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报告翻译问题






"Setup the revenge raids, for capturing a faction's leader, to ensure dialogue can only trigger once, just as the revenge raid for killing a faction leader is currently setup...
Basically, this happens if the player takes in a faction leader as a bounty..."
This mod works for UWE 2.0, but it seems that it is now imperfectly working for UWE 3.0.
I'll check and fix it once I have free time. Graduate school is taking away my time for Kenshi </3
Like @Chaste said, the game has somewhat limited functions in the mod tools, so some things have to be kinda convoluted. Most things are just abstractions in Kenshi, due to the engine limitations. There's not really a way for the NPCs to know specifically *where* the leader is at (imprisoned) or simply alive/dead (essentially a binary 1 or 0) for various world states.
You could probably make a very complex dialogue package (how these raid events mostly fire, which shows that it's mostly limited to whatever is available for the various Dialogue Package attributes), but it wouldn't be very worthwhile in my opinion. Most World States just function as if the leader is either dead/alive/imprisoned and it goes from there.
If a leader is dead or imprisoned, the game assumes it was the player who caused the killing/imprisoning. In response, the world state for that specific leader = Not Well, leading to the campaign raid to the player's base unless the player does not have a base or the player's base is outside the range of that faction's campaign raids.
Here's my modlist. Thanks again for the help, I really appreciate it!
I imported again and threw Savant in the peeler, got the Vengeance of Savant raid BUT the war leader was still called "Skin Bandit". Beating the raid just set the timer for the next raid to 14ish days :(
On the other hand, if Savant is killed, the faction is finished. That's where the vengeance raid is based of. So if you want to end the raids, kill the faction leader, just as how the UWE Author Treadlightly intended it to be :D
(but still update me regarding your case. thank u)
You may tell me the problematic faction so I may know if it is a limitation of the mod itself (means if I make a bugfix, your problem will go away) or a limitation of the game's engine (means that whatever I do will not make your problem go away, import is needed). Thank you ^^