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Also this mod expanded. Here are few ideas for a few simpler shoes:
* Walking Shoes: +8% speed (+ 0 sanity). Last for 8 days (2 silk + 1 pig skin).
* Clogs: 20% protection 200 durability (1 boards).
* Marble Sabatons: -20% speed, 45% protection, 500 durability (2 marble)
* Warm Slipper: 40 Winter insulation (+ 0 sanity), last for 4 days (2 wool + 1 pig skin).
For some reason the glass slippers doesn't flip sanity into enlightenment, and it's durability doesn't decrease either. What can I do to check if the problem is on my end?
Would be nice to have some easier recipe for protection, like clogs that cost 2 log, gives around 20% protection and 200 durability?
Maybe it's not necessary to have that fine setting like 0.25 extra days when something have 10 as default?
Here's the crashlog: https://pastebin.com/LXxsyxhg
Currently, I see that this mod does not support the Vietnamese language. I would like to contribute to the Vietnamese localization of this mod. Would that be possible?
It adds shoes called Ali-baba's wee booties and that would be great ro wear it as actual shoes
Most of the time when one person makes a buggy mod, others will reupload it but their 'fix' is still relying on a bad base for the most. ^^'
In fact all of this specific storage etc would have more sens if we was able to build a réel structure, with walls and a roof.
I'm know that their is house mods, but it's not the same...
I'm sure it would be possible to make a mod like this but it must be a lot of work too ^^"
With the help of Modded Skin API ^^
It's not the same, but someone made the Wardrobe as a container for the trinket, it's just like a big chest with more slots, who can stack maximum amount of trinket on one slot, it's nice ^^
It's maybe just me who have a biasis based on the few loading screen I have when I start playing, who was from the game and the 2023 or 2022 anniverserry, with time, I supose I'm noticing more this one and the other than the new I took since then ^^'
You know, this mod, and an other one that I'm using (Steamed Collection - Skins), come with a custom loading screen.
I'm sure you will found weird to ask this but, is there anything in this mod that make the loading screen from this mod (or the other one) appear most of the time ?
or have some sort of priority ?
I'm asking this because I have actualy 16 of it activated (In the Curios cabinet -> vignettes categorie).
And me as my friend wich I play in coop (with this mod) noticed the same thing.
It's like if yours (or the other one) as show 2/3 of the time, on basis of 16
It's seems like black magic
Did you know anything about this ?
And yeah I know, nobody really care about this, even me, it's more about curiosity.
It was maybe one of the last details that was anoying in this amazing mod
You both did an amazing job, the mod itself, the arts, the animation, it could be in the base game and nobody would notice it