Stellaris

Stellaris

Vanilla Civics Redone
10 条留言
Risker the 34th  [作者] 9 月 28 日 下午 7:24 
@Hatoful Pengu so i've gone ahead and done testing to make sure the mod works and it does work as is. I can go ahead and update the version number in a little bit but you should be able to play with it right now. In the next few weeks i might find a civic or two to add or tweak but who knows.

If you do play with it and find a civic you think is a little under powered feel free to throw it in Civic Requests ^
Hatoful Pengu 9 月 28 日 下午 3:24 
oh yeah, that's good practice. i'll just play without until you get the chance to give it a proper review then. thanks for the quick reply :)
Risker the 34th  [作者] 9 月 28 日 上午 5:53 
@Hatoful Pengu I haven't tested it on the latest patch but there is a chance it could work as is. I wouldn't call it updated yet though. Because this is a rebalance of existing civics it takes a bit longer to update because i try to play a few games in the new patch to see if my changes still makes sense, if any other changes should be made, or if any other civics need some love.
Hatoful Pengu 9 月 27 日 下午 1:13 
just coming back to stellaris after a while away, so not up to date on all the changes in latest updates. having checked what these civics look like now, tho, whatever rebalances they may or may not have made, most of these civics still look pretty underwhelming, so i'd really like to use this mod. is it still compatible with the latest version? if not, are there any plans to update it?
Risker the 34th  [作者] 7 月 23 日 下午 3:02 
@jht_89 it looks like there is some weridness afoot, not with your install but with my coding software. For some reason this project is getting very different responses from it than my other projects, notably regarding errors in the code. I hadn't noticed this until you brought that up and i've gone through and fixed those errors. I'm going to have to do some troubleshooting to figure out why this project is being treated differently but let me know if you find any other bugs or have any recommendations for civics that need some extra attention.
jht_89 7 月 20 日 下午 5:10 
It's possible I might be looking at an old version of the mod which hasn't properly updated, but looking over the files I'm see a weird mix of 4.x code and 3.x code (for example, the use of the old planet_administrators_unity_produces_add instead of planet_bureaucrats_unity_produces_add in the byzantine bureaucracy civic, the use of the old ruler jobs (rather than the 4.0 job swapping code) contrasted with 4.0 code for bureaucrat jobs etc.

Is this the result of some oversights, or did my version of the mod not fully update correctly?
Risker the 34th  [作者] 2024 年 11 月 6 日 上午 11:27 
@m from team fortress 2 logo I'm not sure what exactly was going on because i cant reproduce that particular bug. However, i did go in and tweak some things to streamline how the mod runs and in my testing Galactic Curators was showing up as an option. Its entirely vanilla as i haven't had time to actually play with the new civics and figure out if they need some love or not but it should be showing up.
one third of a stable person 2024 年 11 月 6 日 上午 12:55 
Galactic Curators civic for some reason was unavailible in empire creation, maybe something else, but I've sort out this mod after this, and just turned it off
Possibly that was compatabillity with other mods, but this is the only one that changes vanilla civics in my playset
Risker the 34th  [作者] 2024 年 11 月 5 日 上午 9:12 
@m from team fortress 2 logo hmm, i haven't run into anything so far in my testing but i also haven't play too extensively with the new civics. What exactly are you running into?
one third of a stable person 2024 年 11 月 4 日 下午 9:31 
For some reason this mod conflicts with civics added with new DLC