安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題






At the very least, I figured Strong was going to see less inputs in comparison to Attack and Special, so I tied it into the Hammerheads and gave Attack and Special the more-available other missiles. At this point though, the movement buttons (Jump and Parry) getting tied to menu inputs was a common complaint about why the menu was clunky to begin with, and the only other input I can use is Taunt - which itself may also be a difficult input depending on the controller setup.
I think at this point, if the menu as-is still isn't doing it for anyone, I'll go ahead with the nuclear option and make a new Neutral Special.
And then Silverjack can punch out cannonballs for his new Neutral Special. Might get a use for this hitscan code after all
Only hiccup is I'm not allowed to make major reworks for a little while longer due to the judging period, so expect to see reworks tested and implemented once we get the greenlight to do so.
I like him tho, the slow but powerful attacks makes him deadly and great to learn.
also down tilt needs heavily nerfed
love the character though