安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Am I being zombified? Bites don't heal. If they do with this mod but you still get zombified then it should be changed were the bite doesn't heal.
I don't understand what exact configuration I need to make them compatible.
As of base game, Corpse sickness isn't an insanely bad issue, But this mod makes it so small groups of corpses can kill you, Not worth it, Not unless you plan on burning every corpse you make, even if that's outside of your base, As they will add up and passively harm you overtime.
Basically, if you want FAE to handle infection, just put 0 on max disease and infection on the FAO setting.
I got confused and asked dev directly.
Quote from the dev
Just make sure to set either this mod or FAO's settings of Max Disease Per Wound to 0. Only one mod should be handling it or you'll be playing in super super hardcore mode.
What does this mean, concretely? I really struggle knowing if the mods are working together now or not. Just died from wound infection, and not sure if the sickness got multiplied by mods overlapping or not.
Who knows this working fine with Immersive Medicine?
I am also curious about how to do this, can we get an expanded explanation on this?