RimWorld

RimWorld

Automation Category (DEVELOPMENT CEASED)
48 kommentarer
Blob [FBI] 12. sep. kl. 12:10 
Dont forget to put CEASE DEVELOPMENT on the title
ferny  [ophavsmand] 7. sep. kl. 6:17 
This mod has ceased development and has been replaced by this. Feel free to fork the mod!
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3563882422
Violence Enjoyer 6. aug. kl. 11:31 
I love you ferny
Hawkefire 4. aug. kl. 10:42 
Thank you for making these category mods, its such an immense QOL when playing this game with lots of mods that add things.
ferny  [ophavsmand] 26. juli kl. 19:01 
v17 - moved it to the correct place in the menu
ferny  [ophavsmand] 18. juli kl. 14:11 
v16 - fixed errors
ferny  [ophavsmand] 18. juli kl. 14:11 
@Kov fixed
ferny  [ophavsmand] 18. juli kl. 14:10 
@Kov Whoops, you're right. I'll fix
Kov 18. juli kl. 9:37 
"Could not resolve cross-reference: No Verse.DesignationCategoryDef named VFE_Factory found to give to Verse.ThingDef AM_MechTargettingBooster"

And three more errors like that for the other entries in the alpha mechs patch. which are pointing to VFE_Factory for designationCategory rather than Ferny_Automation.

Also the entry for AM_MechTargettingBooster is duplicated, I think.

Maybe I am missing a mod on my end, or that new VE Module to replace VE Mechanoids is out and I didn't notice, or something else... in any case I patched it for myself by pointing it to Ferny_Automation.
Dragonissa 17. juli kl. 6:23 
There's a small error in the xml. It says "</supportedVersions>="
Futstub 17. juli kl. 6:07 
I just tried looking for your kofi, found a link to your patreon on another mod, but that just links to a youtube video I can't watch right now because I'm at work. The "wishlist my game on steam"-link seems to be dead. What do we do about this? :D

Can you post your patreon?
ferny  [ophavsmand] 17. juli kl. 4:12 
@Futstub 100% yeah
Futstub 17. juli kl. 4:09 
The category mods should be able to be included in an ongoing save in general, right?
ferny  [ophavsmand] 17. juli kl. 1:23 
v14 - updated to 1.6, removed VFE Mechanoids dependency. 1.5 version still relies on it
kingdavis45 28. mar. kl. 20:01 
anybody having problems with the meat grinder? I can't get it to work.
ferny  [ophavsmand] 10. mar. kl. 6:37 
v13 - fixed rm2 patch
ferny  [ophavsmand] 28. feb. kl. 17:12 
v12 - added Reinforced Mechanoid 2 patch (patch by Lloyd Pinrun)
ferny  [ophavsmand] 28. feb. kl. 17:12 
@Phoenix Yeah I'm not getting that issue even in my huge nearly 900 modlist
Phoenix 9. feb. kl. 11:36 
True for me I fear and it sucks because I love all your other categories. I tested with just this mod, Androids, and the dependencies, started a fresh Utopia game, and the Android specific buildings are unbuildable unless I remove this mod specifically. It's very odd. :c
ferny  [ophavsmand] 7. feb. kl. 8:33 
@KahirDragoon Yeah sure
KahirDragoon 7. feb. kl. 8:27 
Just small thing can you add VFE Mechanoids as a dependency to the about file?
ferny  [ophavsmand] 30. jan. kl. 20:24 
v10 - added patches for Mechanoid Upgrades
ferny  [ophavsmand] 30. jan. kl. 20:24 
@Phoenix That's doesn't seem to be true
Phoenix 21. jan. kl. 9:38 
This no longer appears to play nice with VRE Androids, as the android-specific structures become unbuildable when this is in my modlist.
Derrick da Fox 24. sep. 2024 kl. 20:54 
Oh my gosh, I'm sorry
ferny  [ophavsmand] 24. sep. 2024 kl. 17:58 
@Derrick da Fox Once again my friend that has nothing to do with this, this just patches categories
Derrick da Fox 24. sep. 2024 kl. 17:00 
Funny little bug. With the Mineshaft mod, the driller mech will use it like a normal pawn, “producing” materials. And despite the description saying it doesn’t haul mined recourses, it will carry its mined/produced material and haul it to a storage unit like a normal pawn.
Derrick da Fox 21. sep. 2024 kl. 20:01 
Oh.
ferny  [ophavsmand] 21. sep. 2024 kl. 19:23 
@Derrick da Fox Not a question related to this mod, look into VFE Mechanoids
Derrick da Fox 21. sep. 2024 kl. 14:32 
Where can I find or how can I make Mechanator Components?
ferny  [ophavsmand] 4. sep. 2024 kl. 12:34 
v9 - added conveyor belts support
ferny  [ophavsmand] 14. juli 2024 kl. 20:37 
v8 - fixed potential errors
Cruel Moose 14. juli 2024 kl. 20:23 
could vanilla factions expanded - mechanoid be removed as a requirement?
ferny  [ophavsmand] 12. juni 2024 kl. 18:34 
v7 - added support for WVC - Work Modes and restructured the mod to have less errors and be more organized
Robosium 26. maj 2024 kl. 17:55 
could you add project rimfactory support as well?
thorman123456789 24. maj 2024 kl. 17:01 
Could you make this mod not use VFE mechanoids? Or at least a version of this mod without mechanoids as a requirement?
ferny  [ophavsmand] 28. apr. 2024 kl. 13:17 
@Potato Masher Yeah blame that on my early modding habits. I'm not much of a stickler for errors, but I might go back and reformat some of these when I update them.
Potato Masher 28. apr. 2024 kl. 10:15 
All your category mods seem to flood the startup console with patch operation failures related to mods not present, including the now discontinued Vanilla Achievements Expanded. Though, it still seems to function just fine so... not the end of the world.
Archilyte 21. apr. 2024 kl. 17:05 
hey, could you make it so that if vfe mechanoids isnt loaded it creates its own automation architect tab? i was initially gonna suggest support for alpha mechs in the "biotech category re-examined" mod of yours but this seems like a better idea (i think?)
ferny  [ophavsmand] 3. apr. 2024 kl. 2:11 
v6 - updated to 1.5
[JdG] Pejman 16. jan. 2024 kl. 20:14 
There is the whole rimfactmods that are automation thèmes as well you could add
Ganymede 14. jan. 2024 kl. 11:44 
Thank you!
ferny  [ophavsmand] 14. jan. 2024 kl. 11:37 
@Ganymede Architect icons
Ganymede 14. jan. 2024 kl. 11:20 
What's that mod you have that adds the icons to the ui in the first pic there?
ferny  [ophavsmand] 13. jan. 2024 kl. 0:02 
Varsia 12. jan. 2024 kl. 21:24 
Perhaps include Project Rimfactory too? Since that's a big automation mod, so I think that'd fit in
ferny  [ophavsmand] 12. jan. 2024 kl. 20:51 
v4 added the band nodes after some deliberation
ferny  [ophavsmand] 12. jan. 2024 kl. 18:56 
v3 added support for VRE Androids