安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Dropping the 'Factions' part and reimplementing it as 'Quest'.
Good mod, among my favorites.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3308225189
they are a new type of resource like plasteel
for building structure you need to first complete their research and then by using chips building them
and no you cant use the chip to restore the destroyed buildings in vaults
Ancients Reforged
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3308225189
Is that how it is in-game or just an outdated description above? Lol and nice change with the doors, cheers
Exception in JobDriver tick for pawn Ash driver=JobDriver_Hack (toilIndex=1) driver.job=(Hack (Job_101) A = Thing_VFEA_LargeLockedDoor38327 Giver = ThinkNode_QueuedJob [workGiverDef: null])
System.MissingMethodException: Verse.Thing Verse.GenSpawn.Spawn(Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool)
[Ref BA876BA3]
at Verse.ThingWithComps.BroadcastCompSignal (System.String signal) [0x0002b] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
at RimWorld.CompHackable.Hack (System.Single amount, Verse.Pawn hacker) [0x000c1] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
- PREFIX VanillaExpanded.VFEA: Void VFEAncients.PowerWorker_Hack:InstantHack(Single& amount, Pawn hacker, CompHackable __instance)
at Verse.AI.JobDriver.DriverTick () [0x00163] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.AI.JobUtility:TryStartErrorRecoverJob (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver)
Verse.AI.JobDriver:DriverTick ()
Verse.AI.Pawn_JobTracker:JobTrackerTick ()
Verse.Pawn:Tick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
...If so, that kinda defeats their purpose...
I REALLY HOPE that next issues are fixed after last release:
- locked door fixed to be replace with regular 3x1 door if DoorsExpanded is on your mod list;
- new and old doors became non flammable;
- added entertainment and temperature control items for researching and construction;
- other small fixes
Also, all the descriptions say "this technology almost impossible to replicate" when they should read "this technology is almost impossible to replicate."