Half-Life: Alyx

Half-Life: Alyx

The Matrix Impossible: Part 1
102 条留言
Architect  [作者] 9 月 22 日 下午 11:30 
Found the bug. Fixed it, and doing a Full Recompile. Should have a new version in the morning. I'll also replay the entire Mod on my new computer and let you all know how it plays, with a video too.
valorv 9 月 22 日 下午 8:42 
Also having the invisible wall issue with lobby scene
valorv 9 月 22 日 下午 7:53 
As a matrix fan I will have to try this mod!
Unconscious_Donkey 7 月 12 日 下午 6:16 
When I try to go to the elevator with the bag after the lobby shootout there is an invisible wall
ostasul 4 月 4 日 上午 6:43 
at the lobby shootout, after i finnished shooting the swat, the elevator doesnt work, it just has an invisible border
Typhlosion2013 2024 年 12 月 22 日 下午 5:33 
mp5k ammo is not able to be picked up the game.
Milkyway 2024 年 12 月 22 日 下午 4:36 
Can't even gry into the first level, just crashes at the loading screen
Architect  [作者] 2024 年 10 月 24 日 上午 12:50 
The credits level is now fully functional again and you get there when you get into the elevator of the last level. That's the next level I'm gonna be working on some upgrades.
The AI in the Lobby ShootOut is still sometimes stupid, will work on this next as well.
Other than that, I've tested this mod out in full off the workshop, transitioning from the Construct all the way to the Credits level. So there shouldn't be anymore bugs.
Will do more playtests tomorrow to double check.

The level where you use the minigun to save Morpheus gets a little slow and has some timescale bugs going on. Gonna fix this next.

Other than that, the levels play smooth and most of the parts I'm able to maintain solid FPS on my Pimax Crystal Light/3060.
Architect  [作者] 2024 年 10 月 23 日 上午 12:44 
City Level 2 should be working again.
Architect  [作者] 2024 年 10 月 21 日 上午 9:42 
Got that last procedural wormhole in. Now just finessing it. Also changed some textures around and added some other stuff to the intro ride.
Architect  [作者] 2024 年 10 月 20 日 下午 4:48 
Upgraded the wormholes... The last one still needs a little bit of work. Havent reworked the music yet... enjoy the trippy ride though. im loving it
Architect  [作者] 2024 年 10 月 19 日 下午 11:40 
I recently have applied a lot of fixes as well as additions to the intro ride. I added cool Wormholes.
The last one isn't "perfect", but I'll continue working on it.
Also, the music is no longer perfectly in sync in some areas of the ride. Will be fixing that later.
Architect  [作者] 2024 年 9 月 24 日 上午 7:37 
samsonsin
Good luck.
Rooftop levels, may be a little buggy still. Working on getting it all fixed today.
samsonsin 2024 年 9 月 24 日 上午 5:09 
sorry, long time for me to answer, all 5 parts, i will try again today
Architect  [作者] 2024 年 9 月 23 日 上午 8:06 
There's still a lot of bugs present in the rooftop levels. Im working on getting them fixed today.
Architect  [作者] 2024 年 9 月 23 日 上午 12:53 
Did another update to the lobby shootout.
The Decals had disappeared with the new bullet system. I've put it back in.
Also made sure the fire from the elevator blast appears each time.
Gonna work on the rest later.
Architect  [作者] 2024 年 9 月 22 日 下午 3:41 
Just updated the Lobby Shootout.
Fixed the lighting as well as the AI bug where the Enemies are only aiming at Trinity.
Now they fight both of you.
Architect  [作者] 2024 年 9 月 21 日 上午 6:23 
Just updated the City Street Level. Hopefully it wont crash this time. Gonna make another video soon.
Architect  [作者] 2024 年 9 月 19 日 下午 12:25 
just wanted to let you all know, that now that I own a Pimax Crystal Light, this mod is a whole new experience.
I get to experience it now, like many of you...
It crashes for me as well, as soon as I load up into the City level. Will try again soon, and if it persists, I'll fix it and the rest of the crashes...
Architect  [作者] 2024 年 9 月 13 日 下午 10:03 
Oh yeah, I also completely changed up the helicopter ride before the grand finale level to better suit the division in rooftop level...

The division of the rooftop level, should also give the combat on the rooftop a big performance boost as well...
Architect  [作者] 2024 年 9 月 13 日 下午 10:02 
I've also removed half of the boxes and pallets that spawn on the roof. Now there will only be 2-3 of each max, instead of 5-6. This should also help with performance.

Lastly, I divided the level where you dodge the Agents bullets and save Morpheus, into 2 levels. It was just too much load on the system trying to cram it all into 1 level. This should also help boost performance a little if you destroy the entire side wall with the minigun

Will post a new video soon.
Architect  [作者] 2024 年 9 月 13 日 下午 9:58 
I've updated Part 3 and 4 of this AddOn in the last few days.

Now all bullets are using the Tracing method instead of actually relying on the physics engine for each fast moving bullet. This is gonna help out dramatically anytime tons of bullets are flying. Big performance improvement.

I've also taken out all Easter Eggs, and placed them in separate addons. A Smaller level, will always perform better.
You can check them out at
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3328966345
and
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3329174897
Architect  [作者] 2024 年 9 月 13 日 上午 6:53 
The Lobby Shootout Level has been updated.
It should run faster and smoother.

1. Optimized the bullet system. Now bullets travel via Tracing instead of relying on the physics engine.
2. This also results in twice less entities spawned everytime a bullet is fired, because its no longer using a trigger_hurt each time a bullet is spawned.
3. Removed the Easter Egg and turned it into a Solo Addon.
Architect  [作者] 2024 年 9 月 8 日 下午 2:01 
news

Ive lately been focused on studying Anatomy, to be able to make real models of Trinity and Morpheus, but I've been thinking also about how to better optimize the mod, for this game.

I think what I will do to see if I can better optimize this is...

1. I'm going to remove all Easter Eggs, and just turn them into separate HLA Addons. This will help save on load and memory.

2. I will divide up the Rooftop level into 2 levels, to help increase the FPS more, for less Load on the system

3. I'm gonna optimize the trajectory of bullets, to be more system-friendly.
Architect  [作者] 2024 年 9 月 8 日 下午 2:01 
Samsonsin

That's really interesting.
I will assume that you have downloaded all 5 addons and have enabled them. But if this wasn't the case, please make sure to do so.

If you ran it normally, like i assume, both times, with computer specs better than mine, then there is something truly wrong. The only difference between us is that I'm running at 64 gb ram.

When you say you can get into the Elevator, which elevator? The Lobby's Elevator?
So, are you able to go all the way through to the Lobby Shootout, but at the Elevator it crashes?
samsonsin 2024 年 8 月 26 日 上午 10:18 
I've got a 3080, 7800X3D, 32GB of 6200mhz ram and a Valve Index. Running Windows 11 at the time of testing latest drivers.

If i recall correctly, id spawn into the starting area but crash and be sent back to the title screen quite fast. Sometimes i can manage to get into the elevator, but i couldn't get much farther than that.
Architect  [作者] 2024 年 8 月 10 日 下午 4:39 
Samsonsin
What are your system specs?
the mod doesnt even launch?
What is your experience?
samsonsin 2024 年 6 月 12 日 上午 4:52 
Sorry but it didn't work, was looking for a update and saw your answer
Architect  [作者] 2024 年 5 月 13 日 下午 5:59 
indyjones1023

You can skip the intro. There's a button on the Floating Menu that says, "Skip Intro". Try that again, there should be no reason it crashed for you at the phone booth, unless you didn't enable all the addons.
indyjones1023 2024 年 5 月 10 日 上午 6:25 
OMG. That intro takes entirely too long. I watched several minutes of abstract animation then finally saw a phone booth and the game crashed. I had to sit thru it all again, only to crash again. There definitely needs to be a way to skip the mindless, boring intro. And of course, hopefully the game works after that point.
Architect  [作者] 2024 年 4 月 22 日 上午 12:24 
Samsonsin
Eagerly looking forward to your reaction.
samsonsin 2024 年 4 月 15 日 下午 12:07 
I will download this again and see if it works this time :)
Architect  [作者] 2024 年 4 月 7 日 下午 7:44 
4/7/2024 Update

Rooftop Level
1. fixed one of the obstacles from not spawning in
2. made smith's dodges faster, quicker
3. fixed some physics on the tents
4. added helicopter sounds
5. made all helicopters faster
6. fixed some shadows and atmospherics
7. made it finishable, by turning on God mode when you jump for Morpheus
8. Silenced Alyx
9. Made slow motion stop a little sooner after the heli collides with the building...
10. fixed smiths aiming when ur dodging bullets


More Updates Coming
Architect  [作者] 2024 年 3 月 27 日 上午 8:28 
@stimulan taz fr

Thanks for that catch. I forgot that I test this out with God mode on so I the combine dont kill me and I can relax as I demo.

If you're experiencing death (unpassable), i will turn on godmode automatically for you, when you jump, in the next update today. Sorry about that.

Wdym by Deadzones?

Thank you for the feedback!
stimuLAN TaZ 🇫🇷 ❾❸ 2024 年 3 月 27 日 上午 3:47 
@Architect

I just saw the video and at 37:47 when you fall with Morpheus , you hear the death sound, you can't pass through it without the god mod i wanted to be sure if i wasn't the only one to hear this

Jumping at the green light is working fine

Please check the deadzones

Awesome mod btw
Architect  [作者] 2024 年 3 月 26 日 下午 8:50 
stumulan taz fr

Can you be a little more clearer about the 1st part of your problem.
I've disabled entrance to the Helicopter, until you dodge all the bullets from the Gman (which i know he was shooting too low before. Fixed that. If its still broken, ill fix it again)

Next, on to your 2nd issue, what do you mean the player dies? Fade to black?
If it fades to black and Morpheus falls, it means you didn't jump in time.
If this part is too difficult, I can try making it easier, or make that scene restart when you fail.
Otherwise, it should be just like in the video I just posted to this Mod.

Having said that, it makes me very glad that you were able to make it that far, as I have not heard from many in regards to the direction this mod is going...
stimuLAN TaZ 🇫🇷 ❾❸ 2024 年 3 月 26 日 下午 5:59 
Hello Architect , in the rooftop part at first going into the helicopter is not asked and when i save morpheus from the 3 "g-man" he want to hold my hand and when we fall the player dies
Architect  [作者] 2024 年 3 月 23 日 下午 5:31 
3/23/2024 Update
I love how some bugs are still present even after I thought I fixed them. haha!
Anyways, the Rooftop should now be fully progressable...
I also fixed the Lobby Shootout a little more; fixed the ai, adjusted a minor graphical error, and fixed some of the save game programming going on.
I also disabled the collisions on Elevator Button Panel, as whatever going on with that was just really annoying to fix.
Architect  [作者] 2024 年 3 月 22 日 下午 9:26 
3/22/2024 Update
Fixed the finale VR Rope Ride, and added some atmospherics and sfx.
Applied fixes to the Lobby Shootout Music

I think that about does it for all the bugs that were present.
Sorry about that, ladies and gentlemen.
Here are the next things on my to-do list regarding this Mod.

1. Gonna create a short video walk-through of the entire mod, start to finish
2. Gonna create a longer video showcasing the 2 Major Easter Eggs
3. Gonna edit 1 more trailer video that includes parts of the original and parts of the short walkthrough in #1.
4. Gonna upload a bunch of screenshots from those videos onto this page
5. Gotta finish creating the Deathmatch Levels
6. Create the Morpheus & Trinity models
Architect  [作者] 2024 年 3 月 21 日 下午 3:44 
3/21/2024 Update

Pardon the delay. Been catching up on other VR I wasnt able to due during the development of this mod.

Made the Earth not visible in the beginning of the Intro Ride... Forgot to turn that off last time, sorry.
Looks like the Music in the Lobby Shootout is working, but not looping perfectly on cue. (Will be fixing this next)
I've also restored the music on the Rooftop as well, it should be working.
Also fixed the tent's lamp on the rooftop, again...
Also fixed the issue with the Rooftop level not progressing (2 combine werent spawning in).

If you've noticed, the Combine on the Rooftop are much more intelligent. I didn't setup the spawning of the last 2 Combine here when I made the AI adjustment...

Next things to fix will be:
1. The Adaptive Music for the Lobby Shootout
2. The Finale VR Rope Ride (I'll make it more fun and less crashing into the walls...)
Architect  [作者] 2024 年 2 月 20 日 上午 10:00 
@collindrennen

I've come up with a working method that should let you load up the Autosave now within the Lobby Shoot Out level if you die.

If you die in the Lobby Shoot Out, just reload the Autosave which will restart the fight.
Unfortunately, I haven't come up with a method to let you to load a game saved during the shoot-out, as that would've been pretty cool. Those pillars are just so damn detailed intentionally.
collindrennen 2024 年 2 月 19 日 上午 9:52 
- This time, the combat with the Security Guards was mostly smooth, although the bullet-time effects were slightly distracting. Even going up against the Armored Guards was pretty smooth until I died, then I ran into that Video RAM issue.

- For myself, watching the intro cinemas, at one point, to follow what going on, I had to rotate from 12 to 3 o'clock, and then a little later, back to 12 o'clock.

Overall, a more pleasant experience, until dying, and then not being to start the game up again.
collindrennen 2024 年 2 月 19 日 上午 9:52 
Recently played on a i9-13k, 32GB RAM, RTX 4090 with Valve Index (120Hz refresh rate). Observations are as follows:

- Overall the game was playing fine, up to the point I was facing off against the armored guards in the building lobby. After getting killed, and trying to load the game back up, the game was warning me I had low Video RAM (I think), and kicked me out of the game entirely.

- At the very beginning of the game, at the main options screen, I could not seem to select anything by trying to touch the red/green circle besides each option.
Architect  [作者] 2024 年 2 月 17 日 上午 8:39 
lots of new updates comin, as usual...

The Rooftop, Performance-wise, should be playable. No more FPS drops.

Bugs Still Present:
1. Agent Smith walks too slow.
2. Smiths Bullets are too fast (made them physically accurate)
3. Helicopter's Minigun Bullets don't fly
4. The Helicopter's Physical Body seems to malfunction during the Minigun Scene

Will be working on fixing these, this weekend.

Still gotta remove that weird lighting thing going on in the Lobby Shootout, and still gotta fix the Music/Sound issues.
Architect  [作者] 2024 年 2 月 9 日 下午 4:04 
I've just recently fixed the machine gun in the Lobby Shoot Out Level.
So, ENJOY IT!

In addition to this, the level transition from the Lobby Shoot Out, even after all the chaos, into the Rooftop, should also be easier on the system, as I kill almost all the expensive props right before the transition... (Probably TMI for the user)


The Construct Intro Ride is also now 100% bug free. There were some issues with the very ending and into the transition into the next level..

@josefaction
I've fixed the issues with clipping when your on the helicopter. You should freeze in your game position, until the heli reaches the place where you minigun the agents.
Other than that, like for the Subway, I can't fix the occasional clipping that happens.

The next thing I'll work on is getting that in-game cut scene to play...
JoseFaction 2024 年 2 月 9 日 下午 3:24 
yes please fix cutscenes and clipping issues
Architect  [作者] 2024 年 2 月 8 日 上午 12:32 
@RustyShackleford556

The entire Training Sequence, is working perfectly. I've tested it.

If you are missing a Sky Texture in that level, then you aren't playing the latest version. Make sure the Addons are Updated.

From which levels are you having trouble progressing through, and which levels are slowing down your beefy computer? It should all run pretty smoothly.

I'm currently rebaking the Rooftop level to fix a number of issues I found.

The Cut Scene not working, is a known issue I'm working on.
RustyShackleford556 2024 年 2 月 7 日 下午 3:36 
I really wanted to like this mod, but a ton of stuff is broken or janky. Levels and cutscenes have a hard time loading, and the sky texture is missing. Level progression breaks a lot. A lot of environments also slow down my beefy computer. What's implemented is genuinely impressive, but needs a lot of polish and fixing.
Architect  [作者] 2024 年 2 月 6 日 下午 4:44 
I recently made a ton of adjustments.

Training Levels work perfectly now. Tested off the workshop.

The ammo box in the Rooftop Level should work better now. Still gotta test that myself.
The helicopter should also be more stable, less chances of falling out. Gotta test this.

Fixed some logic with the Lobby shootout, so you cant just walk with the bag to the end.
Shooting the ladder should work a lot easier now, as I've already tested it off the workshop.
Movie still isnt playing.

More updates to come!
Architect  [作者] 2024 年 2 月 4 日 下午 11:19 
@sergio.e.samayoa

As far as the AmmoBox not opening properly and you falling out of the Helicopter, I'm currently fully rebaking that level in attempts to fix the issues you mentioned. The Ammo Box not opening up properly I think is an easy fix that should be done by the time I upload the new version.
With the Helicopter, assuming you actually made it that far (killed all 10 guys on the rooftop, then killed the 15-20 more backup Marines, followed by Dodging Bullets from Agent Smith, and then followed Trinity to the Helicopter), I would try it again. I've made some more adjustments to the physics shell of the helicopter as well as slowing down the helicopter ride to help prevent the player clipping through.