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You're completely right about the bright red eyes in vanilla being absurd, but irl albinos can appear to have red shades for their eyes just as all the other colors you've mentioned. You can google it and see for yourself. Lack of melanin and iris transillumination causes light to not be blocked effectively and the eyes to have a glowing of translucent appearance with diff shades under certain light condisions, red included (again, due to tiny blood vessels - which can be red, violet or blue and give those optical illusions).
I think you should add back some shades of subtle red for albinism and also make them able to have light blue to gray eyes and rarely very light brown. No worries if you don't have the desire to edit your mod farther, it's really great anyway :)
Secondly, I edited your palette to make it more in line with the AGOT Targaryens by moving the purple from the left side to the right side since that is how the original AGOT eye palette works.
Would I be allowed to upload it to the workshop for the other AGOT players so that they don't bug you about it and credit you ?
Change the descriptor to 1.* and you will have your peace :D
Go to your mod and change game version in descriptor to "1.*", then the out-of-date warning will never appear unless CK3 somehow updates to become 2.something
This effective tells everyone that your mod will always work on any version of game 1.something