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I have a new big mod and some big updates in the works that I hope to release later in the summer. Wish me luck 😊👍
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3148427268
You wouldnt happen to use a very high or low resolution?
in any case, give me a little time to troubleshoot what the problem could be. I really appreciate your feedback. 😊
...Can you make a video guide or something of the sort? Maybe just a step-by-step with images? I don't know what I'm doing wrong :/
I managed to recreate the problem you faced on my PC, only my textures where completely jumbled - I am not sure it is a universal problem, but I fixed it by including the world.png file in the mod. It is an image that is a output of where sprites should be loaded, something that the atlas file should have taken care of, or so I thought.
In any case I have uploaded a new version of the mod with the world.png file now, so please try and subscribe again as soon as the mod has been cleared for update by steam, and it should work.
Sorry for the inconveniance, and thank you very much for reporting the problem. :-)
I hope it will work for you now!
1. On Windows
Go to your library in steam. Right click on Wildermyth > Select Manage > Select 'Browse Local Files'
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2. Then subscribe to the mod and locate the mod folder in this location on you pc or mac(steam/steamapps/workshop/763890/3140041525)
On Windows
In the folder '3140041525' simply copy the asset folder directly into your Wildermyth folder selecting yes to merge when prompted. Open your game and play!
I will take a look at the installation instructions, made them a little fast I admit.
If you are on windows just copy the asset folder into your wildermyth folder and merge and override 😊
let me know if you still cant make it work
I'm noticing that there's no world folder inside the already existing world folder so I think I'll put the aforementioned files in world.png to create a folder? I hope that's the correct way
Visuals in the pictures look great though, looking forward to playing with the mod.