Portal 2
Temporal
26 条留言
ĐⱤ₳Ⱡ₳₥i₳₦  [作者] 9 月 14 日 下午 2:29 
@PDX thanks for solving!

@mentallentil @NLuziaf @Nobody No-One thanks for solving! Sorry that I'm slow to respond.
PDX 9 月 14 日 上午 6:44 
Nice puzzle! I liked the use of the funnel to cross the gap and to get the cube near the ledge to be collected. Always like when elements are used in such subtle ways. Also the decour is sick! gold star :steamthumbsup:
mentallentil 5 月 28 日 下午 4:18 
Masterpiece. I enjoyed figuring out the uses of the area around the portal surface behind the cube climb. Also, the lighting is really cool and unique! Faved :love_seagull:
NLuziaf 5 月 4 日 下午 11:53 
I like how you respawn the cube for n times with each respawn has to be done creatively.
Nobody No-One 3 月 13 日 下午 3:24 
Really nice map!
ĐⱤ₳Ⱡ₳₥i₳₦  [作者] 2024 年 1 月 31 日 下午 11:49 
@SHOOD Thanks for playing! I usually spend at least 2 weeks on a map while my harder maps may take me 3-4 weeks. This map was closer to 3 weeks, mainly because the decoration took me a while to make.
SHOOD 2024 年 1 月 31 日 下午 7:04 
I did the same as Shaggiell in the end. I did not consider what bullfrog did when playing.
SHOOD 2024 年 1 月 31 日 下午 6:56 
That was seriously good. I do not know how long it takes you to sus out these ideas but they are tip top puzzles.
SHOOD 2024 年 1 月 31 日 上午 3:53 
I am stumped. Ran in circles for at least an hour. I will come back later and take my revenge.
ĐⱤ₳Ⱡ₳₥i₳₦  [作者] 2024 年 1 月 29 日 上午 11:14 
@ShaggieIII ah gotcha
@Aneonen thanks for playing
Aneonen 2024 年 1 月 29 日 上午 8:01 
Very fun cube-funnel jaunt! I particularly liked collecting the cube towards the end from above rather than auto-respawning it, which wrenched me out of autopilot.
ShaggieIII 2024 年 1 月 27 日 下午 11:07 
Nothing unintended but I did toss the cube from the landing onto the button so rule breaking but not puzzle breaking.
ĐⱤ₳Ⱡ₳₥i₳₦  [作者] 2024 年 1 月 27 日 下午 8:41 
@shaggielll bullfrog solved it intended, did you find something unintended?
ShaggieIII 2024 年 1 月 27 日 下午 2:40 
Solved it much like @bullfrog except where he used the funnel to cross over the gap I didn't do that. Prob because it looked suicidal. Big thumbs up! Cheers.
ĐⱤ₳Ⱡ₳₥i₳₦  [作者] 2024 年 1 月 21 日 上午 10:24 
@bullfrog All intended this time, thanks for coming back to the map:steamthumbsup:
bullfrog 2024 年 1 月 20 日 下午 11:42 
Good update, which I believe now forces your intended solution ?
ĐⱤ₳Ⱡ₳₥i₳₦  [作者] 2024 年 1 月 18 日 下午 9:29 
@sloi Thanks for playing!
Sloi 2024 年 1 月 18 日 下午 8:33 
Nice one, as usual :)
ĐⱤ₳Ⱡ₳₥i₳₦  [作者] 2024 年 1 月 18 日 下午 12:35 
@nerdlingnation Thanks for playing!
nerdlingnation 2024 年 1 月 18 日 上午 11:10 
Nice puzzle. I think I found the intended beginning sequence that bullfrog missed, but other than that, my solution was pretty much the same. I really like the evil styling.
ĐⱤ₳Ⱡ₳₥i₳₦  [作者] 2024 年 1 月 18 日 上午 9:21 
@bullfrog Thanks for playing! It looks like your beginning sequence is a bit different from what I intended, but I think it should be an easy fix. Good thing too because I was planning on updating this map to improve a couple other things.
bullfrog 2024 年 1 月 18 日 上午 2:08 
Excellent puzzle, definite :steamthumbsup: and also added to favourites. In the following video, the moves at 3:21 and 4:37 took me the longest to see: intended solution ?
ĐⱤ₳Ⱡ₳₥i₳₦  [作者] 2024 年 1 月 17 日 上午 11:53 
@Rooke I'm not sure why but I do have a 3070ti and an i7, so maybe those help. Also I use the fast compile when exporting through beemod.
ĐⱤ₳Ⱡ₳₥i₳₦  [作者] 2024 年 1 月 17 日 上午 11:49 
@jandlml @Rooke Thanks for playing!
Rooke 2024 年 1 月 17 日 上午 10:47 
Beautiful map, architecture and lighting! :steamthumbsup:

How is it under 30MB? Got no idea either... What I wanna know, is how do you even get it compiled? It's got way more resources than most of my PeTI maps and most of them are almost redlining.
jandlml 2024 年 1 月 16 日 下午 8:33 
ok im pretty sure i solved this map. but this happened https://psteamcommunity.yuanyoumao.com/profiles/76561197998387666/screenshot/2274947880834848391/ excellent map!!! i got a couple unintended, i like your little messages