From The Depths

From The Depths

Amphitaswa - Kaprosuchus
11 条留言
Draloric  [作者] 2024 年 11 月 16 日 下午 8:28 
BIG UPDATE:

I have done some work on the Kaprosuchus. I also made a trailer for the Kaprosuchus.

Due to popular request and lag complaints, all small missile interceptors have been replaced with medium interceptors.

Where the small missile pods were previously are now small radar scanners. (I wasn't able to squeeze a medium missile into the same footprint, so they are now tucked into armour and such around the area)

Due to sinking issues when you turn AI OFF, I have added floatation pods on the side of each tank tread, as well as done a ton of work on the interior to make it floatier. Tbh it hardly helped but what do you want its a literal mega tank.

I have also dotted the i's and crossed the t's with regards to some of the AI/campain stuff like setting the correct control mode and resource limits.

Hopefully these changes make Borderwise happy :P
Draloric  [作者] 2024 年 11 月 16 日 下午 3:39 
@Dr Kreuzer How do I delete someone else's comment
Dr Kreuzer 2024 年 11 月 15 日 下午 11:33 
ShitLord The Lovable 2024 年 6 月 13 日 下午 1:22 
good stuff! keeping the doom cram is certainly understandable
Draloric  [作者] 2024 年 6 月 4 日 上午 1:40 
oh and due to popular demand the chair has been relocated from the turret to one of the exposed steam turbines at the rear.
Draloric  [作者] 2024 年 6 月 4 日 上午 1:39 
In response to Borderwise's recent video, some changes have been made. Coincidence rangefinders that had been causing clipping with turrets have been removed (darn those last minute changes!). However I will not be changing the CRAM reload time. I like me a doom cram.
ShitLord The Lovable 2024 年 1 月 24 日 上午 2:42 
*2m wedges around the clips, loaders and chargers I mean
ShitLord The Lovable 2024 年 1 月 24 日 上午 2:29 
You can use mimics on magnets to keep the visual of an extended, exposed system while not leaving it vulnerable. Recent updates added moving mimics to the railgun magnets IIrc. Or just mimic-up the armor around them. Move the firing pieces further back to make space for the armor around railgun and firing pieces. Use HA wedges, preferably 4m, on turret caps pointing towards enemies. Replace the 2m heavy wedges with longer HA slopes supported by metal.

Move the chair out of the CRAM turret pls. It hurts my brain
Draloric  [作者] 2024 年 1 月 23 日 上午 11:28 
Well I have updated the blueprint into its mostly final form. The entire to-do list is checked off. Changes include: AI on land is fixed - if you have this issue go to manouvre and change pathfinding to 'in air' and constrain to 0. Smoke added. Detection improved. Lazer detection and weapons detection improved. Railings added. Now able to turn on land. Probably more but Im forgetting.
Draloric  [作者] 2024 年 1 月 23 日 上午 10:55 
@♥♥♥♥♥♥♥♥ The Lovable what do you think I should do to it?
ShitLord The Lovable 2024 年 1 月 18 日 上午 4:57 
The railgun needs some tweaking, otherwise gorgeous design.