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I suggest you load my mod before "Overhaul Special Buildings EK2".
It will have that mod overwrite my mod.
I never play as Dwemer i don't know what it call.
You can try to build it.
You may need to restart a new game to have it but it just one building.
Kemal-Ze will not be move as Oethadepilu has two special building.
Kemal-Ze would probably be in Hills of Seresith or Oethadepilu. This is the other "big" Dwemer Ruin of Morrowind.
Relleis Lor Nevarsel and Arlis now settlement in 440
Loriasel move to 4743
Nevarsel is ruin in 450
I noted a few discrepancies with ayleid ruins.
Specifically the Ayleid Ruin in Stormhold/Silyanorn conflicts with the canal special building
Maybe put it in the duchy slot instead. Although I'd argue that Silyanorn is still inhabited by Ayleids in the available bookmarks so probably should not be a ruin in 440/450 - event if it's not ruled by ayleids.
Loriasel (this one also conflicts with a Holy Site special building actually), Relleis Lor, Nevarsel and Arlis are owned by Ayleids in 440 too so doesn't really make sense for those to be ruins either.
Only Nevarsel is not owned by Ayleids in 450.
most building effect by it should work now.
First did you use old CK3 version 1.12.5 ?
Second no error red letter i assume ?
I did test with vanilla CK3 most building with the like fort level holding effect " but " character effect isn't working properly if i don't know how to fix it.
I will remove it maybe return it to "character_modifier" .
Currently the bug you talking about is in "county_holder_character_modifier" i assume it don't give effect it say it does.
Is Lunar forge working ?
This is due to the modifier being sent to Holder Of Holding, and you should perhaps use Holder Of County instead.
Redguard Fort Bloodhorn Keep ,Ruins of Caslte of Lorkrata ,Ruins of Castle Old Fell.
Name won't change for time being iam looking at Lorkrata Hills atm maybe upgrade in future whose know.
Here is the reason to get level 1 building will we easier for me to add upgrade in the future.
There is four empire that have yet to add.
Honestly i have no idea of what to add.
My Twyllbek can't be upgrade.
Do you want mine or base mod ?
Be sure to let me know if you think i forget any thing.
Agree it a bit longer than base mod.
The grammar for some of the descriptions is still faulty (for example, the Mzithumz ruins in the Barony of Berezan should be "Another Dwemer ruins left to its own devices." instead of "Another Dwemer ruins leave to it own devices.") Some of the GPT outputs are considerably more lengthy than the descriptions I have seen in base EK2, and would benefit from trimming/summarizing. I know that there isn't much lore out there for some of these buildings, so simple descriptions are fine.
Anyhow! It's better than before. Starting to look more polished. It is a WIP, after all. Kudos on taking the initiative.