武装突袭3

武装突袭3

JCA - Gen 4 Weapon Family
326 条留言
Grave  [作者] 9 月 27 日 上午 4:31 
@TheCommissar it's a battle rifle through and through pretty much, was designed for urban warfare with the ability to be longer range. It only says marksman rifle for simplicity and so gun nerds don't go off on how there is no such thing as a battle rifle. But yeah it's a battle rifle.
Korpie 9 月 26 日 下午 8:28 
@TheCommissar we treat the SR-10 as a battle rifle, however it can be used as a DMR. It's not uncommon for a full team to up gun from M4A4s if we need to hit harder or farther, so it's pretty situational. The Mk11 on the other hand is certainly a marksman rifle.

Honestly use it in whichever role you guys have more fun with, we sure use it in both.
TheCommissar 9 月 26 日 下午 8:13 
Hey currently in a discussion with some members in a ARMA unit, I'm in charge of the arsenal for the group and was just wondering if you would confirm if the SR-10 is a DMR or BR; I believe its a DMR and you classify it in your mod description as a marksman rifle, but I would like to get your confirmation to be sure?
r0dx864 7 月 13 日 下午 9:26 
can you fix the broken stripes magazine texture from the RF/EF/WS CDLC(s)? it comes up all jumbled like the model was changed or the texture was mangled with this or one of the other mods that changes the magazine. it might just be as simple as a config change to revert to the vanilla magazine model when applying the texture for the CDLC.
Grave  [作者] 7 月 11 日 上午 6:21 
@TENGO-MIEDO you can get all weapon classes from the arsenal by hovering over the weapon
TENGO-MIEDO 7 月 11 日 上午 6:14 
SR10 class ? pls
Grave  [作者] 6 月 18 日 上午 1:02 
@kfclover, correct, the dual mount has to be modeled to fit the rails it's compatible with, with the SR10 @nd m4A4 having that size. It will clip with anything else
kfclover 6 月 17 日 下午 8:34 
does the M4's have different slot names for the pointerslot? i just cant get the dual mount to appear on my faction mod, while the SR10 has no issues
Brocobi 6 月 14 日 下午 1:59 
Would love to see a MP5SD, G36 variants
chornobrivecmaksim1 5 月 25 日 上午 8:51 
@Grave ohhh(((((
Grave  [作者] 5 月 25 日 上午 8:48 
@chornobrivecmaksim1 sorry brother, JointCom dosent want more AR platform rifles
chornobrivecmaksim1 5 月 25 日 上午 8:36 
Sir, please add the HK 416-417 and G28 rifle families?
bboy 4 月 4 日 下午 3:17 
Amazing work! Thanks!
765Pro_Ika_P 4 月 1 日 下午 10:53 
nice!
Grave  [作者] 4 月 1 日 上午 6:22 
@765プロ_FuruteRika_P rear sight is fixed.
765Pro_Ika_P 4 月 1 日 上午 4:39 
thanks for you work! The rear sight of the MK11 rifle tilts incorrectly when installing an optic. Please fix it
Grave  [作者] 4 月 1 日 上午 1:44 
If it's the m44a1 mag then it's a vanilla weight, iirc Mp5 mag is also based on the vanilla weight
efman25 3 月 31 日 下午 7:03 
Hi, it seems like the MP5 mag weighs more than the M4A1 mag. Is that intentional?
Mr. Downstairs 3 月 31 日 下午 12:30 
Ah, after some research I found it's the name key cmd as the Tier 1 mod: Ctrl + "-" [numpad]
Mr. Downstairs 3 月 31 日 下午 12:27 
whats the keyboard cmd for the magnifier?
Grave  [作者] 3 月 16 日 下午 2:39 
@Last-Aztec-Descendant no, that is more work for needless clutter
Last-Aztec-Descendant 3 月 16 日 下午 2:23 
Will you add more grips such as Angled and mini ranger grips
Richarddaniel4 2024 年 12 月 14 日 上午 1:03 
Good morning ! I just saw your message (time zones...) I wanted to thank you for taking the time to answer me, I will look forward for a JCExtra mod. No matter what know that your mods a great so keep it up :)
Grave  [作者] 2024 年 12 月 13 日 下午 2:34 
@Richarddaniel4 as an aside, it *may* return in a JCExtra mod, which adds in old variants and camos. But its not got an ETA right now
Grave  [作者] 2024 年 12 月 13 日 下午 2:33 
@Richarddaniel4 sorry to disappoint but the M320 EGLM was a placeholder asset used until a custom model and animation could be made on the M4s. Adding back the placeholder M320 would add unnecessary file size and bloat to the arsenal, which is antithetical to the JCA design
Richarddaniel4 2024 年 12 月 13 日 下午 2:29 
Hi, I would like to ask, would it be possible to have back the M4A4 with the M320 grenade launcher like it was in the mod early stages alongside the M203 version ? Thank you so much in advance, I enjoy a lot this mod since it came out !
I apologize in advance for bad spelling, english is not my first language
Grave  [作者] 2024 年 12 月 3 日 上午 11:52 
@no_sweat no clue
no_sweat 2024 年 12 月 3 日 上午 6:47 
compatible with antistasi ultimate?
A. Ares 2024 年 11 月 29 日 下午 12:03 
Ah, no worries @Grave... Having it as a dependency is not a problem at all. After all I did not intend to "grab" something from your mods. I would have them as a dependency anyways. All I am trying to do is just define a class that will have different weapon accesories for my factions.

Having "original" mods as dependencies is totally fine by me! After all... It's their devs work... not mine!
Grave  [作者] 2024 年 11 月 29 日 上午 11:55 
@A. Ares aye, wish i could make this stuff open source but the lisances the models are under arent ones that allow it, sorry man, Everything has to be a dependancy if it is derived from JCA
A. Ares 2024 年 11 月 29 日 上午 11:31 
Roger that! No worries mate! I will probably use these as you have them and I will just add the mod as a dependency in Steam Workshop in case I upload the factions. I will make sure that I credit you!

Really appreciate the help and everything you share with us! Thank you mate!
Grave  [作者] 2024 年 11 月 29 日 上午 11:16 
@A. Ares unsure, unless yer trying to edit the rifles it shouldnt *need* these
A. Ares 2024 年 11 月 29 日 上午 10:43 
So... I do missing things! Thank you @Grave. And got any idea how do I get these? (I promise this is my last post!)
Grave  [作者] 2024 年 11 月 29 日 上午 10:24 
@A. Ares it is the class of CFGPatches, as for JCA each weapon has its own
A. Ares 2024 年 11 月 29 日 上午 10:18 
Hmm... Roger that @Grave... Just one more question: Does the "requiredAddons[] = {};" class I need for the JCA Weapons is "Weapons_F_JCA_Gen4" or am I missing something?

Generally speaking, how can someone find the exact "addon className" to use? Is it the actual mod name, a .pbo name or a specific class defined in cfgPatches?

Quick note: I use " JCA_arifle_M4A4_AFG_black_F " as a base class (so the only things that I want to "redefine" is the linkedItems class and the magazines[][/i] class and keep everything else as is! Should I use another class or it actually does not matter?

Again @Grave, thank you for everything!
Grave  [作者] 2024 年 11 月 29 日 上午 8:52 
@A. Ares as long as JCA guns are a dependancy you should be able to set up custom variants, unsure what your issue could be
A. Ares 2024 年 11 月 29 日 上午 8:49 
And again @Grave, thank you for all your mods. Take care and ArmA as much as you can! :AAF::ALTIS::CSAT::FIA::NATO:
A. Ares 2024 年 11 月 29 日 上午 8:49 
@Grave thank you for all your amazing mods, they are indeed some of the best mods around! I wanted to ask you something about this particular one though!

I wanted to create a small faction mod to use it with Warlords game mode (since I do not like Vanilla units) and I wanted to use this mod for their weapons mod. So, I wanted to define some "custom" weapons for the factions only (not a new weapons mod or something) to change the weapons accessories (and only that) for specific faction units. It seems thought that I can not do that for some reason. So I wanted to ask: Is there something in your weapons' configs that prevent the change of attributes (and classes) when another weapon class inherit from them (something like the access attribute) or am I doing something completely wrong?

If someone know, please let me know. I would really appreciate the help.
Grave  [作者] 2024 年 11 月 27 日 上午 9:40 
@Lion i have no idea how antistasi is coded, you would have to ask them
Krot 2024 年 11 月 27 日 上午 8:44 
I mean how can I create an Antistasi game so the enemy AI (NATO) will spawn with the gen 4 weapons and not the vanilla MCX weapons
Grave  [作者] 2024 年 11 月 27 日 上午 6:35 
@Lion not sure what you mean, if you mean can you give it to AI and have them use it properly, yes
Krot 2024 年 11 月 27 日 上午 3:11 
Hey Grave, can I use this on AI? For example I want Antistasi AI to use these weapons instead of the vanilla ones
Grave  [作者] 2024 年 11 月 20 日 上午 3:24 
@saeletara I haven't considered a standalone no, as it would be more work to keep updated with the rest. As for ace and cup I don't use either mod and don't know the configs, not to mention my lasers are set up model wise in a very specific way to get the lasers to Eminate from seperates parts
Saeletra 2024 年 11 月 19 日 下午 10:23 
Would you ever consider putting your Laser Modules as a standalone mod? Or adding compatibility with other mods like CUP/ACE to use your visible laser setting instead?
Stolt 2024 年 11 月 8 日 上午 4:55 
Thanks!
Grave  [作者] 2024 年 11 月 8 日 上午 4:51 
@Stolt JCA - Infantry Arsenal is the all-in-one weapon pack for JCA. running any other JCA weapon mod with it is redundant. In the future i recommend reading the descriptions of mods as its stated what is in the infantry arsenal and what it is
Stolt 2024 年 11 月 8 日 上午 4:27 
Hi Grave,

Generally there are no bugs with your mods in virtual arsenal, however I noticed when I loaded in the Gen 4 weapons and Infantry Arsenal weapons (because I wasn't sure what exactly was the difference between the two in terms of what weapons you would get and what attachments come along with it), I found a bug.

The virtual arsenal shows there are MP5A5's, but their name and photo is blank. I don't have this issue in Virtual Arsenal, can you provide some advice on how to fix this bug?
Grave  [作者] 2024 年 10 月 29 日 下午 6:40 
@Mils2327 that is because it uses the rail mount system
Mils2327 2024 年 10 月 29 日 下午 6:33 
Just noticed it but the M4 with the M203 is missing the clamp that holds the launcher to the barrel. Its probably an issue with the model you use not having that part and its not gamebreaking in anyway, just something i thought id bring up
Kreiger 2024 年 9 月 23 日 上午 8:03 
Thanks @Grave, appreciate your work