安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Before I go, I'll ask my standard question:
Do you have a headcanon voice for the character? If so, what is it?
As with many R2 entries, the design is what got my attention in the first place. Hers is definitely an eyecatching design; and her colors pop in a way that really suits her style. Her facial expression on her portrait is priceless. My issues are within her in-game sprite. I honestly feel like they don't do her design justice. There's quite a bit of detail and shape missing in her spritework; and it does sort of negatively affect her aesthetic, in my personal opinion. Her animations, while definitely not bad, could use a little refining, as some of them are a bit stiff, which, as one would imagine, isn't great for a character that's intended to look (mostly) graceful. Ever a lack of grace can be more animated than what we think of as grace.
Initially, I didn't care for her. She felt like a fairly basic trap-based zoner with not a lot of combo potential or reliable kill moves. However, my process goes beyond just fooling around in practice. After battling some CPUs, my opinion on her style flipped upside down. I started using her flowers in (probably unintended) ways. I started using them, less for setups and trap, and more for bombarding an approaching enemy, stunning the and allowing to quickly carry them offstage and spike the life out of them. I use the flowers in a similar way I use a different entry's (Helios') sols (GIF of me using them can be found on my profile under "I Freakin' love Helios"). One thing these have over his sols is I get a reward for using them well, which I love. Her spike oddly satisfying to land; and I had a blast with her.
1. her up strong being able to appear from further out the longer it's held (think Toph up strong from all star brawl)
2. her having an option to detonate traps from afar. Maybe her down strong could detonate all traps currently onscreen into petals?
Regardless, I love the creative vision behind Tanya!