Left 4 Dead 2

Left 4 Dead 2

The Uncertain: Last Quiet Day "RM-412" Nick Custom Edit (Nick)
9 条留言
S1mpl3_pl4y3r  [作者] 2024 年 1 月 30 日 下午 4:05 
@Froggy and/or WitchCraft Got it. Let me know if you have other questions. I’ll answer what I can.
Froggy and/or WitchCraft 2024 年 1 月 30 日 下午 3:50 
@S1mpl3_pl4y3r That should help. I've also found a number of additional robot models, though I'll need to browse further to find their corresponding textures, or in some cases, the models that belong to the textures I've found. There's also an additional supply of textures and models for robots of different settings, like Clank.

I should probably point out that I'm diving into the sequel game, so these assets probably aren't showing up on your end.
S1mpl3_pl4y3r  [作者] 2024 年 1 月 30 日 下午 3:14 
@Froggy and/or WitchCraft If I remember correctly, assets are organized in a way how game levels are followed, for example, I exported robots from sharedassets6 and sharedassets7 (it is a hospital chapter of the game). So, if you are trying finding cars and other models, you might look them in sharedassets8,9 (city level) in that kind of order.
Froggy and/or WitchCraft 2024 年 1 月 30 日 下午 2:48 
@S1mpl3_pl4y3r I've been digging into the raw files. There's a -lot- to sift through. Some robots are fully intact, others are completely in pieces, and that's just the robots. The vehicles are there too but similarly dismantled into pieces. It'll take a bit for me to digest what's in here.
S1mpl3_pl4y3r  [作者] 2024 年 1 月 30 日 上午 10:59 
@Froggy and/or WitchCraft You can search through Internet about using UABE. If you have any further questions, you can leave them under my profile (not here), even though, i have little experience in Unity in contast to Unreal Engine tbh, but i'll gladly lend a helping hand.
S1mpl3_pl4y3r  [作者] 2024 年 1 月 30 日 上午 10:58 
@Froggy and/or WitchCraft There is a video that might be userful for you. It's a tutorial video of how to extract assets from pretty much any unity game, and there is also a link to the program under the video description, that he used in the video, here - https://www.youtube.com/watch?v=zgglKNFbvfk&t=196s There is also one more annoying thing about Unity, well, it's textures problems, talking about the normal maps. Unity uses different RGB channels for its normal maps, basically, its normal map for every single model is grey-coloured, while other normal maps for any other games are purple-coloured (Unreal Engine, Source engine, etc). What i have done to fix that issue? First, opened Krita (analog to Photoshop), and applied "Phong Bumpmap" filter to Nick's grey-coloured normal map as an example, and turned in to purple one. Krita is also a free program, so you can just download it, or you can stick with Photoshop if you know how to use it.
Froggy and/or WitchCraft 2024 年 1 月 30 日 上午 10:23 
S1mpl3_pl4y3r I've been thinking of extracting the car models, furniture and such. Your steps should help with that. Thank you.
S1mpl3_pl4y3r  [作者] 2024 年 1 月 29 日 下午 8:47 
@Froggy and/or WitchCraft Well, first things first, I used UABE (Asset Bundle Extractor) and exported Nick’s model and textures from the game. however, the model itself didn’t come with skeleton, nor any vertex group data. So, I had to rig it myself. Afterwards, I replaced some model’s parts of other meshes, that I exported from the game the same way, as I exported the first model. And finally, I did usual manipulations to port the model into Left 4 Dead 2, that’s that.
Froggy and/or WitchCraft 2024 年 1 月 29 日 下午 4:22 
Not a request per se, but I am curious as to how you obtained this model?