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Good news, this has been DX11'd.
Bad news, it's a new mod, not an update.
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=566697769
My updated piston model uses a custom piston top part but the game does not support this feature yet
and everyone secretly wants a 3x3 rotor with a hole in a middle to walk through x)
I indeed have an update in the works. Pistons will be a bit more stable, will collide less with themselves. I can't do better than that unfortunately.
Also, since my modding setup improved a lot recently thanks to the work of NimrodX, I might actually consider doing a 1x1x4 or 1x1x5 version, and a 1x3x3 version (for conveying large stuff).
I'm trying to understand what is going on
I'm in the process of tweaking collisions and it may improve stability a bit for large ships, but this isnt enough. The piston head's collision box is stupid and it is dangerous to even place a small piston onto something... I'm investigating both issues but it gives me headaches
I'm hoping the next patch will solves some of these problems because I just can't fix everything by myself (some are hardcoded).
@70R4: thanks for the info, I think it will help pinpoint the problem
My 2 piston elevator however, so long as it's locked down when moving has zero issues at top speed in the BC. It's never damaged even under the most grueling manuevers, just the 3 piston setup get's screwed. This is a very cool mod. I wish they'd fix the wobble in pistons like make them immune to velocity or something.
on a station