Total War: WARHAMMER III

Total War: WARHAMMER III

Custom Settlement Garrison
109 Comments
吕特晏斯海军上将 Oct 30 @ 6:58am 
求更新
啊o Oct 6 @ 1:17pm 
大佬更新下吧
Sammahell Jul 30 @ 9:18am 
update plz ?
NINA rojozangre May 11 @ 9:52pm 
UPDATE? plz
Duke Matteo May 3 @ 5:50pm 
so player only right?
AnkleknockaTrev Sep 13, 2024 @ 11:33am 
Gotta update this mod it’s so realistic
Silly Hyp-herCanehdian, eh? Sep 10, 2024 @ 8:52pm 
Crossing my fingers this mod gets updated to be compatible with Dwarfs' Deeps update...
Suppenkoch Aug 20, 2024 @ 6:46pm 
Is it possible to raze such an outpost again somehow ? So that the outpost slot is available for allied factions, again ?
蘇武ぼくよう Aug 17, 2024 @ 4:14am 
5.1.3版本更新完经常点别人城镇就闪退,关闭mod不闪退了
Kane Beckett Jun 23, 2024 @ 12:07pm 
It allows also not to move the building of allies to another city :(
Kane Beckett Jun 16, 2024 @ 11:32am 
Recruiting units in a owned city after I build an outpost by myself is freezing my game and cause crashes :(
Kaoru Jun 10, 2024 @ 7:38am 
不知道为啥,用了这个mod游戏打不开了。一直卡在最前面的那画面。好像和啥mod冲突了
jiaozhuXD Jun 4, 2024 @ 11:16pm 
好像会和基本驻军冲突
town in go Jun 2, 2024 @ 3:53pm 
2021年的时候想过类似的东西,可以技术有限做不出来,感谢大佬能做出这么优秀的mod
Angeloid May 3, 2024 @ 9:29pm 
确实,感觉可以根据城镇级数减少这之下的单位的维护费,五级城就减少四本以下单位的维护费啥的·
Beholder May 3, 2024 @ 8:02am 
大佬 有维持费好难受啊 能不能取消下 或者给建筑一个降低维护费的效果吧 求求了
Human72 Apr 29, 2024 @ 4:14pm 
well then looks like you can recruit and assemble your own garrison. I like this idea.
Possum Apr 18, 2024 @ 3:01pm 
Are the garrison units supposed to have upkeep or is another mod messing something up for me? Screenshot 2 shows no upkeep yet in game for me there is also an upkeep when I hover over a unit.
iDon'tSpeakRussian! Apr 10, 2024 @ 9:11am 
It's not necessary to put this to compatibility notes, but when using mod it's good practice to excercise thinking when downloading the mod that heavily alters UI or layout of UI with another mod that does the same :D
UI mods are sensitive, especially if you have some mod that uses UI files from 5 patches ago somewhere in your modlist to add some random button to some faction, that could lead to otherwise well written mods to crash because that one random button overwrites that. Modding is not sub and done :)
On topic if it causes crash if disabled, yes because mod uses "movie type pack" which should load regardless if enabled, it just needs to be present. (someone correct me if I am wrong)
sigmars_disciple Apr 10, 2024 @ 9:01am 
Dear author, whether @Krakenous replies or not, you should consider adding "Parchment - Legacy UI" as an incompatible/possibly crash-causing mod, because I'm pretty sure that's what @IDon'tSpeakRussian! is implying... For future reference <3

The mod may not be as popular as Custom UI by Müsliriegel yet, but it's also my mod favorite. Very oldschool-polished look ideal for playing vanilla factions. It's not the end of the world to remember to turn it off when playing with this mod here, but brother NoRussian, are you saying it can cause problems even if deactivated?

Anyway: Very cool mod!
iDon'tSpeakRussian! Apr 2, 2024 @ 8:47am 
Krakenous do you have Legacy UI mod present in your modlist, even disabled?
Krakenous Mar 18, 2024 @ 8:05am 
After some testing sudkks, this is what I have found. I am getting a new campaign CTD before it loads 100%, with this mod enabled, Heroes of legend mod by The_Inquisitor and The Old World map all together.

For reference sudkks this mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2931087074

Only using 6 mods in total

- Heroes Of Legend
- Custom Garrison Mod - (This mod)
- Mixu Unlocker
- TOW map by ChaosRobbie
- Landmarks of Legend
- MCT

It didn't use to...it was perfectly fine until you updated this mod haha. Does anything stand out to you to you at all? I also posted on The_Inquisitor's mod page as well, as it's something to do with using these two mods together on TOW map, using either this mod or their mod separately works fine, but not together on TOW map.
sudkks  [author] Mar 17, 2024 @ 7:37pm 
Maybe it's a mod conflict, I've tried it and it's fine.
Krakenous Mar 17, 2024 @ 10:05am 
Hello. Hopefully you can understand my bug report. This mod is brilliant and had been working perfectly fine. However, the latest update to this mod, unfortunately, is now causing 99% load/campaign load/crash to desktop each and every time when using TOW (The Old World map).

I am not sure how or why, but a new game and new campaign using Karl Franz for Empire as an example, always crashes the game at campaign map loading in. Please can you take a look?

IEE map works perfectly fine I must add. No issues. Thanks, hopefully you understand.
leoyu89 Mar 9, 2024 @ 11:03pm 
菜鸡前来支持大佬:lunar2019coolpig:
大佬,能请教下如何添加mod兵种吗
clonebro Mar 5, 2024 @ 3:05am 
ty for the great mod
Kane Beckett Mar 4, 2024 @ 12:49pm 
THIS IS GREAT! Please add a translation! :D
帽檐 Mar 1, 2024 @ 11:53am 
大佬,为什么我只有签了同盟建的那个哨站有许多格子,而无论是防盟还是军盟都不会让我的建筑界面出现建设哨站的按钮?
教主 Feb 29, 2024 @ 8:14pm 
大佬遇见一个bug,多人的时候建哨站十分有可能导致延迟同步
sudkks  [author] Feb 25, 2024 @ 7:18pm 
应该是原版的哨站建筑没有加每个地区可建造的数量限制,因为原来只有一个格子,下次更新修复
教主 Feb 25, 2024 @ 6:32pm 
大佬又遇见一个bug,如果和ai签订军盟,会导致ai在同一个地方修建两个最基础的哨站,一个三级一个二级,就是原版的那个哨站
sudkks  [author] Feb 23, 2024 @ 4:57pm 
木精只有大树城能造高级兵,小城只能有一本兵,混沌勇士也类似
教主 Feb 23, 2024 @ 2:32pm 
大佬我又遇到几个问题
假如和类似木精这类无法升级一般城镇的派系结盟,那在他们领土上的驻军将不能建造一本以外的建筑,我想如果我是木精的话也会遇到这个问题,目前我是在玩其他派系与木精结盟时遇到的
sudkks  [author] Feb 22, 2024 @ 6:53pm 
更新适配4.2版本,可能旧档会不兼容
更新说明:
更新增加4.2新兵种
所有驻军建筑增加少量维持费(古墓王除外)
古墓王中高级兵种建筑增加每座城的数量限制
混沌矮人兵种建筑增加装具消耗
重新允许ai建筑哨站,现在ai只会在每个盟友处修建一个哨站,不会无限制修建
增加拆除ai盟友修建在玩家处的哨站的功能
一些ui显示小bug修复
sudkks  [author] Feb 22, 2024 @ 6:47pm 
这个主要是看ca设置的兵种优先级,一般是和兵种招募费挂钩,但也有很多例外
教主 Feb 22, 2024 @ 2:20pm 
还有一个问题就是超出二十队时系统判断哪些驻军上场的标准有点迷,玉勇被农弓挤下来了
教主 Feb 22, 2024 @ 2:13pm 
顺便提几点改进意见:
1.希望能根据派系是否拥有对应建筑来解锁该兵种,甚至可以更进一步由当地是否拥有该建筑来判断是否解锁,不然有点太简单了
2.建筑格有点太多了,虽然小城哪怕建了防御建筑也刚好需要十八格驻军来替换垃圾兵。可以改进为几级城解锁几排格子(一排现在是六个)。甚至可以提高难度,小城最多就十二格
教主 Feb 22, 2024 @ 1:58pm 
大佬求更新了
Smolbingbong Feb 20, 2024 @ 6:23am 
Hoping this would be adapted to SFO/Radious. Great mod anyways
ZeLye Feb 17, 2024 @ 1:29am 
不好意思,是我弄搞错了
sudkks  [author] Feb 14, 2024 @ 5:25pm 
@教主
1.禁用了ai修建哨站,因为之前ai会无限制的修建哨站,不过最近我在测试用脚本让ai修建哨站,这样可以限制数量,还有拆除盟友哨站的功能,下次更新。
2.具体原因我也不清楚,建议关闭提示。
3.兼容,这两个mod我一直在一起用。
教主 Feb 14, 2024 @ 8:51am 
我遇到了几个问题
1.借用了哨站的系统,但ai盟友不在我这建哨站了(甚至好像是全都不建了包括ai与ai之间),我不确定是不是前期太穷了没钱造
2.哪怕我把在盟友领土的哨站所有格子造满了建筑或者占位格,右下角仍然会提示哨站可升级,挺烦人的
3.好像会和任意迁都冲突,用了这个没法用任意迁都,这个我不确定,白天我和室友再试试
输了越南下个输缅甸 Feb 9, 2024 @ 9:23pm 
再次感叹设计的巧妙,感谢作者
sudkks  [author] Feb 8, 2024 @ 4:56pm 
这肯定不是本mod的原因
ZeLye Feb 8, 2024 @ 10:53am 
似乎会导致减少建筑回合数和花费的特性失效 ?(用的Repanse)
Stargott Feb 8, 2024 @ 8:53am 
can hardly wait for the submods to integrate specific unit mods
akeean Feb 7, 2024 @ 8:14am 
Pretty cool idea.
fdream Feb 6, 2024 @ 1:37am 
There was an error when using it, causing the game to crash
RC-1138 Feb 5, 2024 @ 2:59pm 
Amazing work mate well done!