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I'll try again for my next run.
Minor issue, I activated both, and I'm running UI Overhaul Dynamic, and now, everything seems functional, but I'm having a minor graphical glitch.
In the ship designer, every Core Component (Reactor, Hyperdrive, Thrusters, etc) when clicked on instead shows the options for the component above it. Thankfully I can still get to all of them, due to a blank slot (I presume the one intended for the Reactor Booster) at the bottom, so everything works, but it is an odd graphical mis-alignment.
The only issue i could see is that if you made more of these mods then you'd run out of vanilla aux modules so you couldn't really specialise since you could only have 1 of each type instead of maybe going for full reactor boosters, or full afterburners, etc
I didn't even know that "shield-nullification-nullification" was possible, i always basically ignored shields because they are so unreliable compared to armor because of things like neutron stars/pulsars, space storms, missiles, torpedos, disruptors, strike craft, arc emitters, shield disruptors, etc.
I would love to see shield nullification nullification in some ship component in the future, although idk if it would make sense to put it on reactor boosters, or if they might need their own kind of required component that might be a replacement/equivalent to shield hardeners, and maybe have something similar for armor for the rare case of your ships being in that weird toxoid system where armor is nullified instead of shields?