tModLoader

tModLoader

Risk of Slime Rain
99 条留言
Mytho Dweeb 10 月 1 日 上午 6:54 
peak mod, needs more love
PumpkinGuy 7 月 22 日 上午 8:16 
peaaak
Providence 5 月 16 日 下午 5:16 
i hope the next update will come out soon.... this mod is so cool
ZaKami 4 月 16 日 上午 4:54 
Underrated mod imo
Vlidmir Putan  [作者] 2 月 2 日 上午 5:26 
What does its mouseover tooltip say on the item row at the bottom?
calcification 2 月 2 日 上午 5:23 
Infusion doesn't work
Vlidmir Putan  [作者] 2024 年 12 月 1 日 上午 2:19 
read the mod description
spiderdude1789 2024 年 11 月 30 日 下午 3:29 
Guys, what does a nulifier item that drops from wall of flesh do? Not a single article on Wikipedia, and I don't want to lose my 101 sticky grenades.
Kaplowy! 2024 年 11 月 24 日 上午 1:55 
i agree with the person below me
Namowrecker 2024 年 11 月 23 日 下午 1:54 
and his music was... slimey
Krugo 2024 年 11 月 21 日 下午 1:24 
I found an interesting interaction. Minion hits can heal you if you have "Harvesters Scythe" but minions can't deal crits. The damage doesn't change but you get a heal.
Vlidmir Putan  [作者] 2024 年 8 月 7 日 下午 1:47 
Test with only this mod enabled, in singleplayer.
Sach__ 2024 年 8 月 7 日 下午 1:42 
Can't spawn the magma worm
Zelazny 2024 年 7 月 28 日 下午 11:57 
Could you make textures resembling more of terraria one's if that's possible? Cool mod btw
CrimsonHeart 2024 年 7 月 20 日 上午 7:24 
This mod has crazy potential. Good job for thinking of how to balance it.
Vlidmir Putan  [作者] 2024 年 7 月 8 日 上午 11:29 
If you take damage that results in you having less than 10% HP, it adds 1 stack, up to 6. The tooltip is currently bugged to always show 0% crit, but it increases by 6% per stack
Terra 2024 年 7 月 8 日 上午 10:48 
how does snake eyes work? i cant seem to proc it at all
Juan of the West 2024 年 6 月 8 日 下午 11:11 
Would it be possible to add a repeated boss drop % in the config? I've used the Overloaders from Fargos mod several times and a common hasn't dropped from the 100's of bosses I've spawned. Unless those spawns don't have the drop table for some reason
dylandath1133 2024 年 5 月 19 日 上午 3:53 
i would love it if there was a relic for the magma worm
Ikenie Wo 2024 年 5 月 7 日 下午 12:07 
This stuff is nice. works unexpectedly nice and even balance-wise feels justl ike ror. The more power i get, the harder my ass gets kicked
Looking forward the completion of the mod. I wanna my fоcking legenadaries
stupid man thing, I'm balling  [作者] 2024 年 5 月 6 日 下午 8:41 
@NO_LEGS Not yet
N0_LEGS 2024 年 5 月 6 日 上午 11:33 
does this include stuff from RoRR?
Vlidmir Putan  [作者] 2024 年 5 月 2 日 上午 3:21 
Noted, but I would rather nerf proc-based healing first
Maiki 2024 年 5 月 1 日 上午 9:14 
feels like the difficulty scaling should be increased (id also be fine with it being configurable to be higher), or healing items should be significantly nerfed, cuz stuff like harvester's scythe basically makes you immortal since crit builds are easy in this game
Vlidmir Putan  [作者] 2024 年 4 月 28 日 上午 2:39 
@sneaky snitch: Common, as per description
FORGE 2024 年 4 月 27 日 下午 8:59 
im still confused if the 1% drop from enemies means enemies have a 1% chance to drop an common item or a uncommon item
Vlidmir Putan  [作者] 2024 年 4 月 26 日 上午 6:07 
@YT/Ori: as per description: Uncommon items are dropped from bosses that are slain for the first time, or with a 1% chance on consecutive kills (as Common)
Ori Enlight 2024 年 4 月 26 日 上午 5:48 
After getting a green item from a boss, can you get another one from the same boss OR is there another way to get green items as of now?
Vlidmir Putan  [作者] 2024 年 4 月 18 日 上午 3:23 
@3oss: There is another mod that does that
ssowb 2024 年 4 月 18 日 上午 2:43 
plz add risk of rain boss bars?
Vlidmir Putan  [作者] 2024 年 4 月 17 日 下午 12:33 
@JJ's Place:
Can you mention which sound effects bother you?
JJ's Place 2024 年 4 月 17 日 下午 12:03 
Ok, its mainly the sounds toggle that would be nice.
stupid man thing, I'm balling  [作者] 2024 年 4 月 17 日 上午 1:07 
@sneaky snitch:: We might change it to uncommon drops later on, depending on settings, new added items and balance. For now it's only commons. There's no way of getting rid of nullifier, nor is there a reason to do so..? 1% counts for all drops. This is to prevent low-level boss farming. We might come up with some other option later on, but for now this is what it is. It IS compatible with the other RoR2 mod, of course! That mod adds items as accessories, instead of permanent upgrades, so there should be no problems using both.

@JJ's Place:: A toggle is possible. Right-clicking is possible as well, just not on the buff itself, but the item in UI below.
JJ's Place 2024 年 4 月 16 日 下午 10:01 
I have some suggestions. Could there be a toggle to turn off and on sound effects added by the permanent buffs and would it be possible to turn on and off effect by like for example right clicking on the buff icon?
FORGE 2024 年 4 月 13 日 下午 12:50 
ah so thats why i got medkit from thunder bird.
i have a few questions

is there a way to get rid of the nullifier omce you used it?

does the 1% item drop chance when killing an enemy only count for common or can uncommon items drop? (if not then why make it so you only have a finite amount of uncommons?)

is this compatible with the other ror2 mod?
Vlidmir Putan  [作者] 2024 年 4 月 13 日 下午 12:21 
"It is highly recommended to use Boss Checklist alongside Risk of Slime Rain. That way, you will receive additional Common drops from modded bosses!"
FORGE 2024 年 4 月 13 日 上午 11:53 
do modded bosses drop uncommon items?
stupid man thing, I'm balling  [作者] 2024 年 4 月 11 日 上午 11:01 
@Kiryhnn Not entirely. You have two options for stats: balanced and original. Balanced stats are for Terraria, and original keep the numbers as is, sometimes making the item worthless, sometimes broken.

@Fair and Balanced Yes! You get an item, called Nullifier, that gives you an ability to remove those items for a price, so you can share them with someone else. It's a guaranteed drop from a certain boss that you won't miss. If you don't want to pay, but still want to disable the items - there's an option for that, check mod settings!
Byleth 2024 年 4 月 11 日 上午 10:07 
Small question, is there a way to remove items again? i may just be blind.
Kiryhnn 2024 年 4 月 10 日 下午 4:57 
Is the damage increase from the items configurable in mod options?
(Personally haven't tested the mod yet since I'm on 1.4.3 for a different one, but I wanted to know for when I use the mod in the other version 1.4.4) :CGspruk:
Vlidmir Putan  [作者] 2024 年 4 月 10 日 上午 7:53 
It won't break.
FORGE 2024 年 4 月 10 日 上午 1:26 
does this have calamity support or really any mods that wil;l break when used with eachother?
Vlidmir Putan  [作者] 2024 年 4 月 6 日 下午 2:51 
Read my comment further down
Kiryhnn 2024 年 4 月 6 日 下午 2:47 
Will this be getting a 1.4.3. port?
stupid man thing, I'm balling  [作者] 2024 年 4 月 5 日 上午 6:54 
@piggypogpog No. The incentive is to explore the world and defeat the bosses. Crafting items wasn't even an option to begin with, I only added it for players who want to try out some very specific builds late-game. If you want to get ridiculously strong - you better cash in some money and time on building farms for those specific ingredients!
piggypogpog 2024 年 4 月 3 日 上午 11:12 
Make the power-ups less expensive to craft
stupid man thing, I'm balling  [作者] 2024 年 3 月 31 日 上午 6:38 
@mattmlv8 It'd be funny, but that's not Mithrix, is it? Maybe in 2099 we add a Moon Lord variant called Mithrix's Id.

@Tedted2001 Critical bug, we're working on it.
Tedted2001 2024 年 3 月 30 日 下午 7:55 
Mod doesnt make slime rain riskier such a scam :(
GoochPaladin 2024 年 3 月 30 日 上午 12:22 
missed the chance to rename moon lord to mithrix
Vlidmir Putan  [作者] 2024 年 3 月 29 日 上午 11:06 
No, we decided not to provide that. Only 1% of the playerbase plays it, and we rely on many 1.4.4 tml features