Stellaris

Stellaris

纳米拓展 更新-Nanite Expansion (Discontinued - 3.14)
185 条留言
presumablyatoad 10 月 8 日 上午 9:49 
hmm, edible nanites. Sounds chewy
S3V3R 10 月 5 日 下午 11:58 
They're definitely edible if you enable nutrition protocol theta-67 in the configuration file
presumablyatoad 10 月 4 日 上午 10:30 
Can we eat the nanites or are they unfit for xeno consumption?
Alexvolh 9 月 23 日 下午 10:24 
Defiler, if you ask me, I think that nanites should be smtg like a Grey (leader) or a grey goo itself. Nanites consume everything and replicate. They do not produce 3 mineral for 100 pops, they produce, I would say, 1 nanite. Same with food. Destroyed ships return some nanites, a 50% cost perhaps. Leaders are nanites, they are immortal. In case of accident death nanite leader can reconstruct own body, but lose 1 lvl for example.
All buildings cost nanites, building destruction return 100% cost in nanites. New army a grey goo or grey swarm, that needs only nanites, creates in a few days and killing enemy armies produce nanites, if it is possible. Nanite megastructures. Instant ship, building repair for nanites. Complete invisibility with full shields and full speed. Nanite swarm as fighter ships.
In short consume all resources to create nanites and use them to create everything or boost smtg.
P. S. I am not a native speaker of english, so sorry if I made some mistakes.
damonyahboi 9 月 4 日 下午 9:18 
hey any updates on...well the 4.0 update?
kinngrimm 7 月 12 日 上午 11:56 
Glad to see this mod gets a 4.0 overhaul. I`ll definetly will give it a shot then. Been just looking for another small addition and was wondering if this mod is already showing a tooltip for potential nanite production within a system or if something like that could be added?

otherwise i hope compatibility with f.e.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3246800664
would be a given
DaweSith 7 月 11 日 下午 2:43 
So pleased this mod is going to be updated relatively soon. Love the work you guys have done here.
Axneth Ironswift 7 月 7 日 下午 4:16 
Glad to see you back defiler, this nanites mod was always great to combine with "The children of unit 04" origin. I do like the notion of nanites sparking an interest-and perhaps having an event like before where you might find fragments of the nanites to be reprogrammed. Perhaps the creation of a specific scientist or official made of nanites to appear at some point?
Large_Gremlin 7 月 5 日 上午 12:12 
I hope y'all keep a legacy version for 3.14 up. 4.0 is extremely finicky and I highly doubt most people with mods are playing it rn.
arc1618 7 月 1 日 上午 2:21 
Nanites in stock would be excellent. You almost never get a deposit until and unless you can get to the L-cluster or play as machines.
Defiler  [作者] 6 月 30 日 下午 6:29 
Sorry for the long silence there, things have been crazysauce in real life. Just getting back into fully understanding 4.0's changes, but I'm motivated to help out here. Is there a community summary anywhere of what people want to see?

From my side, I've long been pondering the idea of having the nanite base tech unlock based on having "any" nanites in stock, rather than requiring an ongoing deposit. What do people think of that? My rationale is that various anomalies/events give you some, and should be able to kickstart your nanite "revolution"...

Thoughts? :yaranaika:
Sunconure11  [作者] 6 月 30 日 下午 6:29 
Defiler has accepted the offer.
Sunconure11  [作者] 6 月 21 日 上午 2:02 
I am looking into seeing what can be worked out with Defiler.
Sunconure11  [作者] 6 月 21 日 上午 1:57 
Plus FirePrince had better knowledge on this than me anyways.

When I grabbed the mod, I bit off more than I could chew, as my knowledge of the programming language here is not that great, but FirePrince offered aid.

My reason for snagging the mod was because I did not want it to die.
Sunconure11  [作者] 6 月 21 日 上午 1:54 
I had lost interest in Stellaris for a bit and basically let FirePrince handle things, but now that I see this, I will look over some of the forks and see which one could be the newest.
Sdri 6 月 14 日 上午 10:05 
Is there another good nanite mod like this one anybody recomending?
w.girl27 5 月 31 日 下午 3:39 
im willing to trade 75000 w0rthless steam points if they update this hahaha
Brushboss 5 月 28 日 下午 6:06 
still hoping for update
Valtiel_The_First 5 月 26 日 上午 10:25 
it was an honour my friend
n6363 5 月 16 日 上午 5:50 
I like it more than the official Nanite. This mod is truly excellent. Therefore, please update to version 4.0.
w.girl27 5 月 6 日 下午 11:27 
i pray someone adopts and updates it soon its the mod that introduced me to orions arm universe.
Battlespark 5 月 6 日 上午 8:59 
Rip! it was a good mod. Ty man.
Defiler  [作者] 5 月 3 日 上午 10:55 
I think I'm gonna try to pick this up. Thanks for your efforts, Flagellum. I just forked the GitHub repo, thanks for that link. No promises but if anyone has a 'TODO list' of things that need fixing I guess that's the next step.
w.girl27 4 月 12 日 下午 9:43 
@MightyShark its remains of the sequel mod masters of the multiverse which was sadly never picked up and updated it contiuned the tech tree in time and multible universe based tech.
Sorel_Kainz 2 月 1 日 下午 10:46 
А это нормально, что Вселенский Наноизготовитель кроме того что в содержании имеет 5 нанитов, но еще и производит -8 нанитов?
KEEPER 1 月 31 日 上午 7:41 
Hello everyone. Has anyone encountered the problem that a planet is not being transformed into a nanite world by absorption? The progress of the incident was completely filled in, but nothing happened. I have an infinite planet that cannot become a nanite world. The bots made a lot of colonies, and after capturing them, I didn't need that much, I wanted to convert the extra ones into nanite worlds, but I ran into this problem
yes 1 月 24 日 下午 4:05 
the nanite interdictor is with the base game. it just doesnt auto generate like the nanite swarmer
MartianLeo 1 月 12 日 下午 2:10 
i swear you used to be able to get nanite ships but after grand archive came out they just randomly stopped being available
Inny 1 月 9 日 下午 2:27 
Hello, can you please add a scripted variable for compatibility? @nanite_exp_mod = 1
Thanks!
MightyShark 2024 年 12 月 6 日 下午 4:39 
Where are these TEMPORAL weapons meant to be found ?

component template [NANO_BEAM_TITAN] has an invalid upgrades_to = [ENERGY_LANCE_TEMPORAL]
component template [TORPEDO_NANO] has an invalid upgrades_to = [TORPEDO_TEMPORAL]
component template [NANO_SWARMER_MISSILE] has an invalid upgrades_to = [TEMPORAL_SWARMER_MISSILE]
component template [SMALL_NANO_ARMOR] has an invalid upgrades_to = [SMALL_TEMPORAL_ARMOR]
component template [MEDIUM_NANO_ARMOR] has an invalid upgrades_to = [MEDIUM_TEMPORAL_ARMOR]
component template [LARGE_NANO_ARMOR] has an invalid upgrades_to = [LARGE_TEMPORAL_ARMOR]
OnwardPaladin3 2024 年 12 月 4 日 下午 11:52 
Is the nanite entity trait just for leaders, or is it an actual species trait? As for whatever reason, while I can get the leader trait on project completion, it doesn't give me one to modify my species with.
not funny, laughed 2024 年 12 月 1 日 上午 9:20 
How does one get the "Angelnet Unified Networks" technology to appear? The ability to create those toposophont networks yet eludes me.
DrThu 2024 年 11 月 24 日 上午 9:18 
Hey I might be reading things wrong but curious, Is there supposed to be an Apex Machine Ascension perk? along with where am I supposed to locate the additional trait for a machine empire? Thanks for any help on it all
Naraxa 2024 年 11 月 22 日 下午 6:43 
I'm here with @CTH2004, I'm also curious as to how this interacts with the new Nanotech machine tradition
Nyarlathotep 2024 年 11 月 15 日 上午 12:13 
Can you add something for space fauna havers?
chamaeleon9 2024 年 9 月 18 日 下午 5:47 
@Angry_IVAN just picked this game back up after a while, still using the old version of this mod, but the hyperfog could only be built above nanite worlds (though usually part of the L-cluster rare ones can be found before). Don't know if it has changed in the newer version.
CTH2004 2024 年 9 月 6 日 下午 1:27 
how exatly does this interact with Machine Age, especially the nanite content it added? (There wasn't much, but there was some)?
Angry_IVAN 2024 年 9 月 5 日 下午 4:33 
I don't understand where to place Orbital Hyperfog. Whenever i try to build it anywhere, be it a planet, asteroid or something else, the game just doesn't let me. Where should i build it, precisely?
FirePrince  [作者] 2024 年 9 月 1 日 上午 11:38 
@MilitantPacifist: could be implemented in the next version.
@Angry_IVAN: this has been a problem since the beginning of this mod, it just doesn't show up (probably the selection is just too small), you can click on it.
Angry_IVAN 2024 年 9 月 1 日 上午 5:11 
Where to build Orbital Hyperfog? Tried many places, but it doesn't show that it can be done.
MilitantPacifist 2024 年 8 月 29 日 下午 2:12 
I don't know if its a bug but I'm not getting war exhaustion from bombing planets into nanite worlds.
FirePrince  [作者] 2024 年 8 月 15 日 上午 9:20 
@GIGN: no
@Chill: yes, it should be, if not, it will be done.
GIGN 2024 年 8 月 15 日 上午 6:23 
does it require dlcs?
Flying_Squid_999 2024 年 8 月 14 日 下午 4:49 
@Sunconure11
Haven't noticed crashing myself yet. Will report if it happens.
Sunconure11  [作者] 2024 年 8 月 14 日 上午 12:22 
@flying_squid_999

Are you still having any crashing? I’m noticing I have a crash that can be tied to this mod, but I don’t know why it is the case
Flying_Squid_999 2024 年 8 月 12 日 上午 1:04 
It seems the Universal Constructor makes both Alloys and CGs no matter if you're a gestalt and regardless of planet designation.
Chill 2024 年 8 月 10 日 下午 9:19 
Hi all. Anyone know if this is compatible with 'A Deadly Tempest'? I am guessing not...
Vhodnoylogin 2024 年 8 月 9 日 上午 9:13 
Does it compatible with UI Overhaul?
FirePrince  [作者] 2024 年 8 月 3 日 下午 3:37 
@Flying_Squid_999: yes, reverted - very strange
Flying_Squid_999 2024 年 8 月 3 日 下午 3:31 
Yo, sabotage detected. Now this crashes the game on startup, with nothing else active. Base game launches fine.