 年 6 月 24 日 上午 2:35 
Update?
Anvil 2024 年 6 月 20 日 下午 8:36 
amazing!
Lord-General Severus 2024 年 6 月 19 日 上午 11:25 
great work
IceQ4 2024 年 6 月 18 日 下午 6:18 
thanks man <3
GabeSky  [作者] 2024 年 6 月 18 日 下午 5:59 
Map replacer framework lets you play with the awesome Araby city maps. There are two of them and they look awesome. But, that mod is not required.

Base mod has in big letters:

Multiplayer

The mod is reported not to work in multiplayer campaigns.
constantinople 2024 年 6 月 18 日 上午 5:44 
Does this just not work in MP..? Or am I misunderstanding something? With any if the OvN / SFO compatches, the gam crashes on loading into a campaign.
IceQ4 2024 年 6 月 16 日 上午 8:49 
Is it possibel to use this without the map replacer framework? or is there a version without it :3?
GabeSky  [作者] 2024 年 3 月 28 日 上午 3:48 
All traits now have a name and description. Societas did 100% of the work on the trait names and descriptions and it took him several days! He personally spent time researching historical information and warhammer lore. He did a better job at this then I ever could.
NeoKorp 2024 年 3 月 25 日 下午 7:07 
Works fine but it needs a submod for T4 settlement.
GabeSky  [作者] 2024 年 3 月 16 日 上午 3:02 
It is in the change notes. Also, anyone who is playing before the new SOC updated content would have all their mods backed up in the data folder.
sigmars_disciple 2024 年 3 月 14 日 下午 7:39 
Hey sorry @GabeSky, but the required items list the old SFO version - surely you must have updated this for the SFO 4.2 beta, or did you not? Sorry in case I'm missing smth obvious. Thx <3
Ashunava 2024 年 3 月 13 日 上午 7:44 
Doing god's work here Gabe. However I must agree with the other comment, the ranged units felt somewhat lacking to me and the wizards on flying carpets seemed to be quite underwhelming as well - suffering from all the issues of pterodon riders with bolas and then some.
Nawaaan 2024 年 2 月 18 日 上午 9:47 
thanks for this submod! i think that archer and jezzails needs more range, because sfo increase range of all archer and gunner: for exemple the empire crossbomen has 170 range and gunner 165. it makes ararbian range footmen too vulnerable and week, i think that jezzails are suppose to be a sniper lookalike range unit beetwen gunner and skaven jezzail so a 200 range for jezzail and 180 for archer can be great (english is not my language so i'm doing my best^^) thanks anyway
GabeSky  [作者] 2024 年 2 月 16 日 下午 6:52 
@Cringe sells...but who's buying

I can try to figure out a good ratio of building price increase to try to slow players down. But, I was having a hard time playing as Jaffar.
GabeSky  [作者] 2024 年 2 月 16 日 下午 6:51 
@Cringe sells...but who's buying

Elephants was left empty, because I missed it. I will ask in the OVN discord if they plan to add an effect to the building chain. Additionally, the suggestion of adding new bonuses for politics to some buildings right after saying that Araby is too fast paced confuses me. Adding additional bonuses for high or low control for urban vs nomad would just further the imbalance.
GabeSky  [作者] 2024 年 2 月 16 日 下午 6:51 
@Cringe sells...but who's buying

Economy and growth are diffcult subjects to nail down, because various races have differenet economic and growth potential. For isntance, I adjusted the resource buildings and infrastructure buildings almost to a one to one with comparsions to SFO changes to various race buildings. The resource buildings were based off of Cathy and the infrasturcure buildings are based off of Dark Elves. Araby has a lot of various ways to increase income: buildings, caraven, diktats etc... They also have rush construction from Dark Elves. The more features a race has the more it tends towards imbalanced.
GabeSky  [作者] 2024 年 2 月 16 日 下午 6:51 
@Cringe sells...but who's buying

Not all races have negative growth on military buildings. In fact most do not.
List of those with negative growth:
Bretonnia (1 building chains)
Cathy ( 6 building chains)
Dwarf (1 building chain)
Empire ( 6 building chains)
Kislev ( 8 building chains)
As demonstrated by looking up the effect wh_main_effect_province_growth_building_negative
under building_effects_junctions_tables.
Cringe Sells... But Who's Buying 2024 年 2 月 16 日 下午 2:25 
Hi, there's some missed moments from SFO game design in buildings: Most buildings in which units are hired have a -10 growth penalty. Also, I'm not entirely sure that the necessary changes have been made to the economy and urban growth to accommodate the slower pace of sfo progression. Well, although the original mod has deep building mechanics that correspond to the sfo spirit, it would be desirable to add new bonuses for politics to some buildings (especially the empty elephants building in this regard)
케모노프렌즈 2024 年 2 月 15 日 上午 5:40 
god!!
Carcino 🇵🇸 2024 年 2 月 14 日 下午 3:00 
Thank you for making this 🙇🏻
GabeSky  [作者] 2024 年 2 月 11 日 上午 10:22 
No other way that I am aware of.