Total War: WARHAMMER III

Total War: WARHAMMER III

SCM's LCCP SFO Submod(Updated for 6.2)
127 kommentarer
Mad Dawg 7. okt. kl. 13:55 
pls update
Deus Vult 2. okt. kl. 12:48 
pls update i can pay
Waka 1. okt. kl. 5:12 
Please update :steamsad:
Armchair Shark 29. sep. kl. 1:19 
Please update to 6.3, since LCCP updated to 6.3 this submod no longer works
purpleV 21. sep. kl. 0:16 
Is it up to date?
Hell Brothers 20. sep. kl. 12:38 
Monster hunt don't work for norscan new lord is it normal ?
MistikalMoon 19. sep. kl. 12:55 
업데이트해주세용 ㅠㅠ
[BRE] Humbert "Le Frog" 4. sep. kl. 9:37 
update for 6.3?
AraNg  [ophavsmand] 2. aug. kl. 3:01 
@JazzMonk thanks for the feedback I've made the changes accordingly
JazzMonk 11. juni kl. 21:37 
I don't think Alphonse Dolmance is supposed to have access to chapel buildings and he still does. (Chapel of Zeal and Chapel of Resolve, not sure if the "Shrine" chain should be included with those) Not the biggest of deals, but takes away from the faction mechanic.
JazzMonk 3. juni kl. 15:35 
@ZephyrDogma I second this!
ZephyrDogma 30. maj kl. 11:30 
version of the unlocked lords for Old World???
Hell Brothers 21. apr. kl. 1:51 
plz update
Nanio 12. apr. kl. 13:10 
update?
Deus Vult 4. mar. kl. 3:30 
sorry wrong mod page, my bad!
AraNg  [ophavsmand] 4. mar. kl. 3:26 
@Clopperz what is that
JazzMonk 19. feb. kl. 10:39 
@AraNg wow thanks for your quick reply and fix! :winter2019joyfultearsyul:
AraNg  [ophavsmand] 19. feb. kl. 7:20 
@JazzMonk fixed
AraNg  [ophavsmand] 18. feb. kl. 21:30 
@JazzMonk okay i'll check thanks for your report
JazzMonk 18. feb. kl. 21:21 
If seems that the unique SFO skill line for Tomb Kings: "Tomb King" is not working for Lord Karitamen. Idk if it's just me, but it locks out the one I'm trying to select and I can't click either of the skills "Unyielding or "Martial Discipline."
AraNg  [ophavsmand] 25. jan. kl. 19:33 
@Cheesers I set it up on the dependencies manager, so there won't be a problem
Thylein 25. jan. kl. 12:17 
Would be cool if it gets an update
cryohellinc 25. jan. kl. 3:43 
Please update.
Cheesers 17. dec. 2024 kl. 13:28 
Original mod pack name: !scm_lccp
Submod mod pack name: !scm_lccp_sfo

This naming convention results in the submod being in the wrong load order compared to every other mod and accompanying SFO submod I have.

Again, please forgive me if I'm mistaken
Cheesers 17. dec. 2024 kl. 13:25 
Forgive me if I'm mistaken, but the modpack naming convention for this submod places it as a lower priority than the non-SFO base mod its supposedly meant to overwrite. Is this intentional?
Olenhol ᶘᵒᴥᵒᶅ 2. dec. 2024 kl. 12:30 
u..update?
AraNg  [ophavsmand] 26. sep. 2024 kl. 16:48 
@MadEorlanas I think it's not caused by this mod, this is just rebalanced mod, not create some keys or contents. maybe by main mod
MadEorlanas 26. sep. 2024 kl. 8:56 
Something seems broken with Valbrand once more, though I am not 100% sure it's this and not Tribes of the North. The bloodletter gift from Khorne adds them to the summon pool but you are unable to summon them because you need to defeat them in a monster hunt - which doesn't exist. If I had to guess, they're set to the same ID in the summon pool as a monster hunt target?
AraNg  [ophavsmand] 30. juli 2024 kl. 7:37 
@Remys de Rem it's fixed but new game required
AraNg  [ophavsmand] 28. juli 2024 kl. 17:19 
@Remys de Rem ty for reports, i'll check
Remys de Rem 28. juli 2024 kl. 10:23 
Great mod!
I see one problem:
Burlock Damminson does not have access to the guild master lord from the SFO
Justin Cider 30. juni 2024 kl. 4:32 
@AraNg So it turns out it was the load order that was the issue, it works after putting it in the order that you have it. For some reason having SFO 1st caused the UI issues. Thankyou for the screenshot, it was a big help
AraNg  [ophavsmand] 28. juni 2024 kl. 9:23 
@OPThrill33 it's fixed
AraNg  [ophavsmand] 28. juni 2024 kl. 7:42 
@Justin Cider I think it works fine https://imgur.com/a/4coeeT4 did you subscribe to any other mods besides ones shown in the capture of the link?
AraNg  [ophavsmand] 28. juni 2024 kl. 6:38 
@Justin Cider ok then i'll check
Justin Cider 28. juni 2024 kl. 6:25 
Yeah tried again with only recommended mods and have the same issues with Challengers of Bastion Stair, tried a Tamurkhan campaign as well and the starting mission to defeat the starting army is not available. It just says "no missions currently available" under the missions tab. Still have victory conditions for both however
AraNg  [ophavsmand] 28. juni 2024 kl. 5:24 
@Justin Cider can you try again with recommended mods?
Justin Cider 28. juni 2024 kl. 5:03 
Big fan of the mod however I've noticed when playing as Challengers of Bastion Stair that the Hunting champions pannel is missing from the bottom right corner after the latest patch. The mod also seems to now disable starting missions for all other factions as well (tested with Elspeth and others) as well as remove the script that pops up when hovering your mouse over the faction icon in the top right. have tested with both just SFO as well as IEE and this mod seems to be the stops them from working. Hope this helps, love your work and the mod :)
AraNg  [ophavsmand] 28. juni 2024 kl. 3:00 
@OPThrill33 oh, thanks for your report i'll update soon
OPThrill33 26. juni 2024 kl. 10:01 
More specifically the technologies that enable you to unlock other sacrifices for Khorne
OPThrill33 26. juni 2024 kl. 9:53 
Hello!
Playing Valbrand Fireblade, his unique technologies arent showing up with the new SFO Norsca tech. Just thought I would pass it along :)
=[NK]= Col. Jack O'Neil 25. juni 2024 kl. 7:31 
And what exactly is happening with the disruption of tamarha?
=[NK]= Col. Jack O'Neil 25. juni 2024 kl. 7:30 
Why don't you take your time, write up your detailed balance suggestions and post on the mod page for the mod? I always appreciate people's feedback! :)
Dictator Sky 25. juni 2024 kl. 4:59 
@AraNg
Exactly. I even reinstalled the game.
Dictator Sky 25. juni 2024 kl. 4:54 
@Jack o'Neill, thank you for participating!
Right. I've used some other mods on Eltharion. Such as Eltharion is mistwalker, Mistwalker and Imrik's Dragons Get Bonuses, More Fun for the Grim. Later, he abandoned all but "Eltharion is mistwalker" as they introduced a strong imbalance into the game. And it looks like the SFO has strengthened the mistwalker well enough.
And of course, when I noticed a problem with Eltarion's mechanics, I disabled all these mods in the first place.
By the way, I really approve of your work, but I would like you to balance it better. It would be possible to significantly increase the cost of the mistwalker's salary or set a limit of 5 abilities. Or something else I hadn't thought of. I'm sure you know that better than me.
=[NK]= Col. Jack O'Neil 25. juni 2024 kl. 4:06 
Dictator, were you using my more fun for the grim submod? Or any other mods that effect Eltharion?
AraNg  [ophavsmand] 24. juni 2024 kl. 23:51 
@Dictator Sky ok i'll check, only with lccp & required mods, lccp sfo submod, sfo?
Dictator Sky 24. juni 2024 kl. 23:16 
Hello, dear author.
I want to inform you that it seems this mod is disrupting the operation of Eltarion Athel Tamarha. I spent quite a lot of time trying to figure out exactly what this mod does. There is a small chance that I am wrong, but it seems to me that it is small. Because the standard set of SCM mods works without SFO and compatibility with mods, without breaking the mechanics of Eltarion.
AraNg  [ophavsmand] 24. juni 2024 kl. 16:52 
okay :steamfacepalm: