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Rapporter et oversættelsesproblem






UI mods are sensitive, especially if you have some mod that uses UI files from 5 patches ago somewhere in your modlist to add some random button to some faction, that could lead to otherwise well written mods to crash because that one random button overwrites that. Modding is not sub and done :)
On topic if it causes crash if disabled, yes because mod uses "movie type pack" which should load regardless if enabled, it just needs to be present. (someone correct me if I am wrong)
The mod may not be as popular as Custom UI by Müsliriegel yet, but it's also my mod favorite. Very oldschool-polished look ideal for playing vanilla factions. It's not the end of the world to remember to turn it off when playing with this mod here, but brother NoRussian, are you saying it can cause problems even if deactivated?
Anyway: Very cool mod!
For reference sudkks this mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2931087074
Only using 6 mods in total
- Heroes Of Legend
- Custom Garrison Mod - (This mod)
- Mixu Unlocker
- TOW map by ChaosRobbie
- Landmarks of Legend
- MCT
It didn't use to...it was perfectly fine until you updated this mod haha. Does anything stand out to you to you at all? I also posted on The_Inquisitor's mod page as well, as it's something to do with using these two mods together on TOW map, using either this mod or their mod separately works fine, but not together on TOW map.
I am not sure how or why, but a new game and new campaign using Karl Franz for Empire as an example, always crashes the game at campaign map loading in. Please can you take a look?
IEE map works perfectly fine I must add. No issues. Thanks, hopefully you understand.
假如和类似木精这类无法升级一般城镇的派系结盟,那在他们领土上的驻军将不能建造一本以外的建筑,我想如果我是木精的话也会遇到这个问题,目前我是在玩其他派系与木精结盟时遇到的
更新说明:
更新增加4.2新兵种
所有驻军建筑增加少量维持费(古墓王除外)
古墓王中高级兵种建筑增加每座城的数量限制
混沌矮人兵种建筑增加装具消耗
重新允许ai建筑哨站,现在ai只会在每个盟友处修建一个哨站,不会无限制修建
增加拆除ai盟友修建在玩家处的哨站的功能
一些ui显示小bug修复
1.希望能根据派系是否拥有对应建筑来解锁该兵种,甚至可以更进一步由当地是否拥有该建筑来判断是否解锁,不然有点太简单了
2.建筑格有点太多了,虽然小城哪怕建了防御建筑也刚好需要十八格驻军来替换垃圾兵。可以改进为几级城解锁几排格子(一排现在是六个)。甚至可以提高难度,小城最多就十二格
1.禁用了ai修建哨站,因为之前ai会无限制的修建哨站,不过最近我在测试用脚本让ai修建哨站,这样可以限制数量,还有拆除盟友哨站的功能,下次更新。
2.具体原因我也不清楚,建议关闭提示。
3.兼容,这两个mod我一直在一起用。
1.借用了哨站的系统,但ai盟友不在我这建哨站了(甚至好像是全都不建了包括ai与ai之间),我不确定是不是前期太穷了没钱造
2.哪怕我把在盟友领土的哨站所有格子造满了建筑或者占位格,右下角仍然会提示哨站可升级,挺烦人的
3.好像会和任意迁都冲突,用了这个没法用任意迁都,这个我不确定,白天我和室友再试试