Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
At the very least, I figured Strong was going to see less inputs in comparison to Attack and Special, so I tied it into the Hammerheads and gave Attack and Special the more-available other missiles. At this point though, the movement buttons (Jump and Parry) getting tied to menu inputs was a common complaint about why the menu was clunky to begin with, and the only other input I can use is Taunt - which itself may also be a difficult input depending on the controller setup.
I think at this point, if the menu as-is still isn't doing it for anyone, I'll go ahead with the nuclear option and make a new Neutral Special.
And then Silverjack can punch out cannonballs for his new Neutral Special. Might get a use for this hitscan code after all
Only hiccup is I'm not allowed to make major reworks for a little while longer due to the judging period, so expect to see reworks tested and implemented once we get the greenlight to do so.
I like him tho, the slow but powerful attacks makes him deadly and great to learn.
also down tilt needs heavily nerfed
love the character though