Airships: Conquer the Skies

Airships: Conquer the Skies

Cornelius Backgammon's REDCON mod
137 条留言
Cornelius Backgammon  [作者] 9 月 28 日 下午 12:28 
Most likely not, as I am too ill to work on the mod right now and those who were helping me before are now unable to.
ArtyAeterna 9 月 28 日 上午 11:52 
Will there also be the omega at one point?
Berkley 9 月 7 日 上午 10:11 
Odd, I can only find it on buildings. No problem though, just means for some more creative play-styles
Cornelius Backgammon  [作者] 9 月 7 日 上午 9:20 
No problem! It should be able to work on landships too by the way. Just not airships.
Berkley 9 月 7 日 上午 8:31 
Thank you for the help and speedy reply. I found it, didn't realize it was only for buildings
Cornelius Backgammon  [作者] 9 月 7 日 上午 6:06 
I just checked, it's definitely there. Check under 'redcon weapons', it should be the fourth on the list.
Cornelius Backgammon  [作者] 9 月 7 日 上午 5:59 
Huh... the Sirius should definitely be there, i'll check it out. It was one of the modules I most recently finished
Berkley 9 月 6 日 下午 10:56 
Coming back to this mod I noticed that the Sirius Scorcher Beam is doesn't appear anywhere in the modules tab. Is this an issue on my end or is it simply a typo in the description?
Cornelius Backgammon  [作者] 8 月 29 日 上午 4:44 
There unfortunately will be no updates for the foreseeable future. I am ill, and have no one currently assisting me with the mod.
Chuckles the socipath 8 月 28 日 下午 4:51 
yo how goes the mod?
Cornelius Backgammon  [作者] 8 月 23 日 上午 2:28 
That's easier said than done, and would require a lot more work than I am able to put into the project right now if it is even possible, you can't just flip a switch and give a part invulnerability because there's no provision for it in the game. Durability is related to the stats HP, Hardness and armour, and there's no way to alter them in battle other than by using another module which will function until it runs out of coal/gets destroyed, or by a hero ability.

Tldr, there's no invulnerability function, no way to restrict it to the foundation if there was, and no way to time limit bonuses on top of that.

I tried at one point making foundations lighter but that didn't actually solve the issue as most of the weight comes from armour, and it meant lighter forts hovered off the ground due to track physics.
WAFFEL E100 8 月 23 日 上午 2:14 
well, i dont know how to code so i cant help either. as for the foundation problem, i have semi fixed this by getting a energy shields mod and using them to tank damage for the foundation. a potential fix is to give the foundation immunity to damage for the frist 3 or so seconds of the battle.
Cornelius Backgammon  [作者] 8 月 23 日 上午 2:10 
Unfortunately due to how the game works there's not much I can do about the foundation. the problem is related to how landships work in the main, because the foundations are basically a tracks module without tracks. making them more durable doesn't really help. I've tried a lot of solutions but they didn't work, so the best I can suggest is to try and clear trees before attacking and lighten your forts.

As for the omega, i'm afraid that's probably not happening. I don't have anyone helping me with the mod at the moment, and am too unwell to do all the work myself. I do have an Orion semi ready but that's about it, and it's not really going anywhere right now.
WAFFEL E100 8 月 22 日 下午 1:42 
is it possible to make the fort foundations immune to fall damage? those things are so ridiculousley heavy and the game keeps trying to place them on trees, resulting in forts digging themselves into the ground and dying the moment the battle starts. (also: omega when?)
Cornelius Backgammon  [作者] 8 月 13 日 上午 2:23 
No problem lol, I hope you are enjoying your time with the mod by the way.
KatzenSindKool 8 月 12 日 下午 2:09 
i get redconica and redcon mixed up srry
Cornelius Backgammon  [作者] 8 月 12 日 下午 1:17 
Redconica the rusted warfare mod? That mod is also based on Redcon the game. If you want to see what these two mods are based on search REDCON on steam.
KatzenSindKool 8 月 12 日 上午 10:39 
this game always reminded me of redconica with the weapons
rainbowpeanut1119 7 月 20 日 下午 8:59 
wilco
LOFTBI 5 月 20 日 上午 4:28 
very cool great job
Chuckles the socipath 3 月 7 日 下午 2:27 
aight, i wish you good luck my man

May the krux be victorious
Cornelius Backgammon  [作者] 3 月 7 日 上午 11:51 
That would be easy to do, but would bloat the module list out a lot, which I don't really want to do because it's already pretty large. I could make a submod that adds versions like that, but that would be a bit more work and I don't really have the energy for it right now. I'll have a think about it and see what I can figure out, but for the moment i'm afraid it's probably going to stay mainly the same as it is,
Chuckles the socipath 3 月 7 日 上午 9:40 
i use variants aswell (the belligerent ones are ♥♥♥♥♥♥♥ awesome) however it is pretty hard to recreate fortress from redcon because of all the limits which makes it difficult. there could be like Factory variants which have no build area limits but have lesser stats maybe? idk much about modding or coding
Cornelius Backgammon  [作者] 3 月 7 日 上午 3:54 
The problem is that I have to try and strike a balance between weapons reflecting what they are in REDCON and also being balanced in airships, and I don't want to do that by making the guns just not very powerful. I also have to respect the design conventions of Airships, for things such as turrets having upward no build areas, I've already tried to make them as small as I can, and I think making them smaller or removing them would make them too much of a straight upgrade from the basegame weapons.

However, do you know about variants? If you press N while holding weapons in the editor several base modules have different variants, and I've made a lot for this mod. You should check out the Solaris and Archon variants in particular if you want front facing weapons.
Chuckles the socipath 3 月 6 日 下午 5:55 
i understand for hydras and alastors but the rest are just really hard to fit in
Chuckles the socipath 3 月 6 日 下午 5:55 
i wanna recreate traditional fortresses but they look ugly because like a solaris will be jutting out and all the basilisks look so weird
Cornelius Backgammon  [作者] 3 月 6 日 上午 11:40 
I don't plan to for most of them no, it's part of the balancing of the parts. I'm making the ammo factory easier to access in the next update though. Which guns are you particularly having trouble with?
Chuckles the socipath 3 月 6 日 上午 11:25 
Do you plan to remove the limits for the artillery guns? its incredibly difficult to make fortress because of the up facing limit thingy, idk what to call it but it prevents anything from being placed above it
Chuckles the socipath 3 月 1 日 上午 9:49 
Ah i apologize fellow Rebel, We must stop that Madman and end this war, to turn our cannons and weapons into plowshares, to bring about Peace!
Cornelius Backgammon  [作者] 3 月 1 日 上午 5:17 
If you think I root for the State you are mistaken lol who would work for Grimm
Chuckles the socipath 2 月 28 日 下午 9:32 
Perfect. more equipment for the rebellion to use against you, HAHAHA
Cornelius Backgammon  [作者] 2 月 27 日 上午 6:21 
Two new small modules will be released soon, with a third possibly on the way soon.
Chuckles the socipath 2 月 26 日 下午 5:02 
Ah, Strike Commander Backgammon, how are you fellow friend, or should i say, STATE ENEMY, yes indeed, this is Krux strike commander chuckles speaking, i wish you good luck with your recovery so i may watch you futilely try to capture anymore Krux territory, LONG LIVE THE KRUX REBELLION
Cornelius Backgammon  [作者] 1 月 28 日 上午 2:43 
Thanks! Hope you enjoy the mod!
lampadario69 1 月 27 日 下午 2:10 
Thank you for responding and i will look into it to stop my abominations to return to dark pit of hell whenever spawned.Anyways have a good recovery
Cornelius Backgammon  [作者] 1 月 27 日 下午 1:47 
Unfortunately this is a problem with the game, I've done everything I can to mitigate this issue but currently there's no real fix I can do, however I can reccomend sending in a 'construction landship' beforehand to destroy all the trees and bushes on your side of the map, then send in your forts. If they don't start over trees or bushes, it's far less likely they will suffer this problem.

Sorry I can't offer anything more helpful, but the problem lies with how the game deploys landships, and the softness of soil blocks. I've looked into increasing the soil block hardness but that causes other problems (Namely regular tracked landships explode if they try and go up a slope).
lampadario69 1 月 27 日 上午 11:27 
Hello another thing when i place extreamily heavy ship even tough i placed 2 large foundations at the bottom (so i have 50% of the total supported weight) they sink in the terrain and making them explode. I think this is because when they spawn floating and after starting the battle gravity destroys them. Do you have any Idea if this is mod's fault or am I missing something?
Cornelius Backgammon  [作者] 1 月 14 日 上午 11:06 
That's ok man I don't mind, and thanks.

Also, I hope you enjoy your time with the mod!
chrismmar 1 月 14 日 上午 9:12 
ah, sorry about that, wasn't aware you were just taking a break, my bad for not reading the comments enough, good luck with your health issues :steamthumbsup:
Cornelius Backgammon  [作者] 1 月 14 日 上午 2:08 
It's not been abandoned, however as I have said below, I currently can't work on it due to health issues and there's currently nobody with the requisite skills who are able to help me. Clandestine ops was the last module I added, so some functionality is missing from it, but everything else works as far as I know. (The tartarus and talos are kinda ♥♥♥♥♥♥ but that's due to a game limitation meaning mortars don't really work.)

If I recover sufficiently I will continue working on the mod, but currently i'm not in a position to, however it's certainly not abandoned.
chrismmar 1 月 13 日 下午 2:05 
love the idea behind the mod, but it seems that its been abandoned, I notice a few of the modules just don't work, like the clandestine operations module.
Cornelius Backgammon  [作者] 2024 年 12 月 28 日 上午 3:28 
excellent! Hope you enjoy it.
Stucka_ / Luca 2024 年 12 月 28 日 上午 1:07 
Absolutely awesome. I actually got this game to satisfy my redcon itch so this mod is perfect
Cornelius Backgammon  [作者] 2024 年 12 月 24 日 上午 4:47 
Redcon actually got a small update recently, so maybe you will want to check that out. Also hope you enjoy the mod!
Gigglybug75 2024 年 12 月 23 日 下午 8:14 
Holy hells, I haven't seen Redcon in the wild in a while now. I hope development on this mod goes well, and I hope ye get the help you need.
Cornelius Backgammon  [作者] 2024 年 12 月 19 日 上午 9:41 
Thanks! hope you enjoy the mod.
xKilroyx 2024 年 12 月 19 日 上午 9:26 
Very cool! Always nice to play around with extra gadgets. Glad to see modders still into this gem of a game.
Cornelius Backgammon  [作者] 2024 年 10 月 11 日 上午 6:53 
unfortunately there's no way you can guarantee it, but his recruitment triggers are from researching the redcon/state techs
lampadario69 2024 年 10 月 11 日 上午 6:19 
How do you get the strike commander?
Chuckles the socipath 2024 年 9 月 1 日 下午 5:17 
Very good, Mental health is important, if ever you are working and feel unwell, take a break, no matter how long. I hope for, not mod progress but that you feel and do well. All Salute the strength of Strike Commander Backgammon. HORAH