英雄萨姆4

英雄萨姆4

Gnaar Headshots
9 条留言
Bricoleur 2024 年 3 月 11 日 上午 8:52 
il est tres cool
Nekorie  [作者] 2024 年 2 月 2 日 下午 10:14 
It worked fine with ECF on another PC so I guess I was just unlucky xd
Roosev 2024 年 1 月 26 日 上午 9:40 
Hmm. I believe the engine load order goes by the numerical order of the workshop packages. So workshop packages that are new (that have higher ID numbers by default) would get loaded in before the older (lower ID numbered) ones. So package "10000" will get overwritten by package "20000". Interesting that it gets overwritten anyway, there might be something else at play.

:steamsad:
Nekorie  [作者] 2024 年 1 月 26 日 上午 12:28 
Thank you c:
Nekorie  [作者] 2024 年 1 月 26 日 上午 12:28 
I see, didn’t know about that ^^" I had ECF on and my mod didn’t work with it so idk how exactly game handles this kind of stuff. Maybe bigger mods take priority over smaller ones but I’m not really sure.
Roosev 2024 年 1 月 25 日 上午 6:21 
Cool mod though, was thinking about making a "Alternative Enemy Balancing" kinda mod where stuff like headshots and vulnerable spots are more prominent similar to the Breakfast in France (Remaster) mod, among other changes. Nice to see someone else thinking the same way! :steamhappy:
Roosev 2024 年 1 月 25 日 上午 6:18 
Thinking off the top of my head, I might've(?) edited the collision file to change material properties (so particle effects like blood etc.) so the worst case scenario is that it will get overwritten by this mod and you might miss out on some new effects. Should be all good, though might need some testing.
Nekorie  [作者] 2024 年 1 月 23 日 上午 9:06 
Enemy Behavior Restoration should probably work fine with this mod since I’m pretty sure it shouldn’t change enemy collisions. I don’t know about Enemy Consistency Fixes though. Even if I take collisions from there and modify it, this mod might still get overridden by ECF.
tfsc7445 2024 年 1 月 23 日 上午 4:55 
Hello, is there a possibility you could make another file for an Enemy Consistency and Enemy Behaviour Restoration compatible version?