全面战争:战锤3

全面战争:战锤3

Cho's Improved Faction & Legendary Lord Flavor
71 条留言
Sad Frog 9 月 4 日 上午 9:42 
oh ok. i love the throgg additon you did he needs just bile trolls and common trolls and he be perfect :3 its my favourite race/faction beside ogres
Choyi  [作者] 9 月 4 日 上午 8:03 
@Sad Frog it works fine for 6.3 without any update, a new update is however scheduled in next coming days for balance changes.
Sad Frog 9 月 4 日 上午 2:43 
this needs an update :3
Choyi  [作者] 8 月 28 日 上午 6:02 
@Leonardo try unsub/resub to force steam to update to latest mod version.
Leonardo 8 月 28 日 上午 6:00 
Getting a crash with invalid database record

wh2_main_skill_innate_def_morathi1wh3_main_effect_spell_mastery in table character_skill_level_to_effect_junctions_tables
Leonardo 8 月 28 日 上午 5:51 
Ah, thanks for the fast update
Choyi  [作者] 8 月 28 日 上午 5:50 
@Leonardo mod now works for both beta and live.
Made a workaround by temporarily removing the effects that are incompatable between version, the effects will be re-implemented once 6.3 is the live version.
Leonardo 8 月 28 日 上午 5:34 
I see, could you upload an old version for the time being? I'm sure there are a few people who are mid campaign that isn't willing to go onto the beta just yet
Choyi  [作者] 8 月 28 日 上午 5:31 
@Leonardo yes, due to changes 6.3 is incompatable with earlier versions, I'm looking to find a solution that works for both Beta and live version.
Leonardo 8 月 28 日 上午 5:30 
for context I'm running a heavily modded game that won't function well after each patch. Trying to complete a campaign before the patch drop
Leonardo 8 月 28 日 上午 5:29 
Crashing on latest update if not using beta. Could you please hold off on update until the next patch?
Choyi  [作者] 8 月 1 日 下午 12:47 
@quasit17 doing something like that is a big undertaking and beyond my knowledge and skill in modding.
Other then that I feel that;
a) CotW is an incredibly strong mechanic as is.
b) Kairos is in a very good spot in terms of balance.
c) The two Tzeentch factions currently playable are very disctinct with unique campaigns as is.and have no real need for further flavor to stand out from eachother
d) Each faction with access to CotW have enough of their own uniquness to it.
quasit17 7 月 31 日 下午 8:40 
I have an idea for a replacement of Kairos' updated effects, that probably is more work then you are willing/able to put in if it's even possible.
Ku'gath's canon Faction effect improves Plague making so Kairos' improved effect should improve a Tzeenech racial power. Changing of the Ways is the only one that makes sense to me so extra effects on every use, Growth, Replenishment, Winds, and build/recruit time are what I can think of.
I hope (but don't expect) to see this someday.
Choyi  [作者] 7 月 19 日 下午 6:12 
@Kierara it should work just fine
Kierara 7 月 19 日 下午 5:41 
Does is work with mods that adds skill points dump into the game?
Choyi  [作者] 6 月 15 日 上午 11:30 
@HotPizza87 they all have smaller additions for now and will get another update in near future to further distinguish them.
HotPizza87 6 月 15 日 上午 8:29 
Any changes to any Vampire Counts other than Barrow Legion?
Choyi  [作者] 6 月 9 日 上午 8:13 
@TToKKang no worries, that's fine. Good work!
TToKKang 6 月 8 日 下午 11:21 
Hello! I translated this mod into Korean and uploaded it! If you don't like what I uploaded, I will delete it!
Choyi  [作者] 5 月 29 日 上午 2:20 
@Averath this should not cause any crash due to compatability with any other mod, since it is just editing vanilla data tables, so if anything it either combines or is overwritten by any other mods changes.
Averath 5 月 28 日 下午 7:00 
To be safe I am disabling this mod for now, but is anyone aware if this mod works with faction overhaul mods? For example, if I install Lustria Rises, which completely overhauls the Lizardmen, will this just cause a crash?
William 4 月 7 日 上午 7:21 
love this mod,thanks bro
BungusFlungus 3 月 25 日 下午 6:04 
@Choyi it was a different mod. my bad
Choyi  [作者] 3 月 25 日 下午 5:16 
@Chinag will have to look over all the changes brought with 6.1 before any bigger balance tweaks are made.
Choyi  [作者] 3 月 25 日 下午 5:15 
@BungusFlungus no clue why that would be, this mod has nothing to do with victory conditions.
A lot of mods that aren't updated properly for 6.1 are having issues atm due to a bug from CA with the database tables not handling table naming in uppercase so that mod may just be one of the mods that currently not working.
BungusFlungus 3 月 25 日 下午 4:53 
There seems to be conflict between this mod and the victory condition overhaul mod
Chinag 3 月 25 日 下午 2:25 
Possibility for giving Kostaltyn his army-wide Frenzy back instead of his new Rampage in 6.1?
Choyi  [作者] 3 月 2 日 上午 8:16 
@MichaelGFI hey, thank you very much! I'll be sure check out your video.
MichaelGFI 3 月 2 日 上午 4:04 
@Choyi I posted a brief showcase of your excellent mod: https://www.youtube.com/watch?v=96NdNIQTcjE

I hope I did justice to it. Thanks for your work.
Dairak Logrus 1 月 29 日 下午 12:41 
hmm work with all unit mods and etc all effects lords for army and tech
Choyi  [作者] 1 月 16 日 上午 11:31 
@Zooasaurus I'm glad to hear that :)
Zooasaurus 1 月 16 日 上午 8:58 
@Choyi That's cool, thank you very much for this mod, definitely improved my campaign experience
Choyi  [作者] 1 月 16 日 上午 7:26 
@Zooasaurus No current plans to include modded factions as it could lead to the mod to become incompatible, also I personally do not have much experience or interest with modded factions.

Like with most of my mods I aim for this to add to a vanilla+ experience and not stray too far from what base game does, also I want to be able to continue to focus on balancing and improving base factions flavor and uniqueness.
Zooasaurus 1 月 12 日 下午 10:38 
Do you have plans to make something like this for modded factions?
Choyi  [作者] 2024 年 12 月 17 日 下午 3:03 
@Crimson ReapeR you could use both, they will stack and if anything perhaps be a bit unbalanced but should not caues any major issues.
Crimson ReapeR 2024 年 12 月 17 日 下午 12:56 
would another defeat trait changing mod be compatible with this mod? because i still feel like some are really underwhelming with this mod, like thorgrims for instance
Castor Troy 2024 年 11 月 10 日 下午 12:52 
TBH first time i played Gelt it made sense to me as increased allied unit slots was to tie in him being there on diplomatic mission and I Like that. I agree with your changes really.
Thanks for explaining your reasoning behind them :)
Choyi  [作者] 2024 年 11 月 10 日 上午 11:06 
@Castor Troy thank you for the ffedback, it's always apreciated.
I do feel that the faction effects are thematic for each lords as they are, with Gelt being in a position for more diplomatic possibilities then Wulfhart who meanwhile is mainly there to hunt beasts and claim foreign lands for the Empire, both of which may belong to local Lizardmen.
And regarding gameplay wise Gelts Colleges of Magic mechanic is incredibly strong as is and not something that can be balanced aroudn even if he had 0 faction effects, while Wulfhart may be on the weaker side I've always seen his campaign as intended as a more challenging and limited one.
That said, I may however still re-visit their faction effect some time in the future but before then I have other races anfd factions in more dire need of changes and adjustments.
Castor Troy 2024 年 11 月 10 日 上午 1:22 
~addl cmt~
i see that +2 wizard rank is his default faction effect and 5 rank wizards right out of gates might be bit strong. +10% weapon strength for artillery units (his other effect in tww2) might be thematic too as he still has some skills that boost helstorms and is IS engineer in his spare time/has good working relation. any way, i really love this mod. hope you'll continue your wonderful work
Castor Troy 2024 年 11 月 10 日 上午 12:56 
~Cont~
How i would change gelt is just give him relationship boost (+15) with Iron Dragon/western provinces, or +10 relationship with cathay as whole. and give +2 rank for battle wizards (part of his tww2 lord effect). Gelt is already powerful, and current iteration suggest to use mages.
Either way, great mod, i'd say a must have. keep up great work!
Castor Troy 2024 年 11 月 10 日 上午 12:56 
great mod. really fleshes out factions/lords especially ones from tww1/2 that warent as updated. however i'd like to give suggestion regarding Gelt. his +1 allied recruitment faction effect & +1 allied unit slot effect would be more useful & thematic for Marcus Wulfhaart. Gelt is already powerful, & his focus was always on wizards and/or imperial war machines. while having more space junks is cool, it puts 3rd way to use him. Marcus wulfhaart gimped recruitment incentives you to use allied recruitment, and extra allied unit slot would help him mitigate his imperial supplies, slightly expand his options to include units that aren't huntsmen, moreover, marcus has quite easy access to bretonian & high elf allies. this would also be thematic as his hunters already include 2 humans, 1 elf & 1 dwarf.
~comment too long~
Sly 2024 年 8 月 17 日 上午 11:02 
Just wanted to thank you for this mod. I've just discovered it and it is 🔥
Kezriax 2024 年 8 月 3 日 上午 4:40 
This is exactly what i was looking for and looks perfect for me
Sire Aymeri 2024 年 7 月 15 日 下午 12:55 
I appreciate the response. And I understand the time constraints.
Choyi  [作者] 2024 年 7 月 15 日 下午 12:40 
@Sire Aymeri I know a lot of them needs to be updated, but due to limited free time to work on mods i've prioritized making mod improvements and updates for now
Sire Aymeri 2024 年 7 月 14 日 下午 9:48 
You should maybe update some of the screen shots if needed
Choyi  [作者] 2024 年 5 月 15 日 上午 7:05 
@BungusFlungus the new factions now have had adjustments in this latest update.
BungusFlungus 2024 年 5 月 10 日 上午 10:44 
Will the new factiosn get a update soon?
Choyi  [作者] 2024 年 4 月 17 日 上午 3:22 
@Lisan al Gaib it was added since his faction does not suffer from it's effect and it aids slightly with the "Dead Rise Again" mechanic that the mod gives him, the higher vampiric corruption the higher chances for unit revival.
Lisan al Gaib 2024 年 4 月 16 日 下午 6:18 
Arkhan the Black should not have Vampiric corruption as Lord effects since his faction does not spread it.