边缘世界 RimWorld

边缘世界 RimWorld

Wastepack Powerplant
57 条留言
Latex Santa 9 月 1 日 上午 12:51 
Hmm, I might want to add this to several of my mod lists, really.
Rootiga 8 月 30 日 下午 4:28 
Probably a mod conflict but it turned all my pawns invisible after installing
Chaos Kitten  [作者] 8 月 17 日 下午 4:03 
Plan is to eventually add some more versions that sync well with vanilla recycling expanded and other mods. Gotta find some time to make art first though :D
Alreadyded 8 月 17 日 下午 3:52 
Just build more of them, they provide good power.
Xeonzs 8 月 17 日 下午 2:06 
I actually really like the slow consumption rate because it means your supply of toxic waste packs lasts longer.
It's a great early tool until you have the atomizer.
Chaos Kitten  [作者] 7 月 26 日 下午 10:57 
I'll see if I can add some more variants of this. With faster consumption.
Lemon caro 7 月 19 日 上午 2:35 
10/10 free power source
0/10 waste pack disposal device, it consumes waste packs too slowly
Anny 6 月 19 日 上午 11:04 
1.6 plz
johnnyroro 5 月 27 日 下午 2:47 
does the generator itself produce pollution? or is this is a dumb question thanks :cure:
Chaos Kitten  [作者] 3 月 29 日 下午 2:25 
Nothing. Since no code :P
DRG Engineer 3 月 29 日 下午 2:21 
So what happens if I put too much fuel in it?
Chaos Kitten  [作者] 3 月 29 日 下午 1:42 
Basically. Or well, that's what it's supposed to be. If I had any coder knowledge i'd add more to it xD
DRG Engineer 3 月 29 日 上午 8:11 
So like frying something in oil? Great.
Chaos Kitten  [作者] 3 月 28 日 下午 1:05 
That room will quickly heat up and fry them.
Even if left in the rain.
DRG Engineer 3 月 27 日 上午 11:13 
What happens if I leave this in the rain or in a cold room somewhere for raiders to attack and die?
K 2024 年 12 月 11 日 下午 3:23 
I do feel like this mod is Overpower (a whooping 2800), would be good to make variant's or to tune it down but I can't get mad at this mod!!!. :steamhappy:
K 2024 年 12 月 11 日 下午 3:21 
OMG THANK YOUUUUUU SO MUCHHHH. I really hate/wastepacks system and I needed something simple to get rid of it. There is "the recycle mod", but it doesn't outright ELIMINATE wastepacks as a whole.....I DON'T want a super complicated system. I WANT to get rid of waste!.

Again, thank you so much for making this mod (I know I'm 50 year's late and my english is trash).
Chaos Kitten  [作者] 2024 年 7 月 18 日 上午 11:12 
Mini update. Explosive version now releases tox-gas instead of fire. (Does not pollute, yet. Once I figured how it will :P)
Chaos Kitten  [作者] 2024 年 6 月 24 日 上午 5:07 
No shit, it IS 1.5 lol
Damrus 2024 年 6 月 23 日 下午 5:13 
It works with 1.5
burnetty02 2024 年 4 月 17 日 上午 10:53 
are you going to update this
Jean-Paul Sartre 2024 年 4 月 16 日 上午 5:17 
1.5 please?
Last Resort. 2024 年 3 月 31 日 下午 1:01 
or an extra american kaboom?
Last Resort. 2024 年 3 月 31 日 下午 1:00 
any chance we can get a "nuclear" kaboom?
Chaos Kitten  [作者] 2024 年 3 月 29 日 下午 1:02 
I've used it myself to burn peoples bases to the ground. Thinking about perhaps making different versions to aline with Recycling expanded.
max0r4axor 2024 年 3 月 29 日 下午 12:56 
I see potential in this, but specifically for the usage of Attacking Enemies
Creeper_Man 2024 年 2 月 19 日 下午 4:50 
Toxifier generator + Pollution pump + Wastepack Powerplant
Chaos Kitten  [作者] 2024 年 2 月 3 日 下午 6:01 
If I get the time for it, sure. It's already pretty random with the hitchance.
bumrum 2024 年 2 月 3 日 下午 4:45 
oh sweet, annother way to get rid of wastepacks. noticed a kaboom factor mentioned, any chance we could get one with extra or random ka boom?
Sera 2024 年 1 月 24 日 下午 8:22 
oh sweet. this lets me remove like 6 mods that lead upto doing the same thing. (waist into power)
Chaos Kitten  [作者] 2024 年 1 月 24 日 下午 12:27 
Added non-explosive version.
Chaos Kitten  [作者] 2024 年 1 月 23 日 下午 2:12 
No they dont randomly explode. :P

It's by damaging it.
They do get quite hot though.
Touhoufanatic 2024 年 1 月 22 日 下午 10:02 
@dpeterz : the downside is that they just randomly explode. not from damage or anything, they just randomly explode. lost 3 slaves because of it.
obsidian29 2024 年 1 月 20 日 下午 10:00 
No They Don't They Can Do Whatever They Want
Jimrambit 2024 年 1 月 20 日 下午 3:14 
You Need To Add That It Emits Pollution And Toxic Air
Dpetersz 2024 年 1 月 19 日 下午 6:42 
So does it emit pollution, or what's the downside?
c0de 2024 年 1 月 19 日 上午 7:03 
would love a non explody version.
Ushate 2024 年 1 月 19 日 上午 12:14 
I think there should be different sizes, whit different output (and consequences). There are many place on the rim, were such reactor would be perfect!
Chaos Kitten  [作者] 2024 年 1 月 18 日 上午 5:06 
Yeah actually. I had not tested the amount of heat it produces yet! Completely forgot, but im glad there is a use for all that heat. If you peeps can let me know if its too much heat it pushes I can always do some tweaking <3 Im also looking into giving this building some coding for like pollution or something else it will emit after exploding. Most updates can be viewed on my discord whenever I'm working on it.

The original intention with this was that there is a sort of cost for using these, which at first is the heat. Though when using it that way you need to create wastepacks somehow so it balances out nicely. If you have any ideas, even for other mods lemme know on the discord :D
Joshyan 2024 年 1 月 17 日 下午 6:11 
Emitting heat is a plus for extreme ice sheet. It could cut overall power usage for heat generation.

It is also not bad for pre-heating walk-in-humanoid-self-cook oven (Aka,heat corridor trap). :P

Anything can be useful if you are creative enough :D
a quality meme 2024 年 1 月 17 日 上午 9:44 
Since this is super powerful due to the complete nullification of waste pack disposal, I think the explosive power of this should not only be increased but also dump a scaling amount of pollution directly underneath the explosion so the waste pack's ill effects aren't deleted. This doesn't matter much however if you store these in places they'd never get broken in, so I think forcing them to either emit heat so they can't just be shoved in a square of plasteel walls will just incinerate itself.
Chaos Kitten  [作者] 2024 年 1 月 17 日 上午 3:46 
Didnt think people would use it as an IED but, whatever works lol. Should've called it a map deforrester generator xD
Joshyan 2024 年 1 月 16 日 下午 10:14 
This kaboomability is seriously useful as IED for base defend than power source if you can bait raider to hit it.
Recycling is just a bonus.
PremierVader 2024 年 1 月 16 日 上午 10:16 
Super useful and deadly to balance it out just right!
q308744928 2024 年 1 月 16 日 上午 7:22 
i actually have no interest in the effect thing, i just love the texture
Chaos Kitten  [作者] 2024 年 1 月 16 日 上午 3:06 
Basically the more you fuel it the bigger the flame explosion is when raiders attack it. Each attack has a chance to make it go boom, a high chance :P. Once it explodes it leaves a firey trail of destruction. (I've set half my map on fire with 2 of these fully fueled, could barely contain the fire)
I didnt opt for yet another pollution explosion since well, that's a bit boring.

I'm looking into creating additional effects but to be honest I kinda wanted to keep it simple. Adding code to stuff just makes things break easily though the idea to FILTER it into clean energy does sound intriguing :o, some even suggested making a pipe system for such.
Aira 2024 年 1 月 15 日 下午 9:05 
wait so, does the kaboom ability happen at random when it maxed out on fuel?
for not so explosive version imo, u could do smth like a toxic wastepack filter that would require power to filter it into clean/ non kaboom version that transferred using pipe system atleast for a more balanced idea!
Thundercraft 2024 年 1 月 15 日 下午 8:12 
Instead of a power plant that is very explosive... how about a version of this that is "safe", aside from the fact that it creates toxic fallout, quickly turning the whole map area into a toxic wasteland and exacerbates any existing toxic problems, maybe even warming up the area?
q308744928 2024 年 1 月 15 日 下午 5:38 
what would happen if it gets exploded? cause a toxic fallout or the remaining fuel will pollute the tile again?
ProfZelonka 2024 年 1 月 15 日 下午 5:00 
You had me at kaboomability