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I'm having an issue with the vehicle production lines producing the vehicle is okay, they're just not physically appearing in connected storage areas, they're elsewhere on the map.
The new water filter lets you take any quality water and filter it to 101%, works just like the sewage treatment facility, minus the sewage.
The sewage treatment facility now has two inputs and two outputs, increasing it's processing capacity.
Bug Fix - The inputs have been lowered from ground height so connections should be easier.
but sometimes they connect just fine, can you help me w that?
3 examples (among many others):
1. Because discovering the game allows you to concentrate on other complex aspects (railway signals, etc.).
2. Because some players don't want to bother and just want to have fun, without any hassle.
3. Because other players will want to start modestly, by saving money, but with enough money to start by exporting and ensuring the supply of their very small emerging Republic.
Conclusion : I've always said it: if I don't like a mod, I don't criticize it, I don't subscribe to it: life is simple, right?
Bug Fix - I reduced the storage size for the Consumer Factory to limit the amount of power to store meat. Otherwise 10,000+ MW is required or is drawn from power source. The fix limits this to 3MW.
Bug Fix / Enhancement - I moved the placement of the factory connections on the Industrial Factory. I removed one regular cargo connection and added a conveyor connection. This factory can be connected to fuel loading and aggregate loading facilities along with a cargo station. This makes construction from resources much faster (less dump trucks blocking traffic)
Raw Goods Factory: livestock, oil, crops, wood
Consumer Factory: food, meat, alcohol
Industrial Factory: all other goods
Power, Sewage, and Trash are the same as before.
FYI: search for the word "magic" in the mods to get all my factories at a glance.
Important Notes:
1. I have increased the storage size of all factories as far as the game will let me. Any larger and you get negative values and the game crashes.
2. The game itself will not let me build a factory where you choose what you want, nor can I make a factory produce forever -- this is a limitation of the game itself and not something I can control.
3. I'm not interested in making a factory for each product because that's too much clutter.
4. If you're working with a previous version of my mods in a save game, you must rebuild or restart your game to get the mods to behave as intended.
Thank you!
If we want an early start game?
Alternatively, most of the factories have connections, so you can link these to warehouses, open storage, or oil tanks. I also kept the storage in the factories quite large to avoid it being an issue for the most part. Keep in mind, you can also discard surplus materials to keep the factory going.