边缘世界 RimWorld

边缘世界 RimWorld

骠骑种武器天赋重做 Hussar Weapon Aptitude Remake
99 条留言
Cedaro  [作者] 8 月 17 日 下午 6:33 
@Dibolic you can just copy the english localization in Languages folder and refill it with french, I thought it would be easier than translate in game
Dibolic 8 月 17 日 上午 7:12 
Thank for this mod, but I have the weapon category in Chinese, my game is in French.
It seems if a language is not found in the mod files the game use the original labels.
Do you mind to change the default label to English and have the Chinese labels as language folder?
Incogmeato 7 月 12 日 上午 8:13 
Thank you! This made the base mod playable for me. I hated the clutter from the original so much.
Marty in the multyvers 7 月 12 日 上午 5:52 
Nice
Nedlee 7 月 12 日 上午 5:52 
Great!
Marty in the multyvers 7 月 11 日 下午 5:31 
1.6?
「Brainiac」 7 月 11 日 上午 10:06 
1.6? no pressure
Cedaro  [作者] 3 月 22 日 上午 7:05 
现在如果同时启用 xml extensions 可以在设置里更改代谢率
艾许 3 月 22 日 上午 4:23 
毕竟都超凡基因了,0代谢应该也很正常吧:lilimjoy:
Cedaro  [作者] 3 月 21 日 下午 6:58 
@艾许 这就是原mod的代谢率
艾许 3 月 21 日 下午 6:38 
建议超凡基因改成0点代谢率,-3有点鸡肋了
Cedaro  [作者] 1 月 5 日 下午 5:44 
@Dümbük Enişte not fully, the updated option is: to only generate aptitude on vanilla weapons. Still not quite helpful only if you're willing to give up the usability of aptitude gene on all modded weapons.
Dümbük Enişte 1 月 5 日 上午 10:24 
It seems like the latest update to VRE Hussar kinda makes this obsolote? Or am i getting it wrong?
makamake 2024 年 12 月 28 日 上午 5:23 
听我说谢谢你的,因为有你温暖了四季
Kaine253 2024 年 12 月 15 日 下午 6:40 
W modder
mtmfs324215 2024 年 12 月 8 日 下午 11:36 
谢谢你
Vartarhoz 2024 年 9 月 6 日 上午 4:44 
This should have been default.
KΞNTΛR 2024 年 8 月 27 日 下午 1:38 
Ok I see now which genes got deleted.
KΞNTΛR 2024 年 8 月 27 日 上午 9:53 
Which genes are deleted from the game upon installing this mod? The genes from VRE Hussar?
Foefaller 2024 年 6 月 3 日 上午 11:16 
@Sleepless I assume for the most part it's the same catagories as with Ideoligions.

So Heavy Gun are things like LMG, Minigun, launchers, etc. while light is pistols, and "gun" is simply any gun.

If you aren't 100% certain, check the pawn's combat stats with the weapon in question equipped. If it's the correct type for their aptitude gene, it will show up as part of their accuracy calculations.
Sleepless Homunculus 2024 年 5 月 16 日 下午 11:55 
Also, it would help a lot if there was a description for the categories.
Like, the difference between gun, light gun and heavy gun. And what is the range threshold that divides short and long shots.
Sleepless Homunculus 2024 年 5 月 16 日 下午 10:25 
Grenades with force miss radius don't have accuracy, right?
aiakin1 2024 年 5 月 16 日 下午 3:16 
干得漂亮
原MOD的天赋真的太乱了
lewiss 2024 年 5 月 3 日 下午 6:24 
Did you remove the random weapon aptitude option?
Shadowsong 2024 年 4 月 15 日 上午 12:29 
卧槽,超人!
Not_A_Furry 2024 年 4 月 5 日 下午 2:08 
This works for 1.5 as far as I have tested it
Max Warden 2024 年 3 月 30 日 上午 9:18 
you legend
Petrus Aurelius 2024 年 3 月 28 日 下午 9:39 
Genius mod
Darit 2024 年 3 月 26 日 下午 7:33 
You've fixed a longtime problem I had that I didn't even realize had become an issue. Thanks!
-=GoW=-Dennis 2024 年 2 月 27 日 下午 8:38 
Thank you so much!
Cedaro  [作者] 2024 年 2 月 27 日 下午 7:15 
@-=GoW=-Dennis yes indeed! I've pushed a fix, it should be fine now.
-=GoW=-Dennis 2024 年 2 月 27 日 下午 7:08 
The error in the dev console is:
Could not load UnityEngine.Texture2D at Things/Ammo/HandGrenades/Frag in any active mod or in base resources.

I don't use cherry picker. Could it be due to combat extended? Otherwise I mainly use the Vanilla Expanded suite.
Cedaro  [作者] 2024 年 2 月 27 日 上午 12:10 
@-=GoW=-Dennis it works fine on my side. The grenade aptitude gene use frag grenades as image, perhaps because you removed it from the game like cherry picker or someway?
-=GoW=-Dennis 2024 年 2 月 24 日 下午 3:04 
Mod works fine since the latest update, but it doesn't assign an image to the "Grenades" category, instead it pops up an error and the image on the grenades gene is the red X.
deron 2024 年 2 月 24 日 上午 4:21 
@cedaro Thanks for letting me know, that does actually help me a lot. The extra category was just a little bit unexpected. I will test it on my playthrough.
Cedaro  [作者] 2024 年 2 月 24 日 上午 2:28 
@deron only because I'm using that mod, no special reason. And for now there isn't a convenient way to test the aptitude gene, I use weapon class to group different aptitudes, which does not seem to be embodyed in the game.

For now if you want to test which aptitude is corresponding with a specific weapon, you can add all aptitude genes to a pawn equipped with the weapon, and check its accuracy stat, it'll show off which aptitude gene is activated.
deron 2024 年 2 月 23 日 上午 9:12 
Great mod, the large amount of generated aptitudes was a large problem for me. But one small issue remains for me. I have several weapon mods like Eltex Weaponry, Glitter Weaponry, Impact Weaponry and Vanilla Spacer Weapons - Explosive Bolt. Somehow Impact Weaponry gets its own aptitude gene, whilst the others seem to be assigned to industrial/spacer. Is this intentional or a bug? And how can I test which weapons are assigned to specific gene?
megabot 2024 年 2 月 17 日 下午 12:48 
I am unsure if I asked this, but does this work/could this be made compatible with combat extended if it is not already? I think values wise since CE already has weapon aptitude values they just need to be copy pasted into these aptitudes, assuming that the effects were not changed. also thank you for the mod!
Cedaro  [作者] 2024 年 2 月 10 日 上午 4:51 
@Eren Iron I have some clue. However sadly I'm away from my computer for now, it may not be fixed until middle of this month :( please wait, sorry for the problem it caused.
DoubleGun 2024 年 2 月 9 日 上午 9:56 
I just noticed that the "sapcer" aptitude doesn't include archo or ultratech weapons. Don't have mods that add such weapons, but there is a chance it may cause problems for someone
Eren Iron 2024 年 2 月 8 日 上午 1:36 
I'm still getting the same issue sadly :/
Debug logs again:
https://pastebin.com/eTzFZusD
https://pastebin.com/4tM77WWz

Good luck man. Don't stress
davidguy207 2024 年 2 月 7 日 下午 4:36 
Mod still doesn't work for me. I'm not sure how I would be able to get the logs considering that I can't even get to the main menu with this mod enabled :steamsad:
Fred_Flo 2024 年 2 月 7 日 上午 9:39 
Been playing with Androids and didn't have this problem
CrackaJack 2024 年 2 月 6 日 下午 1:11 
uh, having this and vfe androids together wrecks the UI on game launch for me, smh
Art Student 2024 年 2 月 6 日 上午 10:38 
it works just fine now thankyou
Fred_Flo 2024 年 2 月 6 日 上午 9:25 
Testing it right now.
ⒹⓔⓐⓓⓜⓐⓝWalking 2024 年 2 月 6 日 上午 6:18 
Sounds good.:steamthumbsup:
Cedaro  [作者] 2024 年 2 月 5 日 下午 5:15 
To everyone who wonder: Sorry for late reaction, I've been quite busy in recent few days. It's fixed now. @fred_flo @Nomit @ⒹⓔⓐⓓⓜⓐⓝWalking @FirePlox @Art Student @「Brainiac」

And especially, @Eren Iron thanks for the logs your provided.

If find any other bugs, just report me here.
Jelonek_NET 2024 年 2 月 5 日 上午 11:05 
I'll test it out later, but this seems like a no-brainer for anybody using a ton of gun mods and also simplifies cherry-picking a lot of firearms out of the game (guns galore series + some other gun mods)
Fred_Flo 2024 年 2 月 5 日 上午 7:05 
@Cedaro this is probably a no-brainer but pls let us know in this thread when the mod is fixed, I NEED IT. Thanks for your great work.