边缘世界 RimWorld

边缘世界 RimWorld

VFE - Ancients: Vault Technology
115 条留言
AquaPlush 9 月 17 日 上午 9:56 
This was pretty much needed in my Vault runs, never went without it... Hopefully, when VQE- Ancients is released, this might be directly integrated! Always felt weird, we're from the vault ourselves, but can't replicate any of the tech.
✶ Fitz001 ✶ 7 月 14 日 上午 4:11 
@Fricadelle the ancients mod is getting reworked and won't be done til 5-6 months tops. This mod might not even be compatible with the rework. So not soon lol
VonArens 7 月 13 日 上午 7:32 
Considering that the main VE:Ancients mod is getting reworked updating this submod seems a tad pointless don't you think Fricadelle?
Fricadelle 7 月 13 日 上午 6:53 
1.6 soon ?
-=GoW=-Dennis 7 月 10 日 下午 6:07 
Wonder if we could have the vault walls as standalone now that Ancients won't be available for a good while?
FelipeGames2000 7 月 9 日 下午 2:28 
o7
Deggial 7 月 8 日 上午 4:51 
@Nodzoff: We will indeed.
Dropping the 'Factions' part and reimplementing it as 'Quest'.
Nodzoff 6 月 18 日 下午 12:55 
We are getting a vanilla ancients 2!?
Myphicbowser 6 月 14 日 下午 4:32 
Looking forward to seeing this got updated after Vanilla Ancients 2 drops!
Xenokitty 6 月 7 日 上午 5:42 
Okay im gonna shut up, i had it loading in the wrong order somehow. Fixed that and now it works! cheers!
Xenokitty 6 月 7 日 上午 5:33 
It seems to be bugged. The 3x1 and 2x1 doors are unbuildable for me and the 3x1 that spawns on hacking doors are just textures and have no functionality. ill test to see if its on me or not!
Jack Jack Attack 4 月 9 日 上午 7:21 
It would be awesome if we could get buildable Ancient Beds!
Stim The One 3 月 29 日 上午 11:45 
Some good ideas here, but as noted we are still missing some items that makes it just a bit beneath the option of ancient tehnolony.
Reestock 2 月 14 日 下午 8:39 
It is a crime in all 50 states that this doesn't include anything for the superpowers.

Good mod, among my favorites.
gh0stashes 1 月 27 日 上午 9:28 
Incompatibility with Hospital; Their mod adds a "surgery table" designation so that surgery patients only go to beds or tables designated as surgery tables, and non-surgery patients go to normal hospital beds and tables. But when I add your mod, that designation is overridden by the way you have set up function for operating tables.
vin 1 月 13 日 下午 4:35 
Made an addon for this mod which adds buildable 1x2 and 1x3 doors and a garage for vanilla vehicles expanded
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3308225189
The Guy in Your Closet 2024 年 12 月 10 日 上午 8:50 
@Bryton unfortunately no, the best way to obtain more chips is with the scrapper meme, you can deconstruct items and get 100% of the materials back, which will yield you a lot of chips
Nodzoff 2024 年 12 月 5 日 下午 1:14 
Would you be able to add more stuff just more ancient stuff its really cool
GamerCake 2024 年 10 月 19 日 上午 2:10 
Heyoo, could you maybe make the ancient beds compatible with most of the VFE furniture? (i.e. Wadrobes, illuminated dressers etc)
Resistance Band. 2024 年 10 月 5 日 上午 3:26 
Can the Ancient Smelt Station cremate corpses too?
hamed91211173 2024 年 9 月 7 日 上午 2:29 
for those like me that confused how to use the chips
they are a new type of resource like plasteel
for building structure you need to first complete their research and then by using chips building them
and no you cant use the chip to restore the destroyed buildings in vaults
Vzor24586170 2024 年 9 月 6 日 上午 6:28 
Can we craft the ancient chips with this mod in any way
Myphicbowser 2024 年 8 月 16 日 下午 11:16 
Looks like that issue I was having, with the wall lamps, was a VE Framework issue, sorry for the false report/comment
Sanakara 2024 年 8 月 14 日 下午 2:29 
Sorry, for being stupid, but I still have no clue how to use those chips or how to reactivate sth. with them. Even when I have old turrets on the map and some sec. chips. Any hints?
Myphicbowser 2024 年 8 月 14 日 上午 4:37 
The Buildable Vault walls don't work with the New Vanilla Wall lamps, only the original Wall Lamps added by the original Ancients mod
The Guy in Your Closet 2024 年 8 月 13 日 下午 8:09 
I think it's just more of an oversight, but the ancient vault doors suffer from break downs. All ancient workstations, hospital beds, etc never suffer break downs through the trait "Ol' Reliable" that all ancient objects have
vin 2024 年 8 月 13 日 上午 3:00 
Ported the doors from this mod to vanilla and I included new vault doors that can be used as garages for vehicles.

Ancients Reforged
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3308225189
M 2024 年 8 月 9 日 下午 10:54 
Fantastic idea and good job adding content to a great mod. It seems odd though that you can build vault walls for 10 steel each? That balance would be crazy with how much HP they have so................ (that large locked door text lmao)
Is that how it is in-game or just an outdated description above? Lol and nice change with the doors, cheers
Halcyon 2024 年 8 月 1 日 下午 3:22 
Is it possible at all to swap the vault doors from just using Doors Expanded to maybe being able to instead require Rebuild?
Dynamiteside 2024 年 7 月 26 日 下午 6:33 
For me the locked doors neither disappear nor get replaced once hacked when doorsexpanded is loaded. (disappear just fine when doorsexpanded isnt loaded) with the following console error output: (tested it with just the necessary mods for cleanest error and got this)
Exception in JobDriver tick for pawn Ash driver=JobDriver_Hack (toilIndex=1) driver.job=(Hack (Job_101) A = Thing_VFEA_LargeLockedDoor38327 Giver = ThinkNode_QueuedJob [workGiverDef: null])
System.MissingMethodException: Verse.Thing Verse.GenSpawn.Spawn(Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool)
[Ref BA876BA3]
at Verse.ThingWithComps.BroadcastCompSignal (System.String signal) [0x0002b] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
at RimWorld.CompHackable.Hack (System.Single amount, Verse.Pawn hacker) [0x000c1] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
- PREFIX VanillaExpanded.VFEA: Void VFEAncients.PowerWorker_Hack:InstantHack(Single& amount, Pawn hacker, CompHackable __instance)
Dynamiteside 2024 年 7 月 26 日 下午 6:33 
at RimWorld.JobDriver_Hack.<MakeNewToils>b__5_0 () [0x00019] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
at Verse.AI.JobDriver.DriverTick () [0x00163] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.AI.JobUtility:TryStartErrorRecoverJob (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver)
Verse.AI.JobDriver:DriverTick ()
Verse.AI.Pawn_JobTracker:JobTrackerTick ()
Verse.Pawn:Tick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
DigitalCam 2024 年 7 月 21 日 上午 12:56 
It looks like pawns won't interact with Ancient smelt station on their own. That said, they won't do any bills added at the Ancient smelt station unless you order them to.
Kaz the Mercenary 2024 年 7 月 12 日 上午 6:46 
Is this making Vault Walls and Doors scrapable?

...If so, that kinda defeats their purpose...
Narlindir 2024 年 7 月 9 日 上午 10:32 
nice ^^
vin 2024 年 7 月 8 日 上午 10:09 
Thanks for the update! Would you be able to create a "garage" version of these doors to be used with the Vehicles Expanded mod?
Weapon 2024 年 7 月 7 日 下午 6:44 
Seems it's fixed. I think. Some other mod of mine causes some doors to disappear the moment they appear/are built, and the door has mysteriously disappeared once the hack was done. I'll try to troubleshoot on my own end, but thank you for the fix.
Weapon 2024 年 7 月 7 日 下午 6:13 
Many thanks author person I'll be testing it now
Farx  [作者] 2024 年 7 月 7 日 下午 4:27 
Sorry for been missing for so long, but I'm finally have a bit time to take a look at new 1.5 version, and now I'm trying to deal with all bugs. So...

I REALLY HOPE that next issues are fixed after last release:

- locked door fixed to be replace with regular 3x1 door if DoorsExpanded is on your mod list;
- new and old doors became non flammable;
- added entertainment and temperature control items for researching and construction;
- other small fixes
Weapon 2024 年 7 月 6 日 下午 6:22 
I'm getting the same issue as vin below. Can thankfully deconstruct walls to get by, but doors aren't opening or changing to the 1x3 mode from this mod like they did in 1.4
vin 2024 年 7 月 1 日 下午 6:38 
For some reason the vault doors don't function and stay green and locked.
Imperialism 2024 年 5 月 30 日 下午 1:30 
Is there any way to get chips aside from dismantling vaults or as quest rewards?
Elmano 2024 年 5 月 27 日 上午 8:06 
i got doors expanded tho the another restore vault doors aren't showinbg on the building menu
CrackaJack 2024 年 5 月 19 日 上午 8:47 
DiskenCider 2024 年 5 月 12 日 上午 3:09 
Can you make door no flammable ?
ElConvict 2024 年 5 月 6 日 下午 5:14 
Ancient Workshop's got the wrong description.

Also, all the descriptions say "this technology almost impossible to replicate" when they should read "this technology is almost impossible to replicate."
Jack Niggleson 2024 年 5 月 6 日 下午 1:58 
Just FYI, the description for the Ancient Workshop has the wrong text, it appears to be the description for the Ancient Hydroponics farm.
億KiotheCloud四 2024 年 5 月 2 日 下午 11:45 
so this mod allows me to deconstruct the walls of the actual vault... also raiders can carry them off when I have miniaturize everything XD i guess they found a way to get pass my walls afterall
Conqueeftador 2024 年 4 月 28 日 下午 6:55 
im having the same issue as Anquest so please help
Anquest 2024 年 4 月 25 日 上午 9:52 
Hacking the 3x1 no longer switches out the door. instead it just says hacked and is still locked.
Dracon 2024 年 4 月 21 日 上午 3:14 
After doors expanded 1.5 update, the 2x1 and 3x1 vault doors are no longer there.