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You can enable logging by opening TerraTech's properties in your Steam library and entering "+mpmodpatch_log=error" in the Launch Options. This will create a mpmodpatch_log.txt file in the %USERPROFILE%\AppData\LocalLow\Payload\TerraTech folder.
If you could email this file to me (snocream1446@gmail.com), I might be able to help identify what's causing the problem.
Therefore, instead of SkinIDs, SkinIDsByCorp must be changed to make modded skins available.
Also, as you can see by comparing with the singleplayer mode loading process, simply copying from m_CurrentSession will not correctly load the mod information in the existing save, unless the mods used have not changed since the save data was created (The order in which the mods were added is also relevant).
(I used a translation tool.)
You folks have any idea why I might have left it commented out? I don't remember
The error seemed to occur when using custom corps and blocks as well as skins.
Or could you tell me what mods you are using?
If this does not solve the problem, it might be difficult to fix without the save file that causes the crash.
It did not crash in my environment with only this mod installed.
Could you please let me know if you have any other mods installed?
Also, if you have any save file that is crashing, could you please send it to me? (snocream1446@gmail.com)
The save files can be found at:
C:\Users\{UserName}\Documents\My Games\TerraTech\{UserID}\Saves\{ProfileName}\CoopCampaign