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Possibly. They're already significantly stronger than vanilla turrets, but i'll think about it.
Sure, I’ll probably add one at some point
Do you have any Guns Galore mods installed?
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref A674E63F] Duplicate stacktrace, see ref for original
https://gist.github.com/HugsLibRecordKeeper/b2e1221525baed1e3a01b57697efa3cb
Can't recreate it with all the Guns Galore mods + CE enabled. You're having the issue in the Architect menu?
The turrets are separate, so you can use both. The only change you’ll get is the recipe.
Each of the RWS is in a dropdown. Click on the M134 or Barrett and you should see the other ones show up.
In vanilla, I generally use the balancing values that either the base game or Vanilla Expanded team comes up with for its equivalents.
Not at the moment it would seem. I can update them to be sold by combat suppliers and faction bases.
Aight, I'll probably update it to no longer require other packs in the near future.
really hope ONE DAY for the really weird stuff, like the Albanian "RDW" Carbine and "Marksman" versions of their Type 56 AK clones lol
Cold War USSR will mostly just be designs from within the USSR itself, though there's a small number of other things there (like Russian-capture K98s refurbished during the 1950s.) An entirely different pack for the Warsaw Pact nations that haven't already been covered is planned.
also great to hear! (can't wait to see the material, and especially the Cold war Soviet stuff, speaking of, will that JUST be soviets or will it also contain bits and bobs of the "minor power" states of the eastern bloc like Bulgaria and the Poles/Czechs?)
The next pack(s) are WWI - Central Powers & WWII - European Axis, followed by Cold War USSR
(btw, sorry if this is an annoying thing, but out of curiosity do you know what the next pack you put out will be? again sorry to bother!)
You don't need to sub to all of them, just to one of the supported packs.